2 comments

  • qezz54 minutes ago
    &gt; the totally new way of making games<p>&gt; it’s a lightweight game engine, interactive development environment, a language<p>The statement is very strong and catches my attention, but I didn&#x27;t find any useful details about the game engine itself on its website [1]. It feels like it&#x27;s a wrapper around raylib, which is very welcome, but it&#x27;s definitely not some innovative way of game development<p>[1] <a href="https:&#x2F;&#x2F;jinks.gg&#x2F;" rel="nofollow">https:&#x2F;&#x2F;jinks.gg&#x2F;</a>
  • Jabrov1 hour ago
    My eyes glazed over the AI slop that is this article. What are you even trying to say?
    • jere16 minutes ago
      &gt; I like that it begins as Asteroids, turns into a countdown race, borrows ideas from Nintendo, Bomb Jack and Pang, and then actually ends after sixteen waves that can be learnt by heart<p>The thing about using AI to write articles for you is, because it&#x27;s tuned to be enthusiastic about everything, it doesn&#x27;t know what&#x27;s boring and uninteresting. Shameful.
    • ididjwjfjwhf1 hour ago
      Like every other article by this guys: nothing.<p>These personal blogs always tend to be the “look how incredible and humble I am, now clap, audience!” type, and none is so more than this guy’s.