17 comments

  • armcat1 hour ago
    Gibson's quote "the future is already here - it's just not evenly distributed" continues to hold true, especially today. Amazing author and unparalleled mind's eye.
  • mistersquid8 minutes ago
    Love that this long-settled trademark dispute spawns a contemporary close-to-flamewar HN thread.<p>Makes me think of the old times when academia tried capturing state of the cybernetic art (even) to the extent of issuing a dead-tree tome about &quot;Flame Wars&quot; [0]<p>[0] <a href="https:&#x2F;&#x2F;www.dukeupress.edu&#x2F;flame-wars" rel="nofollow">https:&#x2F;&#x2F;www.dukeupress.edu&#x2F;flame-wars</a>
  • jMyles11 hours ago
    Whatever else is real or myth with regard to these trolly pranking trademark spats, I think it&#x27;s pretty reasonable to say that the term &quot;cyberspace&quot; emerged amidst - or at least adjacent to - a lot of LSD and Grateful Dead tapes.<p><a href="https:&#x2F;&#x2F;w2.eff.org&#x2F;Misc&#x2F;Publications&#x2F;John_Perry_Barlow&#x2F;HTML&#x2F;being_in_nothingness.html?utm_source=chatgpt.com" rel="nofollow">https:&#x2F;&#x2F;w2.eff.org&#x2F;Misc&#x2F;Publications&#x2F;John_Perry_Barlow&#x2F;HTML&#x2F;...</a>
    • Eric_Gullichsen10 hours ago
      Timothy Leary did say &quot;The PC is the LSD of the 1990s&quot; on the back cover of his 1994 book, Chaos &amp; Cyber Culture (Ronin Publishing, ISBN 0-914171-77-7).
      • rebeccapowell4 hours ago
        Funny that you mention this. I wrote something recently related to Leary’s work recently: <a href="https:&#x2F;&#x2F;rebecca-powell.com&#x2F;posts&#x2F;meat-ai-universe-test-harness&#x2F;" rel="nofollow">https:&#x2F;&#x2F;rebecca-powell.com&#x2F;posts&#x2F;meat-ai-universe-test-harne...</a>
        • DonHopkins3 hours ago
          Those are some groovie ideas! ;)<p>Your question about who decides what gets loaded into the context window is close to something I&#x27;ve been experimenting with. I worked on the original Sims, and I&#x27;m now developing MOOLLM, which is roughly The Sims crossed with LambdaMOO, running on an LLM.<p>The connection to Leary is quite literal. MOOLLM has a Mind Mirror skill, an extension of the Anthropic Skills approach to character and location simulation, meets the Self prototype based object system. It draws on Timothy Leary&#x27;s Mind Mirror, the game published by Electronic Arts, alongside Sims-style personality traits and needs.<p>Leary&#x27;s earlier work on the Interpersonal Circumplex and personality inventories supplies another connection to your question about control. There&#x27;s the story of him recognizing his own psychological testing framework during prison intake and answering strategically to obtain a minimum-security classification, from which he subsequently escaped the California Men&#x27;s Colony in San Luis Obispo. Understanding how the system represented him helped him change what the system allowed him to do. Practical applications include prison escapes, and computer games too. ;)<p>MOOLLM&#x27;s Mind Mirror skill:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;skills&#x2F;mind-mirror" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;skills&#x2F;mind-mi...</a><p>Timothy Leary&#x27;s Mind Mirror game from Electronic Arts:<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Timothy_Leary%27s_Mind_Mirror" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Timothy_Leary%27s_Mind_Mirror</a><p>Leary explaining his MIND MIRROR computer program:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=9oabRxvjf9k" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=9oabRxvjf9k</a><p>Mind Mirror gameplay:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=epOL4QiPLJo" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=epOL4QiPLJo</a><p>I&#x27;m using these ideas as an editable vocabulary for exploring personalities, relationships, and different interpretations of a situation, not as a scientific model of consciousness or a way to diagnose people.<p>What interested me about The Sims wasn&#x27;t just watching simulated people. It was being able to build their environment, change it while they were living in it, and discover how their behavior changed. LambdaMOO brought a related idea into a shared, programmable world: the inhabitants could also be its builders.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm</a><p>In MOOLLM, directories represent rooms, files hold objects and character state, and the LLM interprets descriptions and behavioral instructions. The world persists outside the context window, but any particular interaction brings only part of it into context. Deciding what to retrieve, summarize, remember, or leave out becomes part of constructing the character&#x27;s perspective.<p>I want that construction to be inspectable and editable. You should be able to look at the character description, memories, and instructions that were supplied, change them, and try the situation again. That doesn&#x27;t reveal the model&#x27;s internal workings, but it does let you examine and manipulate some of the conditions shaping its response.<p>So your &quot;God&#x27;s admin panel&quot; made me smile. I&#x27;m interested in building one for these little worlds, and letting people move between playing a character, designing the environment, and examining the simulation -- even importing and exporting characters between games, and &quot;llmulating&quot; them in LLM driven microworld simulations like moollm. You don&#x27;t have to believe our universe is simulated to learn something by building one you can take apart.<p>The moollm soul-city skill, inspired by something Will Wright said in 1996 about data portability:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;skills&#x2F;soul-city" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;skills&#x2F;soul-ci...</a><p>I&#x27;d be interested in how you&#x27;d turn the context-window idea into an interaction: what would you want someone to be able to inspect or change?
          • pbronez2 hours ago
            This is fascinating. I’m intrigued by the combination of discursive metaphor and weak convention to define actor identities.<p>The writing style is not natural to me. I was initially put off by phrases like “YAML Jazz” even though I love Tron’s “digital jazz”. Maybe this is because I’ve never experienced psychedelics. I’m at least two generations beyond &#x2F; behind - removed? - from the movement that defined this way of thinking and communicating.<p>But sitting with it, it makes sense. I have to stretch my brain. It feels like thinking through a new algorithm… except I’m juggling jello instead of assembling a puzzle.<p>Ultimately it aligns with my understanding of AI as xkcd’s stirred pile of linear algebra. LLMs don’t understand anything. They project words into probability space, infer momentum vectors based on chunks that bubbling up in the soup of digested everything, and strike out in the prognosticated direction with blind confidence constrained only by temperature.<p>We constrain these systems with sandboxes and sturdy deterministic tools. Prompts default to the same shape: sharp, precise, hard, directive. But maybe a bag of words is also valid.<p>If the computer knows your references, each token is much richer than I might assume. Does “minsky” vendor the psychedelic moment? Does “SIMS” scaffold a game loop worth of the emotional energy people have poured into that series? Do these combine to elevate Claude, Qwen, or any other multi-million-dollar number box into an engaging partner?<p>I will play around it with it to find out.
            • DonHopkins1 hour ago
              You got it! The constitutional directive is to lean into the training data, reuse existing terms as much as you can, but when you must mint new terms, they should sound like what they mean.<p>You can intuitively understand what &quot;yaml jazz&quot; means, and to the LLM, that term is a &quot;k-line&quot; to a skill that spells out the implications: free-form expressive yaml carries structured meaning, and yaml comments add a rich semantic overlay of meaning for both llms and humans, so it follows for both humans and LLMs to write generous narrative comments, and to write deterministic tools (like cli scripts both LLMs and humans can drive) that round trip yaml and preserve comments they can&#x27;t understand.<p>YAML Jazz skill:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;skills&#x2F;yaml-jazz" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;skills&#x2F;yaml-ja...</a><p>Here is the &quot;kernel&quot; that has constitutional and intrinsic &quot;operating system&quot; like stuff, including drivers for the orchestrator it&#x27;s running on.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;kernel" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;kernel</a><p>MOOLLM Constitution Core:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;constitution-core.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;constit...</a><p>MOOLLM Kernel Architecture:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;ARCHITECTURE.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;ARCHITE...</a><p>The part I&#x27;m most delighted with, thanks to its inherent power of simplicity, is the &quot;Selfish&quot; prototype based object system, which supports multiple inheritance from both files and latent space. And it can model other more complex object systems like Smalltalk classes, CLOS MOP, generic dispatch, COM interfaces, OLE dispatch and reflection, LambdaMOO objects, Sims advertisements, etc.<p>The original Self paper by David Ungar and Randall B. Smith is at least as powerful and mind expanding as great LSD, without any of the downsides! Its ideas underly the fast dynamic JavaScript, Java, C# engines we&#x27;re all running now, so you can use high doses of it every day for work and for play.<p>SELF: The Power of Simplicity:<p><a href="https:&#x2F;&#x2F;bibliography.selflanguage.org&#x2F;_static&#x2F;self-power.pdf" rel="nofollow">https:&#x2F;&#x2F;bibliography.selflanguage.org&#x2F;_static&#x2F;self-power.pdf</a><p>MOOLLM Object System:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;designs&#x2F;object-system" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;designs&#x2F;object...</a><p>Prototype skill:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;skills&#x2F;prototype" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;skills&#x2F;prototy...</a><p>Self and MOOLLM: Prototypes over the File System:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;designs&#x2F;object-system&#x2F;SELF-AND-MOOLLM.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;designs&#x2F;object...</a><p>Latent-Space Inheritance — multiple inheritance from named concepts in training data:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;designs&#x2F;object-system&#x2F;LATENT-SPACE-INHERITANCE.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;designs&#x2F;object...</a><p>Selfish COM: Directory-as-Object:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;DIRECTORY-AS-OBJECT.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;DIRECTO...</a><p>Selfish COM: Implementation Guide:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;SELFISH-COM-IMPLEMENTATION.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;SELFISH...</a><p>Memory Management Protocol:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;memory-management-protocol.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;memory-...</a><p>Context Assembly Protocol:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;context-assembly-protocol.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;blob&#x2F;main&#x2F;kernel&#x2F;context...</a><p>There are some important rules about naming, like &quot;big-endian naming&quot;, and &quot;k-lines&quot;, a term defined by Minsky, and well represented in the training data because he wrote a lot about them:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;kernel&#x2F;naming" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;kernel&#x2F;naming</a><p>K-Lines: A Theory of Memory, MIT AI Memo 516, June 1979 (PDF)<p><a href="https:&#x2F;&#x2F;courses.csail.mit.edu&#x2F;6.803&#x2F;pdf&#x2F;aim-516.pdf" rel="nofollow">https:&#x2F;&#x2F;courses.csail.mit.edu&#x2F;6.803&#x2F;pdf&#x2F;aim-516.pdf</a><p>The skill that explains k-lines:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;skills&#x2F;k-lines" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;skills&#x2F;k-lines</a><p>&gt;A K-line is a mental structure that, when activated, reactivates an entire constellation of knowledge, skills, and associations. Minsky defined them in a 1979 MIT AI Lab memo, published in Cognitive Science in 1980, then built Society of Mind (1986) on them:<p>&gt;&quot;When you get an idea and want to remember it, you create a K-line for it. When later activated, the K-line induces a partial mental state resembling the one that created it.&quot; The art is to choose a coherent set of k-lines and terminology, that&#x27;s well supported and understood in the training data, and fits together well.<p>If names are pointers into latent space, then naming is API design.<p>For contrast, Steve Yegge&#x27;s approach to Gastown is the exact opposite of moollm&#x27;s approach. This compares Gastown to moollm:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;designs&#x2F;gastown" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;moollm&#x2F;tree&#x2F;main&#x2F;designs&#x2F;gastow...</a>
      • davedx8 hours ago
        God, I only wish
        • mdp20215 hours ago
          It seems that to you, Rick Polito&#x27;s &quot;Transported to a surreal landscape, a young girl kills the first woman she meets and then teams up with three complete strangers to kill again&quot; (i.e. the summary for &quot;The Wizard of Oz&quot;) would not have actual grounds. There are obvious factual relations between computing engines and that topic.
      • DonHopkins4 hours ago
        Hi, Eric!<p>Thanks for writing this up! &quot;Autodesk is not the street&quot; is a wonderful reply. I appreciate having your account and the actual letters to separate what happened from the story that grew around it.<p>I also remember you developing something called Warp (not IBM&#x27;s ill-fated operating system), if I have the name right -- an early predecessor to QuickTime VR. Am I remembering that correctly?<p>Your description of the EyePhone, Polhemus tracker, and data glove brought back memories of VPL and Body Electric, which I later worked on as Bounce. There’s a rich history of Forth running through VR, graphics, and live performance that I’d love to compare notes about.<p>I knew Michael Perry through Laxen and Perry Forth (and Strawberry Music Festival), which Mitch Bradley built on in developing Forthmacs and Sun Forth, leading to Open Firmware. There’s Young Harvill’s Swivel 3D, written in Forth, in the VPL world too.<p>And the late Marc de Groot developed Meme, the Multitasking Extensible Messaging Environment: a multi-user networked virtual-world system programmed in multitasking Forth. His June 1994 announcement emphasized portable executable behavior for objects, not just geometry, with code that could travel efficiently over the network. I dug up his website and announcement and posted them here (including some Tales of the Great TCL Wars):<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=22342800">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=22342800</a><p><a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;19990125100147&#x2F;http:&#x2F;&#x2F;www.immersive.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;19990125100147&#x2F;http:&#x2F;&#x2F;www.immers...</a><p>And here is his patent on Meme, which has 53 citations, including Philip Rosedal&#x27;s Distributed Simulation patent (who made Second Life and High Fidelity):<p><a href="https:&#x2F;&#x2F;patents.google.com&#x2F;patent&#x2F;US6421047B1&#x2F;en" rel="nofollow">https:&#x2F;&#x2F;patents.google.com&#x2F;patent&#x2F;US6421047B1&#x2F;en</a><p>Another wonderful part of this history is Coco and Peter Conn’s HOMER &amp; Associates. They hired Forth, Inc. to program their Homer II visual mixing console, and got Chuck Moore himself to write the host software!<p>Paul Rother worked alongside Chuck, learning Forth and programming the individual visual channels. The console had 24 channels with their own Z80s, a master Z80 running multitasking PolyForth in 32K, touch-sensitive sliders, and a “joystick bumper” like a Mustang gearshift. You could perform visual sequences, record them, and overdub corrections like an audio mix, then take the recording and slide trays to the optical printer.<p>Paul later got a CAT-700 framebuffer running as a Forth paint system alongside the optical-printer controls. Coco remembers its early use on Abracadabra and Atomic Dog.<p>I posted Coco’s and Paul’s accounts to Hacker News with Coco’s permission:<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=29261868">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=29261868</a><p>I’ve also collected the story, sources, and photographs here. Paul’s account describes working with Chuck directly:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main&#x2F;characters&#x2F;coco-conn&#x2F;homer-forth-flying-logos.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main...</a><p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main&#x2F;characters&#x2F;paul-rother&#x2F;sources&#x2F;1982-homer-and-associates.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main...</a><p>There are linked collections for Coco, Peter, Paul, and Chuck:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;tree&#x2F;main&#x2F;characters&#x2F;coco-conn" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;tree&#x2F;main...</a><p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;tree&#x2F;main&#x2F;characters&#x2F;peter-conn" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;tree&#x2F;main...</a><p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;tree&#x2F;main&#x2F;characters&#x2F;paul-rother" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;tree&#x2F;main...</a><p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;tree&#x2F;main&#x2F;characters&#x2F;charles-moore" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;tree&#x2F;main...</a><p>I’ve been bringing Forth and hand-controlled graphics together again on a somewhat unlikely machine: a PDP-7 running in the browser.<p>Mitch Bradley and Claude recently wrote a beautiful PDP-7 Forth in one day. Its inner interpreter takes three instructions, using XCT to execute thread cells whose opcodes select the behavior. I integrated it into my Cabinet PDP-7 emulator, with a Type 340 vector display, Mitch&#x27;s 3D turtle written in Forth, and an emulated fictional hand-tracking peripheral, as if the Data Glove + Polhemus existed in 1967, that plugs into the PDP-7 cabinet with its own IOT instructions wrapped with a Forth API.<p>The browser tracks your hand with the webcam and exposes the coordinates through PDP-7 device registers. Forth running inside the emulated machine reads those registers and draws the hand. The camera processing stays in the browser; only tracking numbers enter the emulated machine, converted to 18 bit integers in the scale compatible with the Forth lookup table trig words and turtle graphics coordinate system. The hand tracking library uses floating point, so the idea is to have the virtual hardware interface do all the pre-processing so it&#x27;s convenient to program in Forth.<p>Here’s ULTIMATE HAND, implemented in PDP-7 assembly and Forth:<p><a href="https:&#x2F;&#x2F;hyperties.org&#x2F;cabinet&#x2F;ultimate-hand&#x2F;" rel="nofollow">https:&#x2F;&#x2F;hyperties.org&#x2F;cabinet&#x2F;ultimate-hand&#x2F;</a><p>It’s Minsky and Shannon&#x27;s Ultimate (aka Useless) Machine, except your hand becomes its hand. Allow the camera, hold up your hand with your palm away and fingers up, and the box opens and carries your hand toward the switch. Touch the switch with a fingertip and it retreats into the box. The arm positions the hand, but you control its finger shapes.<p>Ultimate (aka Useless) Machine:<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Useless_machine" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Useless_machine</a><p>Ultimate Hand Forth code with turtle graphics:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main&#x2F;packages&#x2F;cabinet&#x2F;tapes&#x2F;pdp7forth&#x2F;ultimate-hand.fs" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main...</a><p>Forth datahand device driver:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main&#x2F;packages&#x2F;cabinet&#x2F;tapes&#x2F;pdp7forth&#x2F;datahand.fs" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main...</a><p>TypeScript datahand PDP-7 device adaptor emulator:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main&#x2F;packages&#x2F;cabinet&#x2F;src&#x2F;plugins&#x2F;datahand.ts" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main...</a><p>TypeScript hand tracking device emulator (MediaPipe wrapper):<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main&#x2F;packages&#x2F;cabinet&#x2F;src&#x2F;plugins&#x2F;hand.ts" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main...</a><p>Simple Forth data hand tester (point the light pen at the fingers to see their names -- the tooltips are in the 340 display user interface overlay, not drawn by the PDP-7):<p><a href="https:&#x2F;&#x2F;hyperties.org&#x2F;cabinet&#x2F;hand&#x2F;" rel="nofollow">https:&#x2F;&#x2F;hyperties.org&#x2F;cabinet&#x2F;hand&#x2F;</a><p>The Ultimate Machine itself is an emulated fictional PDP-7 device with its own IOT instructions to inspect and control it, whose only purpose is to turn itself off (through a state machine with configurable delays), which exposes its state to the PDP-7 so it can render an animated view with vector turtle graphics with Forth:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main&#x2F;packages&#x2F;cabinet&#x2F;src&#x2F;plugins&#x2F;ultimate.ts" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main...</a><p>And it wouldn&#x27;t be classically Turing Complete without a Turing Machine co-processor device -- a lot like the 340 display -- with its own IOTs and instruction set via DMA, that represents code and tape in PDP-7 memory. When it runs off the end of the tape window, it tapefaults: (temporarily) halting and sending an interrupt to the PDP-7, so it can implement virtual infinite tape memory, potentially using compression, extended memory, or other devices like disk or paper tape:<p><a href="https:&#x2F;&#x2F;hyperties.org&#x2F;cabinet&#x2F;turing&#x2F;" rel="nofollow">https:&#x2F;&#x2F;hyperties.org&#x2F;cabinet&#x2F;turing&#x2F;</a><p>Turing Machine fictional co-processor device emulator:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main&#x2F;packages&#x2F;cabinet&#x2F;src&#x2F;plugins&#x2F;turing.ts" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main...</a><p>Mitch’s Forth:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;MitchBradley&#x2F;pdp7forth" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;MitchBradley&#x2F;pdp7forth</a><p>The hand device and Forth graphics documentation:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main&#x2F;packages&#x2F;cabinet&#x2F;HAND-TRACKING.md" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;SimHacker&#x2F;WillWrightShowForFood&#x2F;blob&#x2F;main...</a><p>Here&#x27;s a demo of other stuff the PDP-7 emulator can do, including displaying the source code and scans of the line printer listing from 1971 of the original code it&#x27;s executing:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lo8kdY-5i6c" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lo8kdY-5i6c</a><p>Did you encounter Marc or Meme? I’d love to hear what other Forth connections you remember from the Autodesk and Sense8 days.
      • joaquieneCnix3 hours ago
        there&#x27;s LSD, and there&#x27;s LSD, but you heard that and know that. And I don&#x27;t mean quality Hoffman &quot;LSD 25&quot; vs city part of town cook &amp; shitty storage but purposefully bad formulas.<p>Or when some kids are invited to parties and everybody else dropped twice the amount when the door opens and then everyone thinks it&#x27;s a joke the new kids can&#x27;t interface with the absolute garbage of bags of words that miss any point whatsoever. ...<p>wait a minute, holy shit! The PC IS LSD.<p>But it&#x27;s a 9&#x2F;10 thing all the way up and down. &quot;There&#x27;s a bigger fish, better quality, better design&quot; but the few percent pumping out creative, productive and ludicrously progressive stuff are in none of these funnbunny-nice-to-see-you-again groups ...<p>bad roll, bad luck, what a waste of time these cultures, authors and books were, holy shit
      • DonHopkins5 hours ago
        That was an inspiration for my NeWS PostScript visual programming and debugging environment, the PSIBER Space Deck and Pseudo Scientific Visualizer, and the paper I wrote about it in 1989 quotes Gibson:<p>Abstract: The PSIBER Space Deck is an interactive visual user interface to a graphical programming environment, the NeWS window system. It lets you display, manipulate, and navigate the data structures, programs, and processes living in the virtual memory space of NeWS. It is useful as a debugging tool, and as a hands on way to learn about programming in PostScript and NeWS.<p>PostScript Source Code Available Here: <a href="http:&#x2F;&#x2F;www.donhopkins.com&#x2F;home&#x2F;pub&#x2F;NeWS&#x2F;litecyber&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.donhopkins.com&#x2F;home&#x2F;pub&#x2F;NeWS&#x2F;litecyber&#x2F;</a><p>Introduction: Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts … A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding ....<p>[Gibson, Neuromancer]<p>Too bad the PC was more like PCP, the only drug that everything the government tell your about it is true. And Elon Musk&#x27;s favorite excuse for pissing his pants all the time.
    • xbar8 hours ago
      Cyberspace is defined with the word &quot;hallucination&quot;, and Gibson spent 1977-1983 writing his short fiction and first novel on the subject. The degree to which he was influenced by psychedelic culture is open to debate, but I agree that it was non-zero. I think Grateful Dead tapes is your own projection, however. Bob Marley is more likely as muse-ic.
      • belZaah8 hours ago
        Yup, there’s righteous dub involved in orbital adventures
        • larodi5 hours ago
          DUB opened the portal to outer dimensions for people too afraid of LSD. They emerge pretty much at the same time, and also DUB is quite psychedelic on its own.
      • metalman3 hours ago
        It is a long strange read, but &#x27;the electric koolaid acid test&#x27; has passages in it relating conversations about our computerised present AND the development of AI, all the way back to 1963 and very much on the bus, the Dead were playing live in the house and at the tests, and no doubt on the roof of the bus. Keasy as the non leader, it&#x27;s all there written down in dayglo and ultraviolet, tapes, film, photos, and the movie. Marley&#x27;s sceen was adjacent, they got there amp tech from the same crews building for the Dead, but rock steady is all there own.
  • alexpotato19 minutes ago
    Started reading Neuromancer for the first time and a couple things have struck me about the &quot;universe&quot; of the book:<p>- RAM (specifically Hitachi RAM) is very expensive<p>- There are still payphones even though &quot;jacked in&quot; VR exists<p>- AIs are dumb unless they are controlled by the military
    • AlanYx11 minutes ago
      The payphones aren&#x27;t really all that anachronistic. Cue Phoebe Bridgers&#x27; 2020 song &quot;Kyoto&quot;: &quot;They still got payphones &#x2F; It cost a dollar a minute&quot;.<p>That last point might change as you get deeper into the novel.<p>Still such a great novel; has aged very, very well.
      • Eupolemos1 minute ago
        Yup.<p>I read it just before Cyberpunk came out, just to know some more history of what I was stepping into. I was completely flabbergasted by how modern it felt to me.<p>I don&#x27;t have the patience to read much anymore unless it is real good. I ate that one, more than once. And the others.
  • Animats6 hours ago
    I saw that Autodesk VR setup. They had ping-pong working. There was serious thought about how to do CAD work in VR. But it was like trying to do mechanical drawing while wearing oven mitts. Precision work with hands in open air is just not human-compatible. But a lot of people at the time did think it was the future.
    • Eric_Gullichsen6 hours ago
      Hey, thanks for reminding me about that. We were inspired by Atari&#x27;s Pong, to which I had devoted many quarters at the bar during my undergrad days.<p>Nolan Bushnell came to visit Autodesk at our invitation, and we gave him a demo of our 3D version of Pong. Later, Nolan gave me some of my first business lessons at a meeting held at the Thai Garden restaurant at the corner of Page Mill and El Camino. Memories...<p>I agree that VR isn&#x27;t the best modality for precision CAD work, although it can be great for visualization. These days I just dictate what I want using a local Whisper instance, have Hemes-webui get my local LLM to write Python code, and then let FreeCAD generate the geometry. For me, that works much better than drawing in midair.
    • kroaton2 hours ago
      Precision work with hands can work if paired with eye-tracking and something like the Meta Neural Band. The main issue is our hands are shaky, get tired quick and we need tactile feedback when doing fine-motor skill work (surgery, etc.)
      • embedding-shape1 hour ago
        Isn&#x27;t that exactly the point parent try to make though? Yes, if you can rest your hand on something, or actual grab&#x2F;hold things, then it&#x27;d be different. It&#x27;s the lack of physical feedback&#x2F;support that makes &quot;with hands in open air is just not human-compatible&quot; true.
    • dwayne_dibley3 hours ago
      I&#x27;m still convinced it is!
  • hn_submit2 hours ago
    Was the &quot;cyberspace&quot; trademark overturned because of Gibson&#x27;s protest? In my opinion he&#x27;d have a strong case in court against Adobe.
    • justin661 hour ago
      The application for the trademark was apparently abandoned when the project failed. There&#x27;s a link to the details in one of the other comments here.<p>The legal side of Gibson&#x27;s protest certainly did not go beyond sending a cease and desist letter. People tend to overestimate how much money even successful science fiction authors make (unless one of their works hits big in Hollywood).<p>The OP&#x27;s actions and remorselessly douchey recounting of them ought to be read in that light: Autodesk cost Gibson time and money and then the OP wrote a letter to taunt him about it. All credit to William Gibson for his amused tolerance of the situation, assuming that part of the story is accurate.
      • cdiamand4 minutes ago
        This seems like uncharitable interpretation of the story.<p>The OP was kind enough to share this story and give us a glimpse into the project and window of time and I think we should be supportive of that.<p>In regards to Autodesk - I&#x27;m not sure a corporation would even send a letter these days, let alone one written in the positive spirit this one is.<p>Finally, the OP and Gibson met and buried the hatchet so to speak.
      • DonHopkins10 minutes ago
        It was also remorselessly douchey that Autodesk attempted to assassinate Ton Roosendaal with a ceiling tile: ;)<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=eJwG-qt-sgk" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=eJwG-qt-sgk</a>
  • cubefox12 hours ago
    Meanwhile, &quot;cyberpunk&quot; has been successfully trademarked in the US, even though it describes a literary genre. That&#x27;s like someone trademarking &quot;space opera&quot;, &quot;romantasy&quot;, &quot;film noir&quot; etc.
    • socalgal26 hours ago
      I&#x27;m pretty sure the words &quot;Apple&quot;, &quot;Target&quot;, &quot;Gap&quot;, &quot;Camel&quot;, &quot;Jaguar&quot;, &quot;Shell&quot; and many others are also trademarked. Some of them the world over. It doesn&#x27;t stop you from using the word except in the same genre of business
      • cubefox5 hours ago
        Those don&#x27;t apply to instances of themselves. It&#x27;s like if you breed a new apple cultivar, name it &quot;Apple&quot;, and then register a trademark, to be the only one to name their apple variety &quot;Apple&quot;. Or you register the trademark &quot;Science Fiction&quot; for your new science fiction franchise.
    • throw0101a11 hours ago
      See also the legal drama over someone trademarking &quot;NATO strap&quot; for watches:<p>* <a href="https:&#x2F;&#x2F;mgbwatches.com&#x2F;blogs&#x2F;journal&#x2F;why-we-re-phasing-out-the-term-nato-strap-even-though-that-s-exactly-what-it-is" rel="nofollow">https:&#x2F;&#x2F;mgbwatches.com&#x2F;blogs&#x2F;journal&#x2F;why-we-re-phasing-out-t...</a><p>* <a href="https:&#x2F;&#x2F;timeandtidewatches.com&#x2F;trademark-wrangle-over-nato-straps&#x2F;" rel="nofollow">https:&#x2F;&#x2F;timeandtidewatches.com&#x2F;trademark-wrangle-over-nato-s...</a><p>* <a href="https:&#x2F;&#x2F;www.crownandbuckle.com&#x2F;nato-strap-history" rel="nofollow">https:&#x2F;&#x2F;www.crownandbuckle.com&#x2F;nato-strap-history</a><p>* <a href="https:&#x2F;&#x2F;www.nato.int&#x2F;en&#x2F;about-us&#x2F;nato-history&#x2F;history-by-theme&#x2F;symbols-of-nato&#x2F;nato-strap" rel="nofollow">https:&#x2F;&#x2F;www.nato.int&#x2F;en&#x2F;about-us&#x2F;nato-history&#x2F;history-by-the...</a>
      • Animats6 hours ago
        Amusingly, what military types today usually wear is a Casio G-Shock. It&#x27;s hard to break. It&#x27;s unbothered by water, mud, etc. It doesn&#x27;t transmit anything, which most &quot;smart watches&quot; do. (Wearing anything that transmits in a modern combat zone is waving a sign that says &quot;kill me now&quot;) Solar power keeps it going without attention. There&#x27;s a minimal light if you push a button. Right tool for the job. Not a status symbol.
        • lloeki6 hours ago
          Around here large amount of military personnel is wearing Garmin. I see a lot with Fenix 7X, Instinct 2X, and Enduro 3.<p>But hey if they ever qualify as &quot;smart watch&quot; they&#x27;re definitely more on the utilitarian side than on the &quot;wrist-sized phone&quot; one.
          • iammjm4 hours ago
            I think Garmin Instinct is the ultimate &quot;tactical&quot; watch: rugged, solar-powered, e-ink screen providing 4 weeks of battery, smartphone connectivity, notifications, lets you track your pulse, sleep, movement. has compass, GPS, alarm, timer, and even maps
          • Animats6 hours ago
            Time moves on.
      • DonHopkins1 minute ago
        Netochka Nezvanova named her realtime video net jamming visual programming Max&#x2F;MSP plugin &quot;NATO.0+55+3d&quot; just to bewilder and confuse people, and it sure did:<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Netochka_Nezvanova_(author)" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Netochka_Nezvanova_(author)</a><p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Nato.0%2B55%2B3d" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Nato.0%2B55%2B3d</a><p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=774594">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=774594</a><p>&gt;&quot;The epoch of the generalist has arrived -- again. Any fool can program and most do. Software engineers are emotionally inept. In today&#x27;s unstable + dynamic environment they do not stand a chance.&quot; - Netochka Nezvanova<p><a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20090826104645&#x2F;http:&#x2F;&#x2F;www.usemod.com&#x2F;cgi-bin&#x2F;mb.pl?NetochkaNezvanova" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20090826104645&#x2F;http:&#x2F;&#x2F;www.usemod...</a><p>&gt;One of the most famous and infamous EccentricCharacters in turn–of–the–21st Century Western artistic NetworkCulture, Netochka Nezvanova (aka N.N., antiorp, integer, Irena Sabine Czubera) remains an enigma to many. Widely believed to be an IdentityCollective?, Netochka Nezvanova is a PenName named after the title character in [an early unfinished Fyodor Dostoevsky novel] whose name means &quot;nameless nobody&quot; in Russian. The identity always presents itself as female, though it may not be in reality. Despite the meaning of her moniker, N.N. has coveted attention and recognition like few others on the Internet.<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=22352276">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=22352276</a><p>&gt;Bravo! If you enjoyed that anti-Max performance art trolling, but thought it wasn&#x27;t spectacularly hyperbolic and sociopathic enough, I recommend looking up some of the classic flames on the nettime mailing list by Netochka Nezvanova aka &quot;NN&quot; aka &quot;=cw4t7abs&quot;, &quot;punktprotokol&quot;, &quot;0f0003&quot;, &quot;maschinenkunst&quot; (preferably spelled &quot;m2zk!n3nkunzt&quot;), &quot;integer&quot;, and &quot;antiorp&quot;! [...]<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=16753758">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=16753758</a><p>&gt;Nato.0+55+3d (released in 1999) was an amazing but notorious extension for Max that enabled live programming of real time video manipulation, networking and display. [...]<p><a href="http:&#x2F;&#x2F;www.salon.com&#x2F;2002&#x2F;03&#x2F;01&#x2F;netochka&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.salon.com&#x2F;2002&#x2F;03&#x2F;01&#x2F;netochka&#x2F;</a><p>The most feared woman on the Internet<p>Netochka Nezvanova is a software programmer, radical artist and online troublemaker. But is she for real?<p>The name Netochka Nezvanova is a pseudonym borrowed from the main character of Fyodor Dostoevski’s first novel; it translates loosely as “nameless nobody.” Her fans, her critics, her customers and her victims alike refer to her as a “being” or an “entity.” The rumors and speculation about her range all over the map. Is she one person with multiple identities? A female New Zealander artist, a male Icelander musician or an Eastern European collective conspiracy? The mystery only propagates her legend.
    • Uehreka11 hours ago
      This makes me wonder if omegaverse (if you don’t know, don’t know) is trademarked given its litigious history.
      • jjulius10 hours ago
        &gt; ... if you don&#x27;t know, don&#x27;t know...<p>See, this made me know. I&#x27;m gonna go shower. :(
    • Eyeland01 hour ago
      The Olympic Games is trademarked, despite being a tradition from 2,800 years ago.
    • derektank12 hours ago
      Choose Your Own Adventure is also trademarked, though that trademark (initially held by Bantam books, lapsed, and re-registered by another company) did originate the name of the genre
    • jetbalsa7 hours ago
      Riddle me this, was Stargate SG-1 and family a space opera.<p>I inclined to believe so. I miss shows like that, we need more space operas
      • jasomill7 hours ago
        The <i>Stargate</i> franchise is absolutely space opera.
        • angry_octet4 hours ago
          Without space ships? Without <i>space</i>?
          • wccrawford2 hours ago
            The &quot;Stargate&quot; <i>franchise</i> absolutely had both space and space ships.<p>The parent dropped the &quot;sg1&quot; and is talk about the entire franchise, not just 1 show or movie in it.
            • angry_octet44 minutes ago
              Dr Who is occasionally on space ships, there are energy weapons, alien creatures, etc. But these are incidental to the plot, and it isn&#x27;t Space Opera.
            • embedding-shape1 hour ago
              Even with SG1, SG1 definitely also had plenty of space and space ships, can&#x27;t remember from which season exactly but lots of episodes have the team spent stuck on ships in space.
              • staticman21 hour ago
                Even the original Stargate movie had a space ship but space ships were never central to the concept itself.<p>You could do a similar show and not have space ships due to faster than light travel being impossible. (While in Stargate it is possible).
    • mitxela10 hours ago
      The colour purple is trademarked, for chocolate. That just means you can&#x27;t use Cadbury purple as the color for your chocolate wrappers. You can still use it for anything else. You can&#x27;t make a game called Cyberpunk but you can use it for anything else.
      • cubefox4 hours ago
        Totally different. Purple has nothing to do with chocolate, but Cyberpunk 2077 is a cyberpunk game. It&#x27;s named after the category it is part of.
    • laughing_man7 hours ago
      I wonder if the trademark could actually be enforced.
    • efnx9 hours ago
      Who owns the trademark on that?
      • blacksmith_tb9 hours ago
        Looks like CD Projekt (for Cyberpunk 2077 I expect).
        • derektank7 hours ago
          Huh, I’m surprised R. Talsorian Games doesn’t also have a trademark. Wonder if they sold it to CDPR under the condition that they’re still allowed to use it for their products. Also, apparently a company in Shenzen holds the trademark in relation to lighting products, so you probably won’t see any 2077 branded lamps any time soon
        • Apocryphon7 hours ago
          Lame. It should belong to R. Talsorian Games still.
          • cubefox4 hours ago
            It should belong to no one because it was already an established sci fi category before then. That&#x27;s why it was invalidated in Europe.
  • koolala9 hours ago
    I&#x27;m glad it failed to trademark. Autodesk is one of the worst corpo&#x27;s around when it comes to being corpo. How un self-aware for them to make that &#x27;street&#x27; joke. They were like a 100+ million company back then.
    • abcd_f4 hours ago
      This was almost 30 years ago, in 1989.<p>Autodesk was quite alright back then.
    • Eric_Gullichsen8 hours ago
      Really? The CYBERSPACE trademark application wasn&#x27;t rejected. It was abandoned in 1991 after the VR project was cancelled and we developers left Autodesk to start Sense8. The recorded disposition was &quot;abandoned—failure to respond or late response.&quot;<p><a href="https:&#x2F;&#x2F;uspto.report&#x2F;TM&#x2F;73816876" rel="nofollow">https:&#x2F;&#x2F;uspto.report&#x2F;TM&#x2F;73816876</a><p>And yeah, Autodesk was hardly a tiny startup. Its market cap at the end of 1989 was about $945 million.<p>But the &quot;street&quot; line was a deliberately smartass quotation from Gibson in a letter I wrote, not some corporate attempt to pass itself off as counterculture. Gibson subsequently had the better rejoinder: &quot;Autodesk is not the street.&quot;<p>Judging the Autodesk Research Lab of 1989 by the reputation of the company Autodesk later became seems rather ahistorical. Even founder John Walker had already declared himself &quot;Bored (sic) of Directors&quot; by 1988:<p><a href="https:&#x2F;&#x2F;www.fourmilab.ch&#x2F;autofile&#x2F;www&#x2F;chapter2_65.html" rel="nofollow">https:&#x2F;&#x2F;www.fourmilab.ch&#x2F;autofile&#x2F;www&#x2F;chapter2_65.html</a>
      • koolala8 hours ago
        The street is like nameless individuals. A corpo by contrast is the giant vertical sky-scrapers next to it. Total exact opposites. I don&#x27;t see it as a clever joke when attached to a hostile trade-mark message. By using it in the opposite way from its actual meaning you embodied the entire antagonist cyberpunk corpo ethos in real life.
        • Ukv2 hours ago
          Plus, Autodesk trademarking the term is partly to <i>prevent</i> others finding use for it (<i>&quot;Cyberspace (TM) refers to a software product of Autodesk, Inc. Were any other software vendor to employ the term for one of their products, Autodesk would justifiable be upset.&quot;</i>)
        • aa-jv4 hours ago
          Fair enough, but Adobe was an upstart at some point in its life .. I remember the days when the Photoshop set were considered rebellious monkeys who didn&#x27;t play well with the rest of the print industry .. until they came along and ate the print industry&#x27;s lunch.<p>I&#x27;d go one step further on Gibsons&#x27; statement that the street find its own uses for things, and state that everything starts on the street before it becomes corporate, and then it returns to the street, eventually ...
      • YrRight2PushBac8 hours ago
        &gt; not some corporate attempt to pass itself off as counterculture<p>Perhaps not, but it was sent on Autodesk company letterhead...
      • davedx8 hours ago
        Such a tone deaf response.<p>Autodesk tried to trademark a phrase <i>recently invented by an author</i>. They would have had to defend it too. Would they have sued Gibson? Ahistorical my ass<p>Honestly I don&#x27;t understand how it was accepted? Obviously Gibson invented it?
  • vessenes10 hours ago
    It&#x27;s a somewhat liminal experience to walk with a famous sci-fi author through a tech conference; there are many, many callouts. Money is never sent in thanks for the inspo. The one that sticks out to me the most is Facebook rebranding to &quot;Meta&quot; -- Neal Stephenson coined the term in 1992. As far as I know, they never sent thanks in any form.
    • pryce9 hours ago
      It was &#x27;metaverse&#x27; that Neal Stephenson coined (which Meta did take and use in a way that does not, to my untrained eye, seem legally defensible.) &quot;Meta&quot; is a prefix from Ancient Greek, dating back thousands of years.
      • vessenes1 minute ago
        Apologies - I thought this would be obvious to readers of HN. You are correct of course.
    • xg1516 minutes ago
      &quot;At long last, we built the Torment Nexus from the famous scifi novel &#x27;Don&#x27;t Ever Build the Torment Nexus&#x27;. We hear the author was thrilled about our thank you letter and the 10% off coupon for the TormentNexus(tm) online shop that we included!&quot;
    • chr-s10 hours ago
      It&#x27;s a shame we&#x27;ve lost &quot;meta&quot; and &quot;grok&quot;.
      • Terr_8 hours ago
        &quot;A day may come when the courage of men fails, when we forsake our words and break all bonds of vocabulary, <i>but it is not this day!</i>&quot;<p>Don&#x27;t surrender it, make &#x27;em work for their ill-gotten gains.
      • chrisweekly9 hours ago
        I will not stop using good words like those. (We really do need a direct replacement for &quot;trump&quot; in card games, though.)
        • McDyver7 hours ago
          No, we need a replacement for trump outside card games
        • Lio6 hours ago
          Top Trumps is a popular card game for kids here.<p>As a kid that’s a hilarious name because “trump” is also a euphemism for fart. To this day, fart is the first thing I think of when I hear the word trump.<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Top_Trumps" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Top_Trumps</a>
          • cheschire1 hour ago
            Interestingly, in Germany the game is called Top Ass, with that being the German word for Ace, of course.
      • wink3 hours ago
        The amount of people in my life who use Meta for the company and not still Facebook is probably exactly zero. I&#x27;m not talking about articles or meta-(haha) discussion about Meta or HN, though.
      • nekusar9 hours ago
        Dont forget Lord of the Rings too.<p>Palantir (of Orthanc).<p>Anduril<p>Narya Capital
        • GolfPopper8 hours ago
          &quot;The Shadow that bred them can only mock, it cannot make: not real new things of its own.&quot;
          • Terr_8 hours ago
            On the subject of corrupt-vs-build, Tolkien&#x27;s contemporary CS Lewis had some good bits in <i>The Screwtape Letters</i>, in which a senior devil is advising a junior on the corruption of his charge. (I don&#x27;t think one needs to be Christian to pick out its insightful bits on the human condition.)<p>&gt; Well, I am afraid it is no good trying to make him brave. Our research department has not yet discovered (though success is hourly expected) how to produce any virtue. This is a serious handicap. To be greatly and effectively wicked a man needs some virtue. What would Attila have been without his courage, or Shylock without self-denial as regards the flesh? But as we cannot supply these qualities ourselves, we can only use them as supplied by the Enemy—and this means leaving Him a kind of foothold in those men whom, otherwise, we have made most securely our own. A very unsatisfactory arrangement, but, I trust, we shall one day learn to do better.<p>&gt; Hatred we can manage. The tension of human nerves during noise, danger, and fatigue, makes them prone to any violent emotion and it is only a question of guiding this susceptibility into the right channels. If conscience resists, muddle him. Let him say that he feels hatred not on his own behalf but on that of the women and children, and that a Christian is told to forgive his own, not other people’s enemies. In other words let him consider himself sufficiently identified with the women and children to feel hatred on their behalf, but not sufficiently identified to regard their enemies as his own and therefore proper objects of forgiveness.
            • jasomill7 hours ago
              The observation that hating others&#x27; enemies is not technically incompatible with loving one&#x27;s own is brilliant.
      • phrotoma2 hours ago
        We&#x27;ve done nothing of the sort.
    • hodgesrm46 minutes ago
      &gt; As far as I know, they never sent thanks in any form.<p>It concerned me more that Mark Zuckerberg regarded the Metaverse as something even desireable at all. In Snowcrash it&#x27;s an escape from a dystopian real life--popular only to the extent that the alternative was so awful.
    • fouc8 hours ago
      conflating metaverse and meta
      • b800h6 hours ago
        <a href="https:&#x2F;&#x2F;www.meta.com&#x2F;en-gb&#x2F;metaverse&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.meta.com&#x2F;en-gb&#x2F;metaverse&#x2F;</a>
        • fouc5 hours ago
          uh exactly? I&#x27;m saying the same thing as <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=50148049">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=50148049</a><p>metaverse is the term coined by Neal Stephenson. Not &#x27;meta&#x27;
    • socalgal28 hours ago
      How many people have you thanked for the words and phrases they originated? Note: They didn&#x27;t make them famous. That happens through various means (marketing, PR, luck, etc...)<p>Why do think they deserve to be thanked?
      • harry88 hours ago
        At least as many as the number of times I&#x27;ve tried to claim someone else&#x27;s words and phrases as my exclusive intellectual property in order to profit, because I believe the latter is zero.
        • socalgal26 hours ago
          Trademarking words is common. &quot;Apple&quot; is one. It doesn&#x27;t mean you can&#x27;t use the word apple, it only means you can&#x27;t name a computer company &quot;Apple&quot;. There is still Apple Corps, Apple Bank, and tons of bakeries, cafes, donut shops, restaurants etc named things like &quot;Apple Cafe&quot;, &quot;Apple Donuts&quot;, &quot;Apple Tree Diner&quot;, etc..
          • mkesper3 hours ago
            Not entirely true. Apple is very much trying to litigate even the smallest businesses showing some kind of apple, even cafės etc.
          • andreareina2 hours ago
            Apple sues business over pear logo<p><a href="https:&#x2F;&#x2F;www.bbc.com&#x2F;news&#x2F;business-53740820" rel="nofollow">https:&#x2F;&#x2F;www.bbc.com&#x2F;news&#x2F;business-53740820</a>
          • swiftcoder5 hours ago
            Or one can be like Apple, and just sort of ignore trademarks till you own them. Apple is kind of famous for taking over a significant portion of the music industry, despite a pre-existing agreement with Apple Corp never to do so. Not to mention launching the iPhone while Cisco still held the &#x27;iPhone&#x27; trademark.
      • aa-jv4 hours ago
        &gt;Why do think they deserve to be thanked?<p>This is the way cults are formed, and from cults, culture.<p>There&#x27;s nothing wrong with acknowledging people for their great contributions - unless you&#x27;re rabidly anti-cult, in which case, nihilism.
  • ErroneousBosh1 hour ago
    &gt; a 386 with a pair of Matrox graphics cards on the ISA bus<p>A generation or two newer, but while fossicking about through a box of junk at work - we have a good-sized warehouse worth of junk that the e-waste guys won&#x27;t even take but for which we need a paper trail for disposal, Because Government - I found four brand new still-sealed-in-the-antistat-bag Matrox Mystiques, identical to the ones I paid an absolute fortune for in the mid-to-late 90s (can&#x27;t remember exactly when). They were unholy fast in XFree86 4.0, I do remember that!
  • jrochkind18 hours ago
    it&#x27;s humorous that he thinks that letter was &quot;conciliatory&quot;.
    • Eric_Gullichsen7 hours ago
      I had hoped the letter might be both conciliatory and provocative. For those troubled by the coexistence of apparent opposites, I recommend Hegel&#x27;s sublation (Aufhebung), Crowley&#x27;s crossing of the Abyss, and Pessoa&#x27;s <i>Book of Disquiet</i>, in that order.
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