Surprised Valve didn't try to step in. There was a comment from a former Valve employee that they had tried to recruit Kojima for an earlier project (probably Death Stranding) but got outbid.
Pretty remarkable. There are only three reasons I intend to buy a PS5 and Kojima games are one of them.
<a href="https://xcancel.com/HIDEO_KOJIMA_EN/status/2097877506401681753" rel="nofollow">https://xcancel.com/HIDEO_KOJIMA_EN/status/20978775064016817...</a>
This is very strange given the long-standing relationship between the two parties.
Death Stranding 2 underperformed.<p>It sold only 2-3 million copies which, depending on how much money they spent on development and marketing, may be a net loss<p><a href="https://en.wikipedia.org/wiki/Death_Stranding_2%3A_On_the_Beach#Sales" rel="nofollow">https://en.wikipedia.org/wiki/Death_Stranding_2%3A_On_the_Be...</a>
Severing your relationship with a generation-defining artist because they had one whiff that <i>only</i> brought in $140,000,000+ in revenue seems shortsighted, even if you actually did lose money on that entry. About what I would expect from the MBA-driven economy, though. Your golden goose has shit out 10 golden eggs for you, then it lays one regular egg and you try to kill it. Except you fail and somebody else gets your goose instead.
Really odd indeed, many of the Sony executives used to be relatively "It's OK to fail once, you've proven you can output stuff given resources", but seemingly there is a new Sony now where cutting costs and not doing bets isn't part of the culture anymore. Sad to see.
I mean every time that Kojima made a game it turned out to be something that people talk about for years on. But the second it gets slightly more ambitious investors get their panties in the knot about it even though throughout history Kojima's products made a massive return. This split will also, in my opinion, lead to Kojima losing access to Decima engine, which sucks in a whole different way.
> something that people talk about for years on<p>In the case of MGS4 and MGS5, because they're weirdly horny... Like, MGS5 was a good game, but you can't tell me that Kojima doesn't spend a lot of time thinking about bikini clad snipers.
I never bothered Death Stranding and everything after MGS-3 has been very meh IMO. He didn't really want to make MGS 4 & 5.<p>MGS 3 itself while an excellent game overstays it welcome after you defeat "The End" IMO.<p>The games that he is well known for at this point are really 20+ years old.
He didn't really want to make MGS4 and MGS5 and then still made successful games. Death Stranding franchise is one of the "games that he is well known for" and it is most def not 20+ years old. Dont see your point.
I totally disagree. Death Stranding was groundbreaking in many ways.
who actually owns the physint IP — kojima productions or sony? if sony paid for preproduction that handoff gets messy fast
Talk about an unforced error on Sony's part
<i>Maaaaaan!</i> Just a few days ago, I saw... the right video game console... "Hitachi"<p>and then I saw... how video games used to be...<p>(1985 - 1991)<p><a href="https://youtu.be/UovXq7smRwQ" rel="nofollow">https://youtu.be/UovXq7smRwQ</a><p><a href="https://youtu.be/WwltLEe-QxQ" rel="nofollow">https://youtu.be/WwltLEe-QxQ</a><p><a href="https://youtu.be/x98ZH03tTno" rel="nofollow">https://youtu.be/x98ZH03tTno</a><p><a href="https://youtu.be/ATaAyqTnJDE" rel="nofollow">https://youtu.be/ATaAyqTnJDE</a><p>But, yes you may be correct, i "didn't remember their 'Bugs'"...maybe too much of a "Lag"-something. Enjoy your nearing Weekend, regards... (-:
decima was sony's though — xbox port means new engine, that's the real delay
No, Guerrilla Games. The engine also already runs on virtually every platform, including the Xbox and PC, but also phones.<p>Even though Guerilla Games is currently owned by Playstation Studios, they are still effectively an independent studio.<p>Microsoft, otoh, owns like half a dozen engines, uses none of them, and licenses none of them. The only way I'd see a engine swap happening is if Kojima somehow swung a deal to license the newest version of the Doom engine.