3 comments
This is awesome! Great work! I love playing around with these older game engines that have source available, its really neat to explore how they work, and fiddle around with it.<p>If you haven’t already, Fabien’s write ups of the various ID engines are a joy to read: <a href="https://fabiensanglard.net/quake3/index.php" rel="nofollow">https://fabiensanglard.net/quake3/index.php</a><p>Shameless plug: I also like to play around with old game engines: <a href="https://github.com/bishopdynamics/Continuum" rel="nofollow">https://github.com/bishopdynamics/Continuum</a>
Very cool! Would love a way to implement and play on the browser as well. Fingers crossed for that one..such a good game and very nostalgic.
back when I was in high school, my friend and I used Quiver [0] to make quake maps on macos - it was very fun. to think that quake networking worked under those old school modem conditions/latency is kind of wild. id3 truly were miraculous developers.<p>I remember asking someone who worked at my high school for a map of the school and remember thinking it would be fun to recreate the school... in quake... and probably model my least favorite teacher as a monster I could chase...<p>it's somewhat scary to think back about this - especially since Columbine happened the same year. there was no risk from me (absolutely no way or interest to access guns - we were teenage dweebs in a country with strict gun laws) but thinking back I'm glad I never finished my maps or shared them.<p>[0] <a href="https://www.macintoshrepository.org/6370-quiver-1-2-quake-editor-" rel="nofollow">https://www.macintoshrepository.org/6370-quiver-1-2-quake-ed...</a>