3 comments
Really enjoyed this, refreshing to read something passionate and hand written. I had no idea how much complexity existed in something as innocuous as handling textures between platforms.<p>Also pretty cool getting a glimpse into the work 505 does helping developers get their games in front of more people. I had no idea 505 was the publisher[0] for so many recognizable titles.<p>[0] <a href="https://en.wikipedia.org/wiki/List_of_505_video_games" rel="nofollow">https://en.wikipedia.org/wiki/List_of_505_video_games</a>
I just uploaded a new article describing how a modern video game texture is stored in graphics memory, why it's done this way, and how it may differ between platforms.<p>It is called Anatomy of a Texture.
Fantastic read! Not even a hint of LLMisms.