5 comments

  • OkayPhysicist4 minutes ago
    I think pass two is intended to introduce additional regions of concavity (mostly by replacing straight lines), which in effect introduces a bunch of inflection points, helping creating the organic &quot;spiny&quot; feel, as opposed a &quot;bubbly&quot; feel. Without it, the resulting caves look a bit more like if you spilled liquid on a waxy surface, and less like thorns.<p>If you go into the javascript and replace &quot;for(let p=0;p&lt;3;p++)&quot; with &quot;for(let p=1;p&lt;3;p++)&quot;, and then re-execute the block in the console, you can generate run through a bunch of generations without step 2
  • Rooster6153 minutes ago
    Oh wow. I had no idea this was based on cellular automata. It really does give a totally different feel versus the other sections of the dungeon.
  • bovermyer23 minutes ago
    This is my favorite kind of procgen blog post: here&#x27;s what we did, and here&#x27;s a little widget you can play with to see how it works.
  • jdw6415 minutes ago
    I always have a lot of respect for people who are really good at procedural generation
  • jmclnx12 minutes ago
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