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That’s like (at least) third GPU-related project named Triton
Pretty cool to finally have a decent open 3d solution for windows vms. Now if only someone made an opengl driver for older intel macosx vms...
People are working on it!<p><a href="https://github.com/steelbrain/reims-vgpu" rel="nofollow">https://github.com/steelbrain/reims-vgpu</a><p><a href="https://github.com/steelbrain/metal2vulkan" rel="nofollow">https://github.com/steelbrain/metal2vulkan</a>
Not exactly what you are looking for... but I am working on a 32 bit intel mac emulator. OpenGL support is pretty far along at this point.
Also covered here: <a href="https://www.phoronix.com/news/Triton-DirectX-11-QEMU-Driver" rel="nofollow">https://www.phoronix.com/news/Triton-DirectX-11-QEMU-Driver</a>
why always only DX11, why not DX12?
Parallels and VMWARE can also do only DX11??
DX11 is much more high level while DX12 implements direct control over the GPU. 12 is much more like vulkan.<p>I guess since this is emulating the device instead of just passing the commands to vulkan it is easier to do DX11, but I could be wrong about this particular implementation.
DX12 is much more complex to implement. Very different API.
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Maybe this is one of those topics to let an army of agents get loose.<p>Nothing to lose and a lot to gain.
This is also one of things that needs to be well optimized to be any useful. Army of agents may get an implementation, but not sure it will be actually useful, and I'm also not sure if optimizing that implementation is going to be easier than more well paced use of LLM where person actually understands what code is being generated.
Energy consumption and CO2 emission it causes is a pretty big lose