Denmark did this in 2014 and didn't need a pile of LLM puffery to do it:<p><a href="https://minecraftdanmark.dk/" rel="nofollow">https://minecraftdanmark.dk/</a><p><a href="https://geoboxers.com/denmark-in-minecraft/" rel="nofollow">https://geoboxers.com/denmark-in-minecraft/</a><p>> ‘Denmark in Minecraft’ was released in April 2014 by the Danish Geodata Agency. The project was conceived, developed and operated by Simon Lyngby Kokkendorff, Thorbjørn Kjærshøj Nielsen and Nynne Sole Dalå, the founders of GeoBoxers.<p>> The work was funded and carried out by the Danish Geodata Agency as an initiative following the 2013 “basic data programme”, where a significant amount of public Danish data were made available for free. The purpose was to make geographical and topographical data available through Minecraft, and help disseminate the free data to a broader audience and specifically reach children.<p>> Denmark in Minecraft was released with an invitation to teachers and schools to use the data in geography, math, science and history lessons, and within the first few months Minecraft-data were downloaded 300.000 times from the Geodata Agency, and around 37.000 unique users logged in to the agency’s Minecraft-servers.<p>> January 1st, 2016 the Danish Geodata Agency changed into the Agency for Data Supply and Efficiency, and links in English regarding “Denmark in Minecraft” were removed. Since 2020 Denmark in Minecraft can no longer be downloaded.
I'm sure if they had a bunch of LLM puffery back in 2014 they would have used it.<p>Most giant Minecraft map projects are automated as much as possible. It would be a real labor of love on the spectrum otherwise, and who can maintain that?
The puffery is the webpage copy, not the automation to produce the map.
If thats the case, the parent's critique was oddly stated and confusing. The phrase "to do it" implies the "LLM puffery" was required to accomplish the task, which clearly providing LLM generated praise isn't required in either setting to create a world in minecraft.
Some people get a rise out of dissing LLM stuff.
Denmark presented the world with their entire country as a Minecraft map, and they did it without inflicting an awful marketing website on us. This Swiss project <i>couldn't resist the urge</i> to produce such an eyesore of a website while providing the world with another 1:1 Minecraft map of a country.
There's literally nothing wrong with the website, what are you on about.
I don't think there's anything wrong with this website, just some people hate slop.
Compare:<p>"All of Denmark in Minecraft. Recreated in a map with a scale of 1:1. Explore cities, landscapes and landmarks built of 4 trillion blocks."<p>"Switzerland. Block by block. At 1:1 scale. Every block is one metre. Terrain, glaciers, lakes, forests and dams come from swisstopo’s open geodata. The Matterhorn is exactly as tall and as steep as the real one."<p>The latter website's wording is unnecessarily staccato, self-congratulatory, and draws your attention to odd points, while missing out vital information like the word "Minecraft" (which appears elsewhere in 5 point font). It reads like a failed marketer camping out on LinkedIn wrote it.... and that's probably what the LLM was trained on. And the person using the LLM either didn't care what the website said, or reviewed it and thought it looked good and needed no changes. Either way, awful.
Actually is wasn't useless, I don't know the scale Denmark or where the data came from. So the bottom example is slightly bigger but includes more relevant details.
I don't feel there's that much of a difference. It certainly isn't "awful" to me.
I'm not a fan of AI generated prose myself, but this was at least informative to me.
Yeah, like a lot of AI stuff it gets worse the more you look at it.. eg. "Block by block" the 2nd sentence fragment in this very important intro paragragh.. and, it doesnt mean <i>anything</i>. In fact its misleading, if it meant anything I would take it to mean that this was made by a human without tools placing one block at a time, which is clearly not true.<p>Then the next two + the last one "At 1:1 scale.", "Every block is one metre", "The Matterhorn is exactly as tall and as steep as the real one" are all redundant, all conveying the same info in 3 different ways.
That feels so weird. Isn't the whole premisce of these things "this is a game where each block must be placed with purpose", and so using anything automated literally takes out most of that sentence and it just becomes "this is a game". I don't get the appeal or the expectation of triumph.
People have been doing this for a LONG TIME<p>Here's a video of Yosemite Valley from 2014:<p>> I did not build this by hand. That would take decades! Instead, I wrote an MCEdit filter that took images and elevation data from Google Maps and turned them into blocks!<p><a href="https://www.youtube.com/watch?v=0jWAwWD47OE" rel="nofollow">https://www.youtube.com/watch?v=0jWAwWD47OE</a>
Don't overcomplicate it. There is no one true way, for Minecraft or for anything.<p><pre><code> I don't get it
</code></pre>
Because it looks cool to see the real world in blocks. And if it looks cool, it is cool, as they say.
You're actually allowed to play video games the way you want to.
"this is a game where each block <i>must</i> be placed with purpose"<p>You lack the hacker mindset if you think you "must" do anything the way it was designed.
Think you are missing a couple decades of Minecraft automation. Its been done since the beginning. This is just cool example of taking it to extreme.
The game generates the worlds using automation even when playing normally. Have you even played Minecraft?
The Denmark reference made me think of a funny thing I heard about the Danish entrepreneur Simon Spies (quite a character).<p>He said he wanted a globe for the desk in his office, 'but to scale'.
How would you feel if someone described your work as LLM puffery?<p>The world changing - no need to be rude about it.
If someone said that about a website I had an LLM shit out, that led with such inauthentic marketroid speak, I'd say "it's a fair cop, guv"<p>I might add "you've spent more effort reading it than I spent writing it"
“Puffery” is about the article, not the work
I'll never have to worry about that.
That would be weird and disheartening BECAUSE I'm not using LLMs to work instead of me and have ideas instead of me and implement them instead of me.<p>If I was, then 'puffery' seems about right, and my best angle might be to insist that I'm yeast, leavening, and the massive quantities of gas blowing something up into a puffy empty state are only happening because of me. It's even kind of true, LLMs just sit there until directed.
Me personally? I'd feel shame for not spending the half hour it would have taken to put even the flimsiest human stamp on the thing I asked an LLM to make for me.
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Denmark? Ah, so it's a 2D dataset only?<p>sorry, I'll show myself out...
Denmark has a larger area then Switzerland, but Switzerland has a larger surface then Denmark.
How dare you! We have The Sky Mountain!
…<p>Okay it’s not technically a mountain but a hill..
and yes it’s about as close to the clouds as my head is..
And yes we usually see people disspear from view because of the curvature of the Earth rather than terrain..<p>Okay it’s 2D…
It's interesting to me how people say "someone did this before it was cheap!" as if it's a slight. I mean, yes, it's much more impressive when it was expensive, but it's good that things are cheaper.
Interestingly enough the “before it was cheap” version was distributed for free when this one is for sale for half the price of the game this is supposed to run on.
Denmark did it 10 years ago with existing open source tools and open data.<p>This reuses the same open source tools, the same open data, and has the gall to put up a slop website and ask for 15CHF (or worse, 48) to pay for a Claude subscription that's doing it all behind.
To be fair, Denmark is very flat and could probably be represented by a single block :)<p>Anyway, if "LLM puffery" makes this easier, why is that bad? And given that your quote indicates that the Danish equivalent got pulled, maybe LLMs can easily bring it back. Wouldn't that be a good thing?
Recently I've gotten to a point where I am put off when a clearly vibe coded website asks for money.<p>I have seen too many examples of people trying to earn money on apps they clearly vibe coded in an hour. Why would I pay for that - might as well make it and sideload it myself. I might even publish it for free to the app store to spite them.<p>I really don't think you are in a position to be asking for money if you just made something using an LLM. You didn't put in much work yourself, and anyone could replicate it for the "low cost" of their LLM subscription.
> they clearly vibe coded in an hour. Why would I pay for that - might as well make it and sideload it myself<p>Deal! Make a screen recording of you doing the same thing (well, instead of Switzerland let's say Austria, since Switzerland is already done) and I'll pay you 15 bucks.
Why would I buy a potato when I could grow one myself. Why do I give a busker money when I could play the real track on spotify. Why do we give anyone any money? Why don't we just do everything ourselves?
That's not really how it works, because in all your examples there is a pretty reasonable amount of work being put in that you are paying for.<p>Many AI projects are just a few prompts away, and very little labor intensive - you are mostly just delegating.<p>A much more accurate example would be "Why would I pay your son to mow my grass when i can get mine to do it"
So do it. Everything AI assisted I've made has involved a ton of work. The only difference AI has made is that I've increased the level of my ambition and avoided a ton of things that were previously blockers.
I think whether it requires a lot of work is not the most important factor. The important factor is how easy it is to replace it. If it was made with AI I expect it to be easily copiable with AI. Therefore it doesn't make much sense to spend a lot, if any, money on it.
There is no problem and no contradiction between your views.<p>If you want it, and you think it's easy to replace, try to reproduce it with AI.<p>If you find that it is harder than you thought, then go back and pay for the original.
It is surely much easier to replace a potato than to recreate this. Yet we still pay for potatoes.
> Many AI projects are just a few prompts away<p>"Just a few prompts" is the new "can do that in a weekend". In reality it still takes a while to build everything, think about what features you want to have and how to prioritize them, how to build a good UX / UI, set up payment providers etc.
Not saying you are wrong, but I just wanted to share that if you build the software for yourself, a lot of requirements just vanish. like you dont need payment providers or support multiple users, etc.
Well, then do it! If it's so simple and so offensive to you that you might actually copy this project and publish it for free, then PLEASE do it - I'll happily download your copy for free. Just make sure you fit it within an hour.
<p><pre><code> "Why do I give a busker money when I could play the real track on spotify."
</code></pre>
It is more like "Why do I give money to someone playing a track on Spotify when I could play that track on Spotify."
>Why would I buy a potato when I could grow one myself.<p>Because growing fruits is hard.<p>>Why do I give a busker money when I could play the real track on spotify.<p>Because playing music is hard.<p>This project is just "I handed <a href="https://arnismc.com/" rel="nofollow">https://arnismc.com/</a> to Claude and it generated maps from the open data that the Swiss government puts out for free. Oh and also I'm charging you for the slop"
AI generated web sites don't magically appear out of the ether.<p>Just like someone had to grow the potato.<p>Someone had to 'use' the AI to 'do something'.<p>The AI just cut out some steps, -> Just Like the Plow did.
> This project is just "I handed <a href="https://arnismc.com/" rel="nofollow">https://arnismc.com/</a> to Claude and it generated maps from the open data that the Swiss government puts out for free. Oh and also I'm charging you for the slop"<p>Why does this matter? I see the AI detractors still can't cope with the fact that you're allowed to charge for AI generated work. You have to be insane or severely demented to try doing something like this by hand.<p>As a follow up I just went and looked at the arnismc project since I haven't heard of it. At least it's written in Rust, which is respectable but it's only ~200k loc of Rust? And most of it is also 100% LLM generated by the looks of it?
"ai detractors" and it's people saying they won't pay for something they could build themselves <i>using ai</i>...
> Why does this matter? I see the AI detractors still can't cope with the fact that you're allowed to charge for AI generated work.<p>It's interesting that you immediately call them an AI detractor because they refuse to pay for something that's low effort. You're not entitled to someone's money and people certainly aren't required to pay for something if they think they can just make it themselves. You're complaining about a bed of your own making, where you want to act like it requires a lot of effort while people replicate it effortlessly.
This is a silly debate you're both having. Money is not real, and a price is whatever a buyer is willing to pay. Emotions are best spent elsewhere.
It's not just their refusal to pay for something that's low-effort. It's the fact that they are criticizing the creator for charging anyone at all.<p>You're not entitled to dictate what someone else charges for their product, no matter how easy it is to make.
I'm sorry, I didn't realize we're on a forum where you're not allowed to criticize how people price things. My mistake, I'll be sure to tell other people to censor their posts ahead of time.
Of course you're allowed to criticize.<p>Likewise, others are free to criticize your criticism.<p>My point is it's silly to be upset about others charging for products that are easily vibe coded. If it's that easy to make, and they are charging too much, then someone else (it could even be you!) will come along and undercut them.
you're allowed to criticize. criticism is not dictation.
Because if you're a talentless hack, you could have least have the decency to not charge for open data (that Swiss taxpayers have already paid for). There is nothing original, creative, new to this project.
They aren't charging for open data. They transformed the data, using AI.
So Google shouldn't charge for API access to maps either according to you. It's all open data
Google Maps is absolutely not open data lmao. A single read of their terms of services threatens you about twenty times about the consequences of copying, caching or looking the wrong way at their tiles, metadata, map styles, reverse geocoders and any other service.
Go to the fundamentals. Assuming that this is low effort, if this is low value, it will die sooner than later. If this is high value, soon there would be incentive for someone to do a clone and charge $1 less to compete.
How do you feel about AI generated music? There is an artists who calls themself "Nick Hustles" that makes a lot of funny soul/funk tracks. You can listen on YouTube or Spotify. It feels like a different type of Weird Al Yankovic -- the humor is a bit more adult. Honestly, I'm fine with it, but I can I understand if you feel different.<p>Here is a good tune ("Minding My Goddamn Business"), and the lyrics really make me laugh: <a href="https://www.youtube.com/watch?v=4qhvUJi01ng" rel="nofollow">https://www.youtube.com/watch?v=4qhvUJi01ng</a><p>The New Yorker also wrote about him here: <a href="https://www.newyorker.com/culture/infinite-scroll/that-new-hit-song-on-spotify-it-was-made-by-ai" rel="nofollow">https://www.newyorker.com/culture/infinite-scroll/that-new-h...</a>
Not GP but the value of AI music to me is $0. It had its one time novelty moments ("look what AI can do") and can fill the background as any $0 muzak before could. But as anyone, me included can generate songs like that infinite times makes it so common it's lame. There's no scarcity of AI songs, why should I be impressed with any that come up?<p>Plus it seems Suno still hasn't managed to figure the static noise creeping up as the song goes on (compare the sound of the hi-hats at the start vs. the end)
They spent the tokens so you don’t have to. This is clearly AI-generated but doesn’t look low-effort, even with heavy AI assistance.<p>But if you’re sure it’s easy, why not give it a try?
Why do people go to restaurants and pay significantly more when they can just buy the ingredients and cook at home? Those damn chefs make my food in 15 minutes.
Just tally up how long it takes to shop, cook at home, and clean up, and multiply it with the rate at $dayjob. I am pretty sure for most people on Hacker News the figure will be significantly higher than at a restaurant, and we would have to adopt a similar working style to bring the cost down, like buying and preparing in bulk, focusing on a few dishes, cooking for multiple people at once, etc.<p>I am not exactly a fan of this kind of comparison unless one can actually freely allocate one's time, but it is illustrative.
What you say is right in principle, but the difference in cost between raw food ingredients and ready-to-eat meals from a supermarket is huge (ten times or more) and in comparison with the same food bought in a restaurant it is even greater, of up to 50 times or even 100 times.<p>Because of this great price difference, it is not very difficult to optimize how you cook in order to reduce the time spent with that down to a level that would save money even by your accounting method. Moreover, when you cook your own food the greatest advantage is that you know precisely the quality and the quantity of the ingredients that are included and that may be enough to make it worthwhile.<p>For instance, I normally eat only food that I cook myself from raw ingredients, but I spend little time for that. I buy some ingredients from a supermarket once per week, which requires about a half of hour. Other ingredients I order from an online shop and they arrive at my home.<p>Cooking requires each day about one hour, i.e. about a half hour for each of the 2 meals I eat, but most of each half hour is waiting for food to be cooked in a microwave oven or for it to cool down, when I can work or do any other activities. Only about 10 minutes are needed at each meal with things like paring and slicing vegetables, mixing ingredients and washing dishes. I bake even the bread that I eat, instead of buying it. Cooking with a microwave oven allows a lot of shortcuts in comparison with traditional methods, e.g. many dishes that require stirring when done on a stove do not require it when done in a microwave oven, which frees you to do other things. The same is true with bread, which does not require the traditional kneading of the dough when done in a microwave oven, but you can use an excess of water (or milk) that makes the dough fluid enough to mix it easily and this is sufficient and the bread will grow tremendously anyway.<p>Years ago, I was wasting much more time with cooking, so I typically cooked in a weekend day the food for all week and I just reheated it every day, but after gaining more experience I could reduce the required time until I could afford to cook only immediately before eating, because the time needed for that is short enough.<p>Nonetheless, when cooking for an entire family while having a job that occupies most of your time, probably only the method with cooking in a weekend day for all week is feasible.
Why do people go to real restaurants, with chefs who actually cook things, when they can cook at home? Possibly the quality of the food, atmosphere etc.<p>Why do people go to <i>pub</i> restaurants, where one of the overworked staff will put a frozen meal in a microwave until it goes "ding", then slop it onto a plate for you? Probably not the same reasons, and you'd expect a lot cheaper, though not as cheap as the same microwave meal from the supermarket.<p>Do people go to what they think is a real restaurant, because its marketing has diddled them, but find out it's actually a pub restaurant when they get there, replete with low-effort slop? If they do, I hope they leave a terrible review and don't come back.
Interesting division you make there, I go to both "real", higher end restaurants and "low grade" pub restaurants. For me, the the reason is the same, convenience, laziness and lack of my expertise and willingness to cook.<p>Obviously I can judge a place based on the quality of service and food, but that's not the reason I've gone there in the first place.
If your only measure of value is human labour just say that. Whether it's AI or not is irrelevant at that point if that's your stance.<p>Obviously anyone can make anything once they've seen it implemented from someone else's idea. Maybe sometimes the idea is the value in itself, the action of taking it from zero to product is just a means to distribute the idea.
> Whether it's AI or not is irrelevant at that point if that's your stance<p>The human brain works with pattern recognition. Regardless of whether I think that llms are great or not, right now they're vastly used to produce slop (I know it doesn't have to be the case), and because of the aforementioned pattern recognition we are largely being trained to recognize ai-generated content as slop.<p>There's really only one logical outcome:<p>If you're trying to sell something to me and you have a vibe-coded website, it doesn't matter how great your product is, I'll never even get to see it because it's slop-by-default.<p>And you don't even have to bring up AI at all to see how that's a bad idea. AI is flooding everything, isn't it a basic marketing strategy to differentiate yourself from the rest?
I disagree. What might be "a few prompts in claude code" for you, could be a lot of work for someone else. Not everyone is comfortable setting up a domain name and hosting etc... and if you provide value, why not ask for something in return?
i only see it when they provide a service and it costs to host that service
This AI-written page seems to be typical of LLM: Sentences are 4 to 5 words long, and the reader have to fill in the details.<p>Did someone make 1x1x1 wooden cubes and remade Switzerland? Oh no, the tiny tiny text above the gigantic title says "Minecraft".<p>"Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?<p>Then there's an embedded map that is an attempt to convey information that I still can't figure out what.<p>How to run it? Aha, download Prism Launcher (not a clickable link), import the zip... and oh, you need to have purchased Minecraft too!<p>What an exercise in convolution...
Oh it's Minecraft! I didn't realize what is this about for the longest time. I thought it's their own game named "blocks".
> "Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?<p>A mountain irl is, for instance 783 meters tall (sea level). A block in minecraft is always 1x1x1meters (according to the game engine def). Thus you make a mountain 783 blocks tall. You can also easily raise the sky limit if it becomes a problem.
The point is that this kind of prose is typical of LLMs. It’s like describing a driving game with “each car has four wheels and a suspension just like the real one”.
LLMs still struggle with deciding what parts of a document or concept are more important. So documentation often trashes wildly around specificity, like "In this driving game the car moves forward and the glove compartment can be used to save the game". I think it's a big part of why reading unredacted and unedited LLM slop feel so much more tiring than reading human-written text.
“…and does not have wings.”
The exactly for something with a scale and rounding hurts to read
A model of Switzerland in 1×1×1m resolution. Are they trying to say that reality also comes in this granularity? Meaning, LLMs are telling us, the Planck constant h = 1m?
Nice ! I have a fun survival challenge: the swiss Via Alpina hike in Minecraft !<p>Quickly did the math. The real trail is ~390 km long, with 23,500 m of elevation gain and 14 Alpine passes. I found that Minecraft walking speed is 4.317 m/s (1 block = 1 m), so that's ~25 hours of continuous walking, or ~33 hours assuming 75% movement efficiency for terrain. That's one Alpine pass every ~2.4 hours, and a new hiking-stage destination every ~1h40!
I'm surprised nobody has mentioned <a href="https://buildtheearth.net/" rel="nofollow">https://buildtheearth.net/</a>
It's not the most pleasant that you get the constructed buildings embedded into the map as crappy voxel approximations. Would be sweeter to have the terrain only. Also, total LLM goop.
It would be cool if they embellished on the buildings and towns a bit: realign them on the grid so that they actually look good, embrace the medium. Maybe even tweak some of the narrow valleys to be more aligned.
That's the actual data it contains houses and structures
I wonder how much electricity just gets flushed down the toilet making this stuff.
I never got being bothered too much by this.<p>Renewables and grid investments come from increased demand and money flowing into the industry..<p>The big problem I have is what's seeming to shape up in Texas; massive off-grid and on-site generation using fossil fuels. This pollutes and bypasses grid and renewable investment.
Is it in a different category than the electricity (or broadly speaking, any increase in entropy) flushed down the toilet making reality TV shows, or nonsense Tik Tok videos, or a mission to overthrow a government that doesn't bend the knee, or giving a 95 year old dialysis, or eating foods transported from far away?
I’ve actually been building the same thing except with the whole world.<p><a href="https://github.com/pirut/earth-platform" rel="nofollow">https://github.com/pirut/earth-platform</a>
Sounds worth posting your own ShowHN post for.
How does this work? You need to somehow flatten the globe into a plane, right? Are you just using a regular map projection? It says that everything is real scale in the description and that can’t really be true at high latitudes, right?
this is amazing! Now we just need a shared server that is accessible by anyone and see where that goes.<p>A world for anyone. should have more than enough are. it would be interesting to see if wars and terretorial conflicts arise here as well
Thanks! It is optimized to work on servers so if anyone wants to host it they can.
Also, great username my last name is Bussard :O
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Funnily enough, I have been dabbling at rebuilding this to work with this project: <a href="https://github.com/ludovic111/horizon" rel="nofollow">https://github.com/ludovic111/horizon</a><p>The only thing about rewriting it in rust is that no other mods will work with this and the thing that got me really excited about building this is using Create Aeronautics with it.
It’s funny that Claude picks the basically the same tagline for both projects.<p>> Every mountain stands at its real height<p>> The Matterhorn is exactly as tall and as steep as the real one.<p>The models are RLd so hard to declare their own legitimacy. Everything has to be correct, genuine or real, no x, y or z.
Makes me say "The map is not the territory." But the story I am thinking of most after readhing this is "On Exactitude in Science" ("Del rigor en la ciencia") by Jorge Luis Borges.<p>> In that Empire, the Art of Cartography attained such Perfection that the map of a single Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province. In time, those Unconscionable Maps no longer satisfied, and the Cartographers Guilds struck a Map of the Empire whose size was that of the Empire, and which coincided point for point with it. The following Generations, who were not so fond of the Study of Cartography as their Forebears had been, saw that that vast Map was Useless, and not without some Pitilessness was it, that they delivered it up to the Inclemencies of Sun and Winters. In the Deserts of the West, still today, there are Tattered Ruins of that Map, inhabited by Animals and Beggars; in all the Land there is no other Relic of the Disciplines of Geography.<p>> — Suárez Miranda, Viajes de varones prudentes, Libro IV, Cap. XLV, Lérida, 1658
This is a trivial task for any good model provided with all the tools it needs, and excluding the time it takes to download it from swissALTI3D -- which is the source of the data (heightmap, surface map, subsurface, building 3D models with swissBUILDINGS3D) and is a pretty useful resource for lots of terrain work. Other countries have similar datasets from airborne LiDAR, it's just very well published in Switzerland's case. Most European countries have this data available at similar 0.5m resolutions but coverage may not be as good in some cases. Some individual US states also publish them.
Would the time you spend getting a model subscription, giving it an environment to work in, and figuring out how to enable it to operate safely, be less than 15 francs of your time?<p>Minimum wage in Zurich city is 23.90 chf/hour. About 37 minutes of time, at most.
If someone wanted this, and lived outside of Switzerland (where it's sold exclusively, presumably to avoid digital sales headaches), or did not want to pay the equivalent of a monthly subscription for the conversion to Minecraft, that's what they'd do. This could've been a GitHub page with instructions to follow. The dataset does not impose any country restrictions unlike the product.
trivial .<p>Can't tell if you are being sarcastic?
Why would I be sarcastic? Importing real-world data in whatever format it may be into Minecraft has been a thing for nearly as long as it has existed, either with custom tools, WorldPainter, or the dozen projects on github that do this. swisstopo gives you everything, and there's endless tutorials for what to do with it on YouTube also. You can point an agent at the problem and it will deal with it swiftly and effectively because all resources on this have been extensively worked on or documented. Lately, plenty projects have been working on this, arnismc.com has already been mentioned and seems to be the most ambitious one and freely available.
Hi,<p>This is my first post although I have been following Hacker News for years.<p>I have been building something similar except not for Minecraft but hiking maps on mobile (Android). This is my app: <a href="https://play.google.com/store/apps/details?id=com.chessvortexgames.maps">https://play.google.com/store/apps/details?id=com.chessvorte...</a><p>I combine OpenStreetMap data for routes, satellite data from Sentinel-2 and Copernicus DEM GLO-30 for heights, resolution is around 10m/pixel for image and 30m for heights - those are the highest resolution datasets I can legally redistribute, although I am also including what I call hi-res maps building for some countries (USA, France, Italy, Switzerland, Austria, Romania) which has image resolution at 1.5m/pixel instead of 10m.<p>I could have used higher resolution for hi-res maps, data is available at precision like 30-50cm/pixel but this being a mobile app I needed to consider storage for a map on mobile, at hi-res a 10x10 km squared area takes around 25MB.<p>The idea for this came from my own hiking trips, in many mountains there is not so good internet connection, so I can build an offline map beforehand and in terrain I can use this to see where I am in 3D - and just use the phone GPS for location, no data needed.<p>For building the map packages I have setup a linux server that combines all 3 data sources (OpenStreetMap, Sentinel-2, Copernicus GLO-30) so once an area is chosen it can build it in like 1-3 minutes. Since all OSM endpoints are giving lots of timeouts I setup a local OSM mirror with the data that I need - takes around 50GB of storage for the whole world data and I have a script that updates it weekly.<p>Coming back to the original post, seeing 1:1 ratio of Switzerland made my heart stop for a bit, then I realized it's 1m resolution. Switzerland was also my first choice for hi-res data, they provide good accurate image and height datasets. Pretty cool all this Minecraft voxel rendering, I intend to see how it would look in my own app.
Funky stuff, nice use of government data.<p>It would be fascinating to see how my house and town is rendered in-game. Unfortunately, the full map costs 15 CHF o_O<p>> For legal reasons I sell all of Switzerland only to people who live in Switzerland.<p>Why tho? Something about the data itself, or because you don't want to bother with international purchases?
Wait is that not a 1 to 1 derived work from the official "swisstopo open geodata", taking 15.- is for sure not "fair use"<p>>>Obtaining and using the data and services is free-of-charge, subject to the provisions on fair use.<p><a href="https://www.geo.admin.ch/en/general-terms-of-use-fsdi#2.-Data-use" rel="nofollow">https://www.geo.admin.ch/en/general-terms-of-use-fsdi#2.-Dat...</a><p>Am i wrong here?
See <a href="https://www.swisstopo.admin.ch/en/height-model-swissalti3d" rel="nofollow">https://www.swisstopo.admin.ch/en/height-model-swissalti3d</a>, which is an excellent resource.
Missing context: in Minecraft.
Steven Wright: “I have a map of the United States... Actual size. It says, 'Scale: 1 mile = 1 mile.' I spent last summer folding it. I hardly ever unroll it. People ask me where I live, and I say, 'E6.”
Reminds me of the Dufour map of Switzerland<p><a href="https://www.swisstopo.admin.ch/en/dufour-map" rel="nofollow">https://www.swisstopo.admin.ch/en/dufour-map</a><p>I still think it's <i>by far</i> the greatest map I've come across throughout history: given both the limitations of the time period and the painstakingly consistent hachuring. It's just immaculate
Related, though less artistic. See this French LIDAR data visualisation of buildings : <a href="https://batiment3d.ign.fr" rel="nofollow">https://batiment3d.ign.fr</a>, and this other visualisation that shows France in 3D, measurable (measure heights, distances) : <a href="https://julesrumeau.github.io/Scopus" rel="nofollow">https://julesrumeau.github.io/Scopus</a>
An ETH student's project apparently. Despite the naysayers, I think it's great someone had the impetus to get this done, and it has my son quite excited.
I find <a href="https://buildtheearth.net/" rel="nofollow">https://buildtheearth.net/</a> way more interesting than this & the other autogenerated projects mentioned here. It's actually thousands of people coming together to build the actual buildings everywhere on earth, not just terrain.
I guess the map is the territory
If you are only interested in 1m scale, maybe. Even the open satellite imagery goes to 20x that resolution, though, and of course there are small features that can't be resolved even at 5cm resolution, like survey marks. And even at the 1m scale, they've done a bad job transforming the source data to Minecraft, there's tons of errors if you look and most of detailed features (like road centrelines) are faked.
How does it infer what's underground? Does it include tunnels / mineral deposits / bunkers?
Wow. How can I view this on the meta quest? Can I import this into Godot and run smoothly?
Is the licensee permissive to use it in a game?
This almost makes me want to have Minecraft, but apparently you need an effing Microsoft account for it. No way in hell.
> ONE BLOCK = ONE METRE<p>Aren’t most high-resolution aerial imagery (Google Earth), 1 metre resolution.
If you can't be assed to write even the marketing for a thing you want me to buy I'll never be assed to even try it.
This is cool af.
almost want to download this just so that i can put furniture into the apartment i live in :D nice project.
I assure you will be better served with SweetHome3d<p>BTW, claude can output sh3d for you if you feed it with pdf containing floor plan, half of struggle removed, fun part (re)designing the house layout easily kicked-off!
sh3d seems like an actual CAD-like tool to actually plan your furniture. what i find fun about this minecraft map is to make my actual home my base in the game, try to make it looo like my home and then just play minecraft while exploring the surroundings i know already.<p>then again, every building is white and basic, so not that nice for sightseeing.<p>then again, i could blow up my annoying neighbors house with a couple of TNT blocks (in minecraft!)
I also recommend sh3d to do exactly what you needed: got the plans of my home (straight out pdfs) fed them to an LLM and got the 3D version of it in minutes.<p>Then started plopping in furniture and such, wonderful experience. Then you can navigate your home as a "visitor" to get a better feel. Definitely more realistic than Minecraft for actual planning.
i think you and the previous person both approach it from a different angle than me. haven't played minecraft in a while and as a kid i used to try to build buildings i knew, and then play minecraft with them as my base. so go hunting, start farming, search for diamonds etc.<p>sh3d removes the whole game-aspect and acts as a room planning tool, which is of course also neat, but i have no need for it. i also don't need to navigate my home as a visitor in a software, as i can just navigate it in meatspace.<p>but, if or when i move, i think i'll actually come back to sh3d! just don't see the point right now. maybe claude can help me mod sh3d so i can fight off mobs with a bow and arrow, or blow it up with some TNT :D
Even if this is some vibe coded slop, it's still really cool.
Where do people find such powerful LLMs?
<a href="https://github.com/zz85/slop-cities" rel="nofollow">https://github.com/zz85/slop-cities</a>
AIDR
Everyone is complaining that the web site was made by AI?<p>Why? It looks like a hundred other web sites. The text isn't different from any other generic sales copy that humans have been doing for ever.<p>People are so paranoid about AI slop, that they see it everywhere, even if it was just a human. You can't tell.
Generic sales copy used to mostly just be a thing for business sites and Linkedin. I suppose since this site is trying to sell the map it basically is one.
Just because you personally can't spot it, doesn't mean other people can't. There are a lot of very clear tells of AI writing, and this site is full of them.
Do we really need to post projects like this? It's obviously of no practical or even entertainment use. In the past it would have been a somewhat notable achievement due to the effort required. Today it's obvious that you can easily do this so what's the point? Showing off how many tokens you can waste?<p>It's like... if someone typewrites out every number from 1 to 1 million, wow totally useless but impressive effort! If someone prints that with a laser printer... Why? Who cares?
holy shit why is this ai slop top 1 now?
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The one from Denmark (while not as cool looking, because ... you know, mountains and stuff) had much more appeal, though. Probably because it wasn't 1% blocks and 99% of Claudism rubbed against your face.<p>> B~ b~ but they would have used LLMs back then if they could, too.<p>"You're absolutely right."™ But they didn't/couldn't. ¯\_(ツ)_/¯