8 comments

  • flopsamjetsam14 hours ago
    From the GitHub page:<p>&gt; It is a Gameboy Advance from a parallel universe where RISC-V existed in 2001. A love letter to the handheld consoles from my childhood, and a 3AM drunk text to the technology that powered them.
    • jihadjihad12 hours ago
      Thank you to the author for writing a GitHub page in 2026 that is entirely devoid of emoji.
      • LukeShu11 hours ago
        I mean no disrespect to Luke Wren, but he did not write it in 2026; he wrote it in 2018-2021. :)
      • tough12 hours ago
        on the other hand having emoji on the readme is a great signal of llm-slop on my radar
        • jstanley5 hours ago
          Isn&#x27;t that the same hand?
      • lnxg33k15 hours ago
        [flagged]
  • bananaboy12 hours ago
    Oh this is Luke Wren’s work. He’s an ASIC design engineer at Raspberry Pi. Amazing project, I love it!
    • LukeShu11 hours ago
      I think &quot;ASIC design&quot; engineer is under-selling him--he&#x27;s working on their CPU cores too!
      • bananaboy10 hours ago
        Haha yeah I just went by his LinkedIn title
  • sehugg3 hours ago
    The programmable scanline-buffer-based rendering pipeline described in the PDF is worth a read for fans of such things.
  • wewewedxfgdf12 hours ago
    This guy also designed DVI&#x2F;HDMI from RP2040:<p><a href="https:&#x2F;&#x2F;github.com&#x2F;Wren6991&#x2F;PicoDVI" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;Wren6991&#x2F;PicoDVI</a>
    • LukeShu11 hours ago
      He works at Raspberry Pi, and designed the Hazard3 RISC-V core that is at the heart of the RP2350--although he did Hazard3 in his spare time. It&#x27;s actually a fork of the &quot;Hazard5&quot; core that he designed for the RISCBoy.
  • mithro4 hours ago
    The design was taped out on the first wafer.space run (see <a href="https:&#x2F;&#x2F;github.com&#x2F;wafer-space&#x2F;ws-run1" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;wafer-space&#x2F;ws-run1</a>) but I have not heard if it actually worked or not.
  • joshu14 hours ago
    i love the &quot;hardware from an alternate universe&quot; projects.
  • LukeShu11 hours ago
    I&#x27;m surprised to see that it&#x27;s OK that he has opensource AHB&#x2F;APB stuff in it--I&#x27;d avoided learning them too much about them assuming that they were ARM proprietary.
    • bri3d11 hours ago
      AMBA has been an open standard for a really long time, I think maybe since it was released?
  • iFire14 hours ago
    Does RISCBoy run Godot Engine? How can I make RISCBoy run Godot Engine?
    • ZiiS4 hours ago
      This is a much smaller device then anyone has ever exported Godot to.<p>More practical would be to port <a href="https:&#x2F;&#x2F;github.com&#x2F;gbdk-2020&#x2F;gbdk-2020" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;gbdk-2020&#x2F;gbdk-2020</a> so that <a href="https:&#x2F;&#x2F;github.com&#x2F;chrismaltby&#x2F;gb-studio" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;chrismaltby&#x2F;gb-studio</a> could support it.
    • bananaboy12 hours ago
      If you set up the RISCBoy toolchain and port it then yeah.
    • Narishma13 hours ago
      No. You can&#x27;t.
      • emilfihlman12 hours ago
        I&#x27;m quite willing to bet it can be done in this era of enabling developers with slob, which still usually works.
        • Narishma12 hours ago
          How can you fit Godot into 512KB of RAM? And with no GPU?