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Core Wars is a programming game from the 1980s that is close to my heart. So I wrote a modern parser and runtime for it, aiming for maximal compatibility with pMARS, the canonical implementation. It compiles to webassembly, and you can play with it in your browser.<p>Repo: <a href="https://github.com/drivasperez/dmars" rel="nofollow">https://github.com/drivasperez/dmars</a>
Interactive playground: <a href="https://dmars.drpz.xyz/playground" rel="nofollow">https://dmars.drpz.xyz/playground</a>
Has anyone run Mythos to get the absolute best "AI" Core Wars warrior?
Actually, yes! Not Mythos, but a team did use LLMs with genetic algorithms to get a best-performing warrior: <a href="https://pub.sakana.ai/drq/" rel="nofollow">https://pub.sakana.ai/drq/</a>
It's a rock-paper-scissors deal. All warriors are beatable.