From the GitHub page:<p>> It is a Gameboy Advance from a parallel universe where RISC-V existed in 2001. A love letter to the handheld consoles from my childhood, and a 3AM drunk text to the technology that powered them.
Oh this is Luke Wren’s work. He’s an ASIC design engineer at Raspberry Pi. Amazing project, I love it!
The programmable scanline-buffer-based rendering pipeline described in the PDF is worth a read for fans of such things.
This guy also designed DVI/HDMI from RP2040:<p><a href="https://github.com/Wren6991/PicoDVI" rel="nofollow">https://github.com/Wren6991/PicoDVI</a>
The design was taped out on the first wafer.space run (see <a href="https://github.com/wafer-space/ws-run1" rel="nofollow">https://github.com/wafer-space/ws-run1</a>) but I have not heard if it actually worked or not.
i love the "hardware from an alternate universe" projects.
I'm surprised to see that it's OK that he has opensource AHB/APB stuff in it--I'd avoided learning them too much about them assuming that they were ARM proprietary.
Does RISCBoy run Godot Engine? How can I make RISCBoy run Godot Engine?
This is a much smaller device then anyone has ever exported Godot to.<p>More practical would be to port <a href="https://github.com/gbdk-2020/gbdk-2020" rel="nofollow">https://github.com/gbdk-2020/gbdk-2020</a> so that <a href="https://github.com/chrismaltby/gb-studio" rel="nofollow">https://github.com/chrismaltby/gb-studio</a> could support it.
If you set up the RISCBoy toolchain and port it then yeah.
No. You can't.