2 comments

  • phire50 minutes ago
    &gt; The original SimCity for example lists Intel’s 386SX as the CPU in it’s system requirements.<p>Not sure where that comes from. The original release box art [1] says it will work on any PC with 512KB of ram. So that&#x27;s an 8088 running at just 4.77 MHz.<p>But that&#x27;s far from the lowest spec port of the game. The Commodore 64 version might have been missing quite a few features (like stadiums, police&#x2F;fire stations and railways), but the main city simulation loop was there in just 64KB of ram and a 1MHz 6502.<p>And the BBC Micro&#x2F;Acorn Election port was even more impressive. Had basically all the features of the full Amiga&#x2F;PC&#x2F;Mac version, only missing Music&#x2F;Sound&#x2F;Animation. With a 2Mhz 6502 (or 1Mhz on the Election) and just 32KB of ram.<p>[1] <a href="https:&#x2F;&#x2F;images.launchbox-app.com&#x2F;79861ce4-75ea-46dd-b46e-52185346e7ab.jpg" rel="nofollow">https:&#x2F;&#x2F;images.launchbox-app.com&#x2F;79861ce4-75ea-46dd-b46e-521...</a>
    • ant6n41 minutes ago
      I was running Sim City 2000 inside Win 3.1 on an 386 with 33MHz (I had 16MB of ram though). But it was virtually unplayable.
  • retrac26 minutes ago
    This reminds me of microcity which is a Simcity Clone for the Game Boy Colour.<p>The author has some great in-depth docs about the design, and how they managed to make a fairly lively-seeming simulation fit into a machine with an 8 MHz 8-bit processor.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;AntonioND&#x2F;ucity&#x2F;blob&#x2F;master&#x2F;docs&#x2F;index.rst" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;AntonioND&#x2F;ucity&#x2F;blob&#x2F;master&#x2F;docs&#x2F;index.rs...</a>