I grew up playing scorched Earth on Windows 3 just over a thousand years ago, and have always enjoyed that game. here is my implementation using a circular world with basic orbital dynamics added. in theory it works on mobile as well, but is best intended to be a PC browser game.<p>in the interest of transparency, this was generated on qwen 3.8: 27b, so you should consider the "my implementation" loose at best.<p>I'd love feedback on what works and what doesn't.<p>some weapons, such as the laser satellite and the peacock feather have additional actions that can be commanded after the initial launch. for instance the laser satellite will shoot a laser in whatever the current orientation is, and the peacock feather will split up into multiple feathers when pressing the space button or the fire button again.<p>enjoy!
Loved that game...and there is definite potential here. It seems like a player can just move right next to opponent and fire? That doesn't seem right?
I also grew up playing Scorched - love this twist on the old idea.