Blender has all these curve tools and more, it might be interesting to write an exporter to the Neverball file format if one doesn't exist yet.
I've not heard of Neverball. From the site, <a href="https://neverball.org/" rel="nofollow">https://neverball.org/</a><p>> Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.<p>Nice map/level tool!
Everybody must play Neverball at least once in their lives, it's a fantastic game I've come back to so many times throughout the years. I recommend using the arrow keys to control the ball and optionally the S and D keys to turn the camera, also if you go to the settings you can play as a globe or an eyeball.
thanks!
Played a lot of this game on PC during the good ol' days of Super Monkey Ball :)
Oh the lost hours in Neverball..
17 megabytes of sloppy Rust (I am so tired of this crappy language) code to accomplish what can be done in 4mb or less of C++.<p>"curveball"|"curve generator" it's called a spline, felicia.
> "curveball"|"curve generator" it's called a spline, felicia.<p>While I have nothing against you personally, obviously because I don't know you, I'll be honest, reading this made me want to make a JS version using Electron and make an "isomorphic" curve generator library, just to get your reaction :)
> it’s called a spline, felicia.<p>This project looks like it uses piecewise circular arc curves, no? Those usually aren’t called splines, FWIW. I’m sure the terminology is not absolute, but splines are typically defined as piecewise polynomial curves.