43 comments

  • rkagerer16 hours ago
    Great game, though the controls on mobile are a bit too imprecise.<p>As you drag a hole, the size widgets should disappear so you can better see what&#x27;s around it. They could pop back up again once you&#x27;re done dragging.<p>Personally I&#x27;d rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.<p>Also spamming the user with the help screen right off the bat is a bit much. As long as they know it&#x27;s there and can pull it up &#x2F; dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.<p>Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.
    • EA-316714 hours ago
      I resisted playing on mobile until I got home, and you&#x27;re absolutely right that it&#x27;s a whole other experience on desktop. In terms of addictive potential this reminds me favorably of that Seedship game, it&#x27;s very simple, but powerfully &quot;just one more round.&quot;
  • fogleman13 hours ago
    Well, this is strangely familiar to a game I just vibe-coded recently!<p><a href="https:&#x2F;&#x2F;www.michaelfogleman.com&#x2F;gravity-assist&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.michaelfogleman.com&#x2F;gravity-assist&#x2F;</a>
    • SeriousM5 hours ago
      The steering is 1:1 the same as from <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;366910&#x2F;The_Long_Journey_Home&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;366910&#x2F;The_Long_Journey_H...</a> . did you knew it before?
    • slopinthebag12 hours ago
      looks like you both stumbled upon the same rlhf checkpoint
      • djaro52 minutes ago
        If you go on Amazon and search &quot;100,000 whys&quot;, you will find page after page of essentially the exact same book. Presumably because asking some AI model &quot;give me an idea for an educational book aimed at children&quot; gave that answer.<p>I just asked ChatGPT to generate me an educational book title for children, searched the first result it gave me on Amazon, and found a book titled exactly that published a couple of months ago.<p>LLMs converge towards expected text which makes them really bad at creating novel interesting ideas when given essentially no information. You have to create the unique part yourself.
    • emkoemko13 hours ago
      i guess thats what you get for not caring about the art work? it ends up looking the same right?
      • derpyzza2 hours ago
        &quot;how odd, my plagiarism machine spit out the exact same thing as your plagiarism machine!&quot;
  • YeahThisIsMe18 hours ago
    This is the year of old browser (and&#x2F;or flash) games making a comeback in some form.
    • ashdnazg5 hours ago
      This is an old favourite of mine, the opposite of TFA, where you launch the ship and try to survive as long as possible without crashing into the gravity wells. <a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20031129163538&#x2F;http:&#x2F;&#x2F;homokaasu.org&#x2F;gasgames&#x2F;game.gas?21" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20031129163538&#x2F;http:&#x2F;&#x2F;homokaasu....</a>
    • walrus0110 hours ago
      And&#x2F;or weird things implemented in one shot vibe coding as a test with three.js:<p><a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;opencode&#x2F;comments&#x2F;1ww5o7y&#x2F;animated_horse_space_bunny&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;opencode&#x2F;comments&#x2F;1ww5o7y&#x2F;animated_...</a><p><a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;opencode&#x2F;comments&#x2F;1ww5o7y&#x2F;animated_horse_space_bunny&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;opencode&#x2F;comments&#x2F;1ww5o7y&#x2F;animated_...</a>
  • kang53 minutes ago
    frustrating game, feels half done. obviously least matter is consumed by bending it as close to the object, but game has crazy growth speed and no way to control it
  • adamesque18 hours ago
    Fun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can&#x27;t do anything subtract mass or delete a hole.
    • gschizas16 hours ago
      Click on the hole. There will appear 3 buttons, one to add mass, one to subtract and one to delete the hole completely.
    • rapidfl17 hours ago
      also need a way to increase the sim speed. 1.5x 2x etc<p>Definitely a fun game kudos!
    • 40four17 hours ago
      The ability to subtract mass is definitely needed. All you can do is click “undo” and try again. You can drag the holes around too. Still pretty fun, I played 5 or 6 levels
      • trwhite17 hours ago
        I just pushed an update. Click on the hole and controls will appear. I think you&#x27;ll enjoy the later levels (10+)
        • hnuser12345617 hours ago
          Nice domain name
          • trwhite16 hours ago
            Thanks. The important context is that I am 6ft 7 (and once knew all the words to Hypnotize)
      • msephton17 hours ago
        Tap the black hole and it gives you ability to add and remove.
  • iamwil18 hours ago
    This is kind of a cool concept. It&#x27;s like Space Golfing.<p>Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either<p>1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.<p>2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.<p>It&#x27;s a good start!
    • x______________15 hours ago
      &gt;Another alternative is to make it like a turn-based Scorched Earth (Mother of all games)<p>Scorched Earth &lt;3<p>Another version of this idea has been out for some time now, check out Interplanetary[0] (85% off today it seems!)<p>0 <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;650220&#x2F;Interplanetary_Enhanced_Edition&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;650220&#x2F;Interplanetary_Enh...</a>
      • SeriousM5 hours ago
        And that was the inspiration for the attack in The Expanse, or was it the other way around?
    • wmanley15 hours ago
      &gt; It&#x27;s like Space Golfing<p>Or pool...<p>I am prince of the planet potters!
  • swiftcoder1 hour ago
    This is a lot of fun (only tried on desktop)
  • nilslindemann11 hours ago
    I love it. The dragging of black holes could be improved:<p>* The black hole is not moved until the cursor has moved more than five pixels.<p>* The first time the black hole moves in the dragging process, it moves more than one pixel, afterwards one. So it is a small jump and then it moves smooth.<p>* The cursor icon changes to the drag symbol only after the mouse has already moved five pixels, not as soon as the mouse button is hold down.<p>* When the mouse is outside the draggable zone, but still in the game window, the black hole is not dragged along the border.
    • gblargg11 hours ago
      Also you can&#x27;t move it too close to ship, but there&#x27;s no feedback you&#x27;re too close, so it looks it&#x27;s just not responding.
  • grobibi14 hours ago
    I refuse to hold my phone landscape even for videos so I&#x27;ll never know how neat it is.<p>This is not an attempt to be a jerk. Just letting you know there&#x27;s people like me out there.
  • jakzurr15 hours ago
    Way, way more fun than expected. Played on desktop, though.
  • amelius16 hours ago
    This one was cute also:<p><a href="https:&#x2F;&#x2F;www.falstad.com&#x2F;rendezvous&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.falstad.com&#x2F;rendezvous&#x2F;</a><p>(check the autopilot option)
  • frellus12 hours ago
    Wellll.... this is *(&amp;#@ addictive. I need my Saturday night back now, man
  • manlymuppet17 hours ago
    Never ignored a tutorial faster.<p>(This is a compliment.)
    • chirau17 hours ago
      I know right? As soon as I saw the page, I had a rough idea of how to control things already. lol
    • trwhite17 hours ago
      Thanks! I like the keyboard experience (space for start&#x2F;stop), arrows to add&#x2F;subtract mass. Maybe I will add tabbing
  • kkhire17 hours ago
    Fantastic! Should add an (optional) instruction level, but would have loved this game as a kid.
  • fullstackwife17 hours ago
    Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
  • drob51813 hours ago
    Very cool. Had some trouble figuring it out on iPad.
  • mosfets17 hours ago
    This is somehow surprisingly fun, a good game to play with kids.
  • willguest13 hours ago
    Nicely done, and interesting to see how the computer &quot;solved&quot; some of them. It is even sneakier that I am.
  • goolz15 hours ago
    I just spent a ton of time on this. Reminds me of the joy from those old flash sites like addictinggames.com. Bravo.
  • baw-bag16 hours ago
    I love these kind of things and all of their quirks. Just interacting with a webpage in a fun way. More of this!
  • peesem16 hours ago
    reminds me of Gravitee, except in that game the planets are pre-positioned and you&#x27;re hitting a golf ball
  • joshu15 hours ago
    i&#x27;ve been making a bunch of fun physics games like this. i need to push out the latest one. try this one, torture a parking optimizer: <a href="https:&#x2F;&#x2F;truckslop.joshu.dev&#x2F;" rel="nofollow">https:&#x2F;&#x2F;truckslop.joshu.dev&#x2F;</a>
    • SeriousM5 hours ago
      Please, where are the others?
  • smorgasborg11 hours ago
    thank you. just played all 20 levels. I want to see a dynamic mapping of the phase space as i drag a mass around. maybe i&#x27;ll vibe code that.
  • jonplackett18 hours ago
    It’s nice but clearly designed for desktop<p>It’s a mobile world. This would be so nice as a proper touch enabled game
    • leptons16 hours ago
      &gt;It’s a mobile world.<p>Desktop and Mobile are at about a 50&#x2F;50 split, no it&#x27;s not exactly a &quot;mobile world&quot;.
    • trwhite18 hours ago
      It sorta works. Hoping to do more testing (tomorrow)
      • leetrout18 hours ago
        Just a few tokens away from a flutter port
      • toobulkeh17 hours ago
        Clicking too fast zooms the browser which breaks the click placement. Native Mobile would be much better.<p>Great concept!
  • Vivek-KY3 hours ago
    event horizon ,relay,and last hole punch was crazy it took lots of time. completed all 20. appreciate it dude
  • sebastianconcpt15 hours ago
    Love it. And thanks for the refreshing skeumorphism
    • GalaxyNova15 hours ago
      I don&#x27;t know if it&#x27;s that refreshing. Looks like standard Claude generated style.
  • simonjgreen16 hours ago
    Well, this is going to be a fun problem
  • frellus12 hours ago
    Well, this was (*)@&amp;#$@# addictive. I need my Saturday night back now, man
  • NooneAtAll316 hours ago
    Loved it! Played all 20 levels<p>Some missions have mass budget so large it seems to imply a &quot;go fast, crash fast&quot; solutions, but there&#x27;s no time-of-flight score :(<p>ha, now I want to see a leaderboard, with players&#x27; score distribution (mass&#x2F;holes&#x2F;time mb?), like the zachtronics games<p>I had a blast. Thank you!
  • shantanujoshi17 hours ago
    wow wonderful game this is super fun! Would love it on iOS
    • xixixao16 hours ago
      It launches on mobile safari but doesn’t seem playable, landscape on mobile safari sucks.
      • trwhite16 hours ago
        Sorry, it very much began as a desktop game. Hoping to work on it if I have time tomorrow
  • mkatx18 hours ago
    Nice, a lot of fun!
  • yogthos12 hours ago
    I ended up making a very similar game for a hackathon with a friend years ago <a href="https:&#x2F;&#x2F;github.com&#x2F;yogthos&#x2F;graviton&#x2F;" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;yogthos&#x2F;graviton&#x2F;</a>
  • jdw6414 hours ago
    There are a lot of browser games worth playing these days. It&#x27;d be nice if there were a site that could gather them all in one place.
  • eezing15 hours ago
    Very neat.
  • wat1000016 hours ago
    It might be a cheat, but I&#x27;d really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.
  • matheusmoreira16 hours ago
    Love it.
  • Razengan17 hours ago
    Feedback:<p>- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.<p>- Key to speed up time once running.
  • mihaaly17 hours ago
    I love it! : )
  • davelacy17 hours ago
    bravo - excellent game
  • Loughla16 hours ago
    Fun, but terrible on mobile.
  • derin-picment16 hours ago
    [flagged]
  • jheriko11 hours ago
    [dead]