5 comments

  • JHonaker1 hour ago
    It&#x27;s a great start, but I find it very hard to understand what is happening because I can&#x27;t control the animation as the &quot;vector space&quot; animates between the stages. The shapes of the gates are also very hard to distinguish (mostly all some form of rectangle) and the click targets aren&#x27;t very forgiving.<p>Outside of the UI&#x2F;UX issues it&#x27;s a great idea, and I would probably play all the levels if those were fixed.
    • quietbritishjim8 minutes ago
      Another UX issue is that, for me, dragging up and down rotates the scene in the opposite direction than I expect. Even once I realised it, I found it really hard to control, like wearing mirror glasses.
    • JBits49 minutes ago
      I feel the same. It took a me a while to realise that I needed to click on the white tile to place a transformation. Though I&#x27;m now stuck on the second level as there aren&#x27;t any tiles! The menu in the top left is very confusing.
  • abetusk2 days ago
    Very pretty but needs some instructions or other affordances. I have no idea what to do.
    • danbruc3 hours ago
      Construct a sequence of basic transformations that turns the initial grid into the target grid. Each of the portals performs a certain transformation, the ring one, for example, rotates around the axis selected at the top by the amount selected around the ring.
    • jessicarumbelow2 days ago
      I&#x27;ll add a tutorial :)
  • Mithriil1 hour ago
    Fun puzzles. I feel like gates are hard to distinguish from one another, except for the rotation and translation ones.
  • huhtenberg2 hours ago
    Is it meant to be playable on a desktop with a mouse?<p>There is a hint in a form of a ripple, but left-clicking hinted element does nothing and left-click-and-holding rotates the puzzle, so it&#x27;s not clear how to proceed.