Cool tech, but the writing flags as AI.<p>em dash, staccato<p>no thing 1, no thing 2, just thing 3<p>__<p>Please don't harm your work like this.
Let it speak for itself + add your authentic voice.
So great to see WebGL stuff featuring on the front page.<p>It was OpenGL that got me into graphics and games programming from a young age - NeHe's tuts in particular (anyone remember those?).<p>Are there similar introductory tuts for WebGL?
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The key insight here that's easy to miss is that they never read data back from the GPU to the CPU. Most GPU-accelerated web demos lose half their gains to that round trip. By keeping the result on screen and handling the single-pixel cursor lookup with the CPU library instead, they sidestep the bottleneck entirely. The 400x gap over CPU isn't just about parallelism, it's about not fighting the architecture.