> We measure the actual symbol distribution of 29 ternary LLM models and find that zeros account for up to 51.5% of all weights. Motivated by this finding, we introduce BITCOS, a simple distribution-adaptive layout<p>I honestly assumed that's how they already work. I have to admit that I even explained it like that to a friend. Why on earth wouldn't you design it like that from the start (talking about the adaptive, not the measure part; just sacrifice a few bits to clarify your encoding and save a ton of bits)?
I'm surprised that a variable length encoding like this is usable directly as in memory format and not just as storage/transfer format.
So they get down from 1.58 to 1.48 bits per weight by exploiting the fact that actual weights in practice are 0 51% of the time. Neat.<p>If ternary llms work out and are baked into hardware as custom silicon I bet they'll be shockingly efficient.
Ternary quantization does not make any sense. Vector quantization and trellis based methods are better in this region for PTQ.
PTQ and vector quantization aren’t used for this because part of the point of ternary LLMs is to make them faster. In a ternary LLM every weight is an add, subtract, or no-op so it is fast on CPU.<p>If you’re just using a code book to reconstruct a f16 model the only savings you can get are in sending it over the wire.
And storing it in memory. Memory is expensive.
which is important though since sending it across the wire over and over and over is actually the main bottleneck.
> If you’re just using a code book to reconstruct a f16 model the only savings you can get are in sending it over the wire.<p>That’s why you need to use efficient gemm kernels like FLUTE for inference. They are ~as good as what you can do with ternary quantization.
If you want sub-2 bit llm, get one that’s already trained in higher precision, and compress it with something like YAQA/QTIP with finetuning or PV-tuning + AQLM/HIGGS
sounds like a perfect fit for ASIC-optimized models (where matrix ops could be supported directly in BITCOS format, potentially) & achieving record power efficiency for on-device inference.<p>And it looks like per [0], a model needs only ~30% more weights to be at comparable quality, if quantization-aware training is done...<p>0. <a href="https://arxiv.org/pdf/2402.17764" rel="nofollow">https://arxiv.org/pdf/2402.17764</a> - The Era of 1-bit LLMs:
All Large Language Models are in 1.58 Bits
Only a presence bitmap? If we're contemplating packing schemes I'm tempted to write a paper that uses arithmetic coding to squeeze out a few more centi-bits.
Agreed. One possible objection might be that they need fast random access to weights, but I skimmed parts of the paper and it looks like they process 128 entries at a time, which to me sounds like it should be amenable to better compression: short enough that better compression results could still be efficiently cached in faster local RAM, long enough that better compression would save useful amounts of memory per block.
So this compression is only pertinent to the LLM file format? In memory it'd have to be expanded into the 1.58-bit form - 5 trits per byte.
Pushing past log2(3) for real. This could drastically shrink LLMs for embedded systems, making them truly portable.
Very interesting, I was just exploring this to hopefully fit one of the latest quantized models in 16GB of VRAM.
ternary is totally losslessly compressed anyway.<p>Why not just use an 8-bit LUT to encode the 256 most common ternary vectors with 6 components. That means of the possible 729 possible such vectors, you can only represent 256 different ones. You have to do more aggressive rounding, but at least the scheme is very simple to decompress and stream.
I think the weights are iid distributed, so all 729 patterns will be roughly equally likely. That doesn't make this a bad idea though -- it just means there's no point trying to select the most common 256 to keep, since any 256 will be roughly as good.
This is the only time "1.58 bit" phrase makes more sense than "1 trit"<p>Who knew that if you actually look at information entropy you can pack stuff better!
Woah. Good science.
Thank you for sharing this. I like to test out running LLM's on edge computing with limited RAM and GPU/CPU so this research will have practical implications on my activities. I also appreciated how the authors formulated 1.58 (it's log_2(3)) because that was embarrassingly confusing for me when I was first introduced to ternary LLM's.
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