3 comments

  • klodolph1 hour ago
    Everything being static inline makes it hostile to these older systems which have limited RAM. Use of float makes it unlikely that you’d run it on the PlayStation, which has no FPU.
  • iamcoder181 hour ago
    It&#x27;s hand written and should also work on microcontrollers like ESP32s or Pi Pico 2. Have you tried anything like that yet?<p>The Pico in particular has enough RAM and supports floating point math.
  • Attummm1 hour ago
    Sounds interesting, but there isn&#x27;t any description or readme to go by.
    • bouchard1 hour ago
      The README is in the header file (picophysics.h)
      • monkpit31 minutes ago
        why not in a readme
        • Retr0id10 minutes ago
          It&#x27;s common enough to just copy single-file headers into a project. Now the docs come with it.