20 comments

  • vltmrkls9 hours ago
    Hi, i finally feel confident enough to announce Audionaut. It&#x27;s been 3-4 years in the making and my initial motivation was to edit my own multi-channel recordings with the old Sound Designer II workflow (create regions, drop to a playlist, export playlist, done). It got a little bigger now and the most current feature is the agent editing, which is imho very useful since you have the UI which always provides transparency.<p>To try the agent part with Claude Code (app and Node 18+ installed):<p><pre><code> claude mcp add audionaut -- npx -y audionaut-mcp </code></pre> Edits land in the open project as one undo step each, and saving stays with you. On macOS the app is sandboxed, so keep projects in ~&#x2F;Music.<p>Downloads: <a href="https:&#x2F;&#x2F;audionaut.app&#x2F;download" rel="nofollow">https:&#x2F;&#x2F;audionaut.app&#x2F;download</a>.<p>any feedback is most appreciated
    • blain6 hours ago
      Congrats on the launch!<p>I tried to built something similar in go and wails but quickly hit roadblock with some critical features that required high time precision.<p>I wonder if I could use it for my use case, do you have any roadmap?
      • vltmrkls5 hours ago
        i have a backlog but no roadmap. audionaut is very precise when it comes to timing if that&#x27;s what you mean or what&#x27;s your use case?
        • blain4 hours ago
          My use case is pretty unique I guess and not something you built audionaut for. I do small live gigs in a local place where I sometimes need to operate lights, screen and play music at the same time and need something I can cue things to multiple software&#x2F;devices through osc, websocket, tcp during music playback. I know there is already software for that but I didn&#x27;t find anything I could run and quickly operate during the rehearsal before the event.<p>I was just wondering if you planed to add some features like markers or cue for integrations.
          • tonyarkles3 hours ago
            This is something that I’m interested in as well. My wife generally uses QLab for this and gets a lot of mileage out of it, but often enough ends up wanting this or that extra feature that just isn’t there.<p>I’m not sure that integrating it into a DAW is the way to go, but there’s definitely a need there.
          • vltmrkls4 hours ago
            to be honest i was not planning to add features like that but it&#x27;s very tempting. Supporting OSC is easy but a proper and useful mapping of parameters will take more brain work. i used OSC way back with PD and Reaktor.. the network layer adds latency with is ok with video sync... i have to revisit, it&#x27;s years back.<p>thanks for your feedback, i added this topic to my backlog.
          • qmmmur2 hours ago
            You want REAPER
    • jhvkjhk7 hours ago
      Does it edit music&#x2F;podcasts automatically, or still needs a human proxy? If it does automatically, how does AI know when to stop?
      • vltmrkls5 hours ago
        you could edit anything automatically. import -&gt; analyse -&gt; auto edit -&gt; assemble -&gt; export. this what the prototype in python used to do. the result however often needs small edits and audionaut&#x27;s UI is supposed to help with that.
  • atentaten6 hours ago
    Congrats on the launch.<p>Some feedback after using it for a few minutes; It&#x27;s a good effort and the software is useable. I understand there is a lot more to come. it would be nice to have:<p>- ability to import files into tracks from a menu or context menu<p>- keyboard short cut keys for for splitting, etc.<p>- automatic crossfade when moving clips into each other<p>- envelopes<p>- effects<p>- I think Sony Vegas had one of the most intuitive audio editing experiences when working with tracks and clips, maybe adopt what worked from it.
    • vltmrkls4 hours ago
      thanks so much for your feedback!<p>- context menu file import is a no brainer, added to my backlog.<p>- keyboard shortcut for split is command+e<p>- automatic crossfade when dragging usually works with the shift modifier key, added to my backlog<p>- envelops: this feature was requested by another user already, so top of my backlog.<p>- effects... yes, of course. i will not implement the in place processing but insert and send effect like it&#x27;s done regular DAW. so stay tuned.
  • thenoblesunfish6 hours ago
    Task I want but have been too lazy - I have a favorite podcast, that I often fall asleep to. Certain parts with music etc. wake me up. I&#x27;d like to chop those parts out as automatically as possible. Can I do that here by e.g. giving some example edits to a few files, and asking to remove similar stuff from other files?
    • playfultones6 hours ago
      Sounds like something a better model armed with ffmpeg would already be able to do. Run an analysis on loudness along the track, detect when speech begins&#x2F;ends (with whisper) around loud segments, and compress or cut those parts out
    • vltmrkls4 hours ago
      an interesting use case... the analysis could detect rhythmic or not and then edit the rhythmic parts away. i will look into, added to my backlog. thanks for your feedback!
  • bita_nidir3 hours ago
    Wow, thanks! I don&#x27;t have time to look at it now, but it&#x27;ll go high on my list. I had a quick look though the docs and I see it supports regions. Does it have labels too? Can I import&#x2F;export labels and&#x2F;or regions from file?<p>Perhaps an idea to create a docs&#x2F;features.md to mention what it can do. Might even help LLMs picking up your project. Thanks again, I&#x27;m very exited!
    • vltmrkls2 hours ago
      Thanks! Regions yes, labels not yet.<p>Good idea on features.md. The manual has it all, but a one-page list is easier to find, for people and for LLMs. I&#x27;ll add it.
  • r2ob2 hours ago
    JUCE is open source, but it has a lot of barriers for commercial products. Why did you choose JUCE over iPlug2?
    • vltmrkls1 hour ago
      it&#x27;s a personal preference, i have been using JUCE for decades and it&#x27;s been very reliable and stable with a well maintained forum. To be honest, i didn&#x27;t even look the other way.
  • sdoering6 hours ago
    Concrats for finding the confidence. Looks really interesting. Put it on my list of projects to view during my down time. Thanks a ton for sharing. And congrats for getting something out the door.
  • sureMan63 hours ago
    How does this compare with audiomass?
    • pantelisk2 hours ago
      Main difference is; this a desktop app, whereas audiomass is web.<p>In theory native apps have a higher ceiling for long processing tasks, since they can offload buffers on the disk and reuse - versus having to fit everything in browser memory.
  • kyzcdev2 hours ago
    Is it just me but developers started creating video&#x2F;audio editors after generative AI?<p>Most devs I see creating a video editor or best markdown editor out there with claude&#x2F;codex.
  • Jeeetendra6 hours ago
    nice to see a proper open-source multitrack editor that isn&#x27;t tied to one OS. how does latency hold up with lots of tracks?
    • vltmrkls5 hours ago
      i have not benchmarked the playback yet. the performance should be industry standard an not a concern.
      • vltmrkls4 hours ago
        the audio callback is lock free and the dsp is vectorised. i think you can expect very good performance. there is a dsp load meter implemented that displays spikes in the load. anyways... adding benchmarks is in my backlog.
    • hack13124 hours ago
      is audacity not multitrack?
      • whywhywhywhy2 hours ago
        Yeah but it’s not very good, crashes often and has been acquired by a company pushing some online subscription
      • vltmrkls3 hours ago
        let&#x27;s hope audacity and audionaut will happily co-exist and learn form each other.
  • 0gs6 hours ago
    is this a DAW? or primarily oriented towards podcasts&#x2F;non-music. in any case, congrats!
    • vltmrkls5 hours ago
      thanks. it&#x27;s not a DAW just yet ... i need plugins for my own music so plugin support is on my backlog. experience tells me that it&#x27;s not trivial, latency compensation is tedious and dealing with countless plugins and it&#x27;s formats opens a box of worms.
      • PaulDavisThe1st3 hours ago
        This is a mild understatement ... as in, possibly the understatement of the year.
        • vltmrkls2 hours ago
          thanks paul, i am very humbled to get a comment from you.
  • j452 hours ago
    This is a pretty neat looking platform, especially the production pipeline possibilities in it. This possibly should be front and center a bit more. Adding to my stack to try out.
    • vltmrkls2 hours ago
      thanks and agreed, the pipeline side is easy to miss.. i ll put it in a more prominent place in the README
  • mock-possum5 hours ago
    This looks really compelling! Bookmarking to give it a try the next time I have a round of podcasts edits in my todo list.
  • qpiox3 hours ago
    flatpak please
    • vltmrkls3 hours ago
      aight, flatpak is on the list.
  • headkit3 hours ago
    nice!
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