2 comments

  • holliplex4 days ago
    Core Wars is a programming game from the 1980s that is close to my heart. So I wrote a modern parser and runtime for it, aiming for maximal compatibility with pMARS, the canonical implementation. It compiles to webassembly, and you can play with it in your browser.<p>Repo: <a href="https:&#x2F;&#x2F;github.com&#x2F;drivasperez&#x2F;dmars" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;drivasperez&#x2F;dmars</a> Interactive playground: <a href="https:&#x2F;&#x2F;dmars.drpz.xyz&#x2F;playground" rel="nofollow">https:&#x2F;&#x2F;dmars.drpz.xyz&#x2F;playground</a>
  • bediger40004 days ago
    Has anyone run Mythos to get the absolute best &quot;AI&quot; Core Wars warrior?
    • holliplex4 days ago
      Actually, yes! Not Mythos, but a team did use LLMs with genetic algorithms to get a best-performing warrior: <a href="https:&#x2F;&#x2F;pub.sakana.ai&#x2F;drq&#x2F;" rel="nofollow">https:&#x2F;&#x2F;pub.sakana.ai&#x2F;drq&#x2F;</a>
    • flir36 minutes ago
      It&#x27;s a rock-paper-scissors deal. All warriors are beatable.