2 comments
> The original SimCity for example lists Intel’s 386SX as the CPU in it’s system requirements.<p>Not sure where that comes from. The original release box art [1] says it will work on any PC with 512KB of ram. So that's an 8088 running at just 4.77 MHz.<p>But that's far from the lowest spec port of the game. The Commodore 64 version might have been missing quite a few features (like stadiums, police/fire stations and railways), but the main city simulation loop was there in just 64KB of ram and a 1MHz 6502.<p>And the BBC Micro/Acorn Election port was even more impressive. Had basically all the features of the full Amiga/PC/Mac version, only missing Music/Sound/Animation. With a 2Mhz 6502 (or 1Mhz on the Election) and just 32KB of ram.<p>[1] <a href="https://images.launchbox-app.com/79861ce4-75ea-46dd-b46e-52185346e7ab.jpg" rel="nofollow">https://images.launchbox-app.com/79861ce4-75ea-46dd-b46e-521...</a>
This reminds me of microcity which is a Simcity Clone for the Game Boy Colour.<p>The author has some great in-depth docs about the design, and how they managed to make a fairly lively-seeming simulation fit into a machine with an 8 MHz 8-bit processor.<p><a href="https://github.com/AntonioND/ucity/blob/master/docs/index.rst" rel="nofollow">https://github.com/AntonioND/ucity/blob/master/docs/index.rs...</a>