8 comments

  • whywhywhywhy13 minutes ago
    Kinda sad to me that a lot of the greats from those eras of gaming end up fizzling out on things they shouldn&#x27;t really be working on and are not to their strengths because of industry ideas of the sorts of games that should be made today.<p>Like Molyneux&#x27;s last games all being centered around trash exploitative mobile game mechanics.<p>Spector being the progenitor of 2 entire very rich single player genres with Thief and DeusEx it just feels completely the wrong person to be working on some coop online game that got support ended after 2 months. It&#x27;s just not what a talent like him should be working on and the business mechanics don&#x27;t align with his strengths.<p>Would have made a lot more sense to be doing a budget IMSIM, there is an audience there on PC for for these sort of games at a visual fidelity level a small team can accomplish rather than trying to make something more mainstream with a reliance on online.
    • ramesh3112 minutes ago
      &gt;&quot;Kinda sad to me that a lot of the greats from those eras of gaming end up fizzling out on things they shouldn&#x27;t really be working on and are not to their strengths because of industry ideas of the sorts of games that should be made today.&quot;<p>I&#x27;m sure his bank account disagrees. All games are, ultimately, commercial ventures with the express purpose of making money. It&#x27;s why they are so hard to classify as &quot;art&quot;. There are a select few auteur driven passion projects that can transcend this now and again, but they are generally extreme outliers among even their creator&#x27;s careers, let alone the industry as a whole.
  • christkv1 minute ago
    I’m hoping some small team will do a spiritual successor to deux ex. Somebody told me someone is working on one for thief.
  • WithinReason14 minutes ago
    His latest game didn&#x27;t get good reviews:<p><a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;3341000&#x2F;Thick_As_Thieves&#x2F;#app_reviews_hash" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;3341000&#x2F;Thick_As_Thieves&#x2F;...</a>
  • jurgenaut2316 minutes ago
    Deus Ex 1 was amazing. My best gaming experience ever. I loved every moment of it, exploring the entire city. Thank you Warren!!
  • kakacik42 minutes ago
    Deux ex 1 was an exceptional experience for me. It lacked depth and complexity in some ways that modern games have, but overall feel and venues for character&#x2F;equipment development fit my gaming style perfectly. Its the only game that I&#x27;ve come to repeatedly, long after its graphic was deemed ancient even with some modding.<p>What a legacy.
    • nonamesleft23 minutes ago
      Also the speedruns for that game contain absolutely hilarious mechanics, like throwing the gas grenade to get the door opened faster at UNATCO HQ.
    • xnorswap29 minutes ago
      I loved the aesthetic of Deus Ex, but the Deus Ex in my head was always far better than the one in reality, and so I&#x27;ve deliberately never re-visited it, to keep that memory of a treasure.<p>Some games just impact me in a way that others don&#x27;t, and I rarely go back to games for that reason. Another example is that I&#x27;ve probably spent longer thinking about <i>Thomas Was Alone</i> than I actually spent playing it, it&#x27;s a very short game that had a tremendous impact on me.<p>Deus Ex was the right game at just the right time, and somehow the sequels never recaptured that magic. For me, a large part of that was precisely the promise the game had, even if upon technical breakdown it didn&#x27;t really deliver on those promises. The idea that you were affecting and interacting with the world. The idea that you had a full gamut of options of how to achieve a mission. These were promises that weren&#x27;t well kept, but they kept the imagination alive.
      • LollipopYakuza19 minutes ago
        &gt; but the Deus Ex in my head was always far better than the one in reality<p>I feel like it&#x27;s actually a sign of a good game. A masterpiece that relies on my imagination just hits different.
        • jurgenaut2315 minutes ago
          I wonder what made it so magic.
          • danbolt8 minutes ago
            Part of me always felt the wacky setting helped with the player’s sense of anticipation.<p>Or, you’re always learning new things and encountering new elements, be it plot, interactions, or simply exploring. The replayability ends up feeling quite arcade-y too, trying for a particular outcome.
          • aleph_minus_one7 minutes ago
            &gt; I wonder what made it so magic.<p>The conspiracy theories. :-)
      • jurgenaut2315 minutes ago
        Indeed, I played the sequels, and although they were great, they never quite captured the magic of Deus Ex 1.
  • esafak16 minutes ago
    <a href="https:&#x2F;&#x2F;www.linkedin.com&#x2F;feed&#x2F;update&#x2F;urn:li:activity:7495321215083905025&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.linkedin.com&#x2F;feed&#x2F;update&#x2F;urn:li:activity:7495321...</a>
    • HelloUsername4 minutes ago
      Posted some hours ago: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=49343320">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=49343320</a>
  • rvz36 minutes ago
    &gt; “Will I come back? Never say never. But I think it’s time to ride off into the sunset. Now stop reading and make great games.”<p>I bet that thanks to AI, he is more likely to come back and make more great games.