5 comments

  • joinHNtheysaid22 minutes ago
    I found games ux really transformative , where they almost become work UIs. Everyone pays to learn photoshop, nobody wants to pay to learn to use an UI for a game. Not even in tutorial ttime.<p>Total annhilation was such a milestone to RTS games UI. Programming unit routes and behaviour via factories was peak intuitiv design. It was such a boost to the experience of strategy compared to the clicks per minute juggling competition that was starcraft.
  • blymphony50 minutes ago
    Refreshing take on exploring the &quot;delight&quot; aspect of UX with lots of nuance as well. I read too many comments on here that seem a little a too spartan in their perspective on good UX, but it feels silly to be spartan on a topic that is so, so far from being solved.
  • krm0133 minutes ago
    Great article. I’ve been in the UI&#x2F;UX space for years. Prior to that I studied gamedesign at uni and graduated engineer in art and tech. Principles of gamedesign always allowed me to solve ux problems in sometimes unusually delightful ways. One tiiiny example was a search function for a piece of software that was incredibly slow. The engineers couldnt get it to go any faster. I helped solve it with an old gamedesign technique, which is to add story to the loading screen. Just adding a fun animation and text on what’s happening helped decrease dropoff and increase delight. Now transitioned to more design and engineering allows me to own the full ux even more. [1]<p>[1] <a href="https:&#x2F;&#x2F;designshippers.com" rel="nofollow">https:&#x2F;&#x2F;designshippers.com</a>
  • iamagurgle3 days ago
    I didn&#x27;t read the entire article but the headline reminds me of a programme I use: Treesheets. It&#x27;s a spreadsheet&#x2F;note taking app made by a person in the games industry, and I find it really fun to use.<p>link: <a href="https:&#x2F;&#x2F;strlen.com&#x2F;treesheets&#x2F;" rel="nofollow">https:&#x2F;&#x2F;strlen.com&#x2F;treesheets&#x2F;</a>
    • dang1 hour ago
      A few past discussions:<p><i>TreeSheets: Free Form Data Organizer (Hierarchical Spreadsheet)</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=47654219">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=47654219</a> - April 2026 (1 comment)<p><i>TreeSheets: Open Source Free Form Data Organizer</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=34184993">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=34184993</a> - Dec 2022 (55 comments)<p><i>Treesheets: cross-platform, free-form data organizer app</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=27614912">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=27614912</a> - June 2021 (90 comments)<p><i>TreeSheets: Free Form Data Organizer</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=15057392">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=15057392</a> - Aug 2017 (58 comments)<p><i>TreeSheets: Free-Form Data Organizer</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=11247372">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=11247372</a> - March 2016 (28 comments)
    • Forgeties7921 minutes ago
      I swear I’m having déjà vu. Didn’t this exact post go up on HN like 2 days ago and somebody mentioned tree links as one of the top comments?<p>this is not me being all “OH MY GOD REPOST” I’m just scratching my head because I swear I saw this exact thread the other day ha
      • frankmatranga2 minutes ago
        I believe HN revives posts and rewrites the timestamps of comments sometimes to give them another chance of visibility
    • leephillips3 days ago
      That looks like an interesting program. I can hardly believe I’d never heard of it before—and it’s in the Debian repository, too.
    • rchase2 days ago
      wow. thank-you. i&#x27;d never heard of it, and it is a thing of beauty.