3 comments

  • strstr24 minutes ago
    I did an easier version of this in my college intro class. There was a class competition that involved rock paper scissors as a subcomponent, and ties were broken with randomness. You could rig Java’s prng so you would win all ties.<p>The prng was seeded with usec time at first call. I called the rng a bunch of times to harvest entropy, and scanned the plausible usec times to find the seed. Then I primed the prng so I would win ties.<p>Frankly, I assume I implemented this wrong, but the theory was there lol.
  • pema993 days ago
    Super cool
    • jvanderbot50 minutes ago
      Yeah, no notes. It&#x27;s remarkable.<p>TL;DR: Wired up an in-game predictor of RNG output and used it to only craft legendary items when RNG would line up to roll legendary.<p>From base to legendary at a suprisingly high rate. Look very closely at the video at the top of the post - what I was seeing didn&#x27;t sink in until I had finished the article. Amazing.
  • lowbloodsugar46 minutes ago
    Madman. Brilliant.