3 comments

  • taylor-tg56 minutes ago
    Really enjoyed this, refreshing to read something passionate and hand written. I had no idea how much complexity existed in something as innocuous as handling textures between platforms.<p>Also pretty cool getting a glimpse into the work 505 does helping developers get their games in front of more people. I had no idea 505 was the publisher[0] for so many recognizable titles.<p>[0] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;List_of_505_video_games" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;List_of_505_video_games</a>
  • Agentlien2 hours ago
    I just uploaded a new article describing how a modern video game texture is stored in graphics memory, why it&#x27;s done this way, and how it may differ between platforms.<p>It is called Anatomy of a Texture.
  • doormatt1 hour ago
    Fantastic read! Not even a hint of LLMisms.
    • Agentlien59 minutes ago
      Thank you. I put a lot of care and effort into explaining my own insights the way I felt they needed to be expressed in my own voice. Letting a machine replace those words would have ruined that premise.