6 comments

  • cyberclimb5 days ago
    Nice! Heads up that unfortunately the demos don't appear to scroll on mobile
  • debdattabasu5 days ago
    This is genuinely very useful. In rust all you have is egui which is amazing but no proper ergonomic setup. Floem is a serious contender here but you went with a different approach. Watching this closely because I have some requirement where I need same codebase to work in desktop without electron and on wasm single binary single canvas.<p>How is your system different from floem? Are you doing pure immediate mode or retained mode partially? What are you using for 2d? Is this portable between webgl and webgpu? Do you need help? I am happy to drive this along if this is useful.
  • josephg37 minutes ago
    How is this different &#x2F; better than Leptos or Dioxus?<p><a href="https:&#x2F;&#x2F;leptos.dev&#x2F;" rel="nofollow">https:&#x2F;&#x2F;leptos.dev&#x2F;</a><p><a href="https:&#x2F;&#x2F;dioxuslabs.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;dioxuslabs.com&#x2F;</a>
    • tekacs5 minutes ago
      I have the same question, but it doesn&#x27;t look like this is actually Rust code; it&#x27;s just a compiler for their custom... syntax (?) written in Rust.<p><a href="https:&#x2F;&#x2F;buildnectar.com&#x2F;docs&#x2F;language-reference" rel="nofollow">https:&#x2F;&#x2F;buildnectar.com&#x2F;docs&#x2F;language-reference</a><p>This random custom language, I guess.
  • Tistron47 minutes ago
    Demo does not work in Fx on android
  • cush41 minutes ago
    Wow that demo is slow on iOS
  • barefootford55 minutes ago
    Demos dead on iOS on iPhone 16 pro.
    • LoganDark47 minutes ago
      Safari on my Mac can&#x27;t run it either, but Chrome can.<p>In Safari, the page seems to render once, and if I resize the window, it just stretches the canvas? The thing seems to die after rendering one frame.