9 comments
I love it. Reverse minesweeper describes it perfectly.
I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.<p>The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves.<p>[1] <a href="https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosaic.html" rel="nofollow">https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...</a>
Another example is this Steam game which I play occasionally: <a href="https://store.steampowered.com/app/3083300/Proverbs/" rel="nofollow">https://store.steampowered.com/app/3083300/Proverbs/</a>
This reminds me a bit of one mode (squared) from Picture Enigmas (<a href="https://picture-enigmas.com/#features" rel="nofollow">https://picture-enigmas.com/#features</a>) which I like to play from time to time.
In minesweeper you start with nothing visible and explore while avoiding the bombs. In this you start with all of the hints visible and place the bombs.<p>However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.
it reverses right and left click
Honestly looks far more obvious than the original to me.<p>I like how ai agents make it possible to experiment with different game concepts.<p>I merged Go with Tetris while brainstorming some ideas.<p><a href="https://goban.molodtsov.me/" rel="nofollow">https://goban.molodtsov.me/</a>
Actually really fun
It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!
Awesome idea
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