I wish more hardware companies treated these kinds of optional add-ons as something the community can run with instead of either productizing them badly or locking them away completely...
In case you're wondering and don't want to click around, the display is a standard Adafruit 5.83'' eInk panel: <a href="https://www.adafruit.com/product/6397" rel="nofollow">https://www.adafruit.com/product/6397</a>
Anyone know what the refresh rate for these displays are, at least with the stock firmware? Reading the datasheets didn't help, though maybe I didn't know what to look for.
The refresh rate of eink is kind of...muddy. It depends on temperature and target contrast. With the right waveform and voltage, you can push it pretty far(like 30hz+).<p>The thing is, Eink's waveform is kind of secret afaik, everyone has different tuning.
Data sheet seems to say (Page 8 -<a href="https://cdn-shop.adafruit.com/product-files/6397/P6397+C22261-001_datasheet_ZJY648480-0583AAAMFGN.pdf" rel="nofollow">https://cdn-shop.adafruit.com/product-files/6397/P6397+C2226...</a>):<p>> Image update time - 25 ºC - - 4 - sec<p>I'm guessing you could probably push that somewhat by going beyond the specifications, would wager a guess how far though.
Partial refresh on these can often be surprisingly fast, even when full refresh takes seconds
The datasheet says 4 seconds for the image update time. However, I didn't found the time for partial refresh.
Probable seconds per frame at least.
Assume slow
so probably waveshare or some other ODM? got it.
I would love to see an analysis of how valve's openness and goodwill affects their bottom line. Intuitively it should be a net positive for them, but there gotta be upfront costs, otherwise everyone would be doing it too.
1. Valve is a private company with a money printer (steam)
2. the point of these initiatives is to build an ecosystem with steam at the centre.<p>A better way to look at this is valve is trying to hedge it's self against microsoft. By creating an ecosystem of devices and software that's full open so they're not reliant on Microsoft. The goal of Valve hardware ISN'T to make money. It's to encourage others to build devices free of Microsoft that Steam can be installed on.<p>They have nothing to gain by being closed, and everything to gain by being open.
They have an infinite money glitch in Steam, it hardly matters for them even if it makes a loss as long as it propagates the ecosystem.
Valve is one of the most efficient (revenue/staff) corporations there is. Far more so than most tech companies even. If that's how you measure goodwill then it seems like it works.
They have a money printer that gives them nearly unlimited flexibility. Being a private company means Gabe can do long-term investments without concern.<p>Steam has been an incredibly good steward of its position, but I fear for the day when capitalism finally sinks its claws into the platform.
> capitalism finally sinks its claws<p>Capitalism has nothing to do with short term greed.<p>Some CEOs are just too arrogant and think that optimizing for the short term won't hurt goodwill. That's their own failure. Capitalism says nothing about how a business should be run. It's merely defining the idea that humans who own things (capital) allocate their resources and keep the result.
Capitalism doesn't break things, it builds them. You're thinking of greed, which exists in all economic types.
I'd love to see an easy guide to doing this with the Framework Desktop form factor. I didn't buy any of the silly little squares for the front of mine since I figured I could 3D print some later, but six months in still haven't gotten around to it.
Same, but the front is important for airflow in the Framework Desktop, so I don't think covering it with an e-ink screen would work. But maybe with some space between the screen and the fan intake?
A little e-ink status tile for temps, build status, now playing, or just a static label would be much more interesting than most decorative inserts
This is so cool! Coincidentally, I'm currently building something in a similar vein that pushes system metrics out to an Android app so an old phone or tablet can be used as a case screen. The app has widget plugins that expose a repo of metrics received and a GL surface, that can then be used to display fancy visualisations.<p>Check it out here: <a href="https://github.com/xfoa/humours" rel="nofollow">https://github.com/xfoa/humours</a>. It's not finished yet, but the basic functionality works. It just has one widget at the moment that draws a spinning cube with temps, etc.
Hold on , i gotta recharge my front plate
Is it even useful as a faceplate? An active display would be way more accurate at displaying hardware stats when the machine loses power (it'll shut down).
<i>"Valve will not be making and providing their own e-ink display for the Steam Machine"</i><p>Too bad. The picture in the articles looks awesome. Like a device from some alternate reality. Neither retro nor the standard flat-panel LCD.<p>I don't want to mod a pre-build $1,049 device. I want it to be good our of the box and I'd rather pay more to get more. (If it was a $3K top-of-midrange machine, I would buy it in a second.)
e-ink is becoming the new hotness lately. There may soon be a time when you will look at every poster or menu on a wall and wonder if it is paper or an actual e-ink screen that will soon change to some other image. Airports, highway signs, etc.
Is the Steam Machine a decently priced desktop compared to the "generic" ones?
Gamers Nexus did a very in depth review of the Steam Machine [1], which includes a comparison to a build yourself similar machine.<p>The result is that for about 70 dollars less you can put together a somewhat more powerful PC than the Steam Machine, but not for that form factor, it would still be bigger.<p>IMO, the Steam Machine is not a bad purchase if you are in the market for that type of product.<p>[1] <a href="https://m.youtube.com/watch?v=66QzlDewigE" rel="nofollow">https://m.youtube.com/watch?v=66QzlDewigE</a>
You can't build a machine which is as powerful, small, quiet, and cheap, nor can you take for granted that a machine you build can have a controller that can wake it from sleep, or which has HDMI-CEC (both are possible, but take extra work or hardware). You can rather easily build a machine with multiple of those attributes, but you'll have to pick ones to sacrifice in the name of the others.
I like the SteamDeck I have, but it doesn't do HDMI-CEC or controller wake from sleep today. Valve needs to prove the Steam Machine doesn't fail here.
The Steam Deck itself doesn't have an HDMI port, but the official dock does, and that <i>does</i> support HDMI-CEC (support was added to SteamOS a couple years ago). The Steam Deck also does support controller wake from sleep (added in the past year or so); I've actually seen people complaining about their Steam Decks waking up when they didn't realize that feature existed.<p>And all of the reviews I've seen about the Steam Machine talk about how well both of those features work.
It does not. Source: have a dock. Latest firmware installed from deck. And because the current Steam controller is a recent release, I had to try a whole mess of third party controllers before settling on PS5 controllers because everything else I tried had Bluetooth pairing issues / disconnects as you approached four controllers.<p>SteamDeck as a handheld is great plus or minus a few nits baked onto the power / battery life choices Valve made. SteamDeck -> TV and SteamDeck -> USB-C KVM are both workable, with caveats. I had hoped we would see the bug fixes you describe before the Steam Machine release. Alas, no.
CEC support was added in to the Dock in May 2024 <a href="https://store.steampowered.com/news/app/1675200?emclan=103582791470414830&emgid=4213757668851885208" rel="nofollow">https://store.steampowered.com/news/app/1675200?emclan=10358...</a><p>Bluetooth wake made available for LCD Decks in September 2025 (it was already available in OLED models) <a href="https://store.steampowered.com/news/app/1675200/view/498333631688737191" rel="nofollow">https://store.steampowered.com/news/app/1675200/view/4983336...</a><p>I will say that the Deck has less than stellar bluetooth reception in my experience too. I settled on an 8bitdo controller because my XBox Elite couldn't stay connected from across the room. The Steam Machine has a dedicated antenna for Steam Controllers though.
You are confidently incorrect.<p>SteamDeck supports HDMI-CEC as of 3.7 ~2 years ago, using the original dock or select third party docks.<p>---<p>How to Enable CEC:<p>Press the STEAM button and go to Settings.<p>Navigate to the Display tab.<p>On the right side of the screen, find and toggle on Enable HDMI CEC Support.<p>Ensure Wake TV when device resumes from sleep is also enabled.
The <i>only</i> thing you <i>might</i> lose by building your own and running SteamOS is HDMI-CEC.<p>The steam controller would work just fine.<p>Valve supports SteamOS on other hardware.
Wildly depends where you live.<p>For the same price I can get a prebuilt desktop PC with double the performance (Ryzen 7 5700 + RTX 5060 Ti)<p>Even if you go mini ITX you can get a better PC with 50% more performance (Ryzen 7 5600x + RTX 5060) <a href="https://pcpartpicker.com/forums/topic/498435-diy-45l-steam-machine-killer-mini-itx-pc-build" rel="nofollow">https://pcpartpicker.com/forums/topic/498435-diy-45l-steam-m...</a>
Compared to buying from parts? No.<p>Compared to an average prebuilt? You can probably find large tower PCs at a lower price, but they'll likely have a low quality motherboard or power supply.<p>Compared to an average prebuilt that ships with Linux? Absolutely
For a small gaming box it is a good price.<p>If you don’t care that much about size, HDMI-CEC or SteamOS there are faster alternatives for the price.
If you do care about SteamOS, any machine with a reasonably recent AMD GPU will run SteamOS or a similar distro just fine.
Especially since, afaik, you plug it in and it just works. No messing around with installing operating systems, setting up users (aside from signing into steam) or anything. It's essentially a console that plays PC games, but it's also a PC for the purposes of upgradability and ability to do other, non-console stuff with it
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Looks like Waveshare has a E6 <i>full color</i> ePaper/eInk/EPD display in 3.6" and 7.3" but not yet in 5.83":<p>"5.83inch E-Paper Display (G), E-ink Display, 648 × 480, <i>Red/Yellow/Black/White</i>, SPI Interface"
<a href="https://www.waveshare.com/5.83inch-e-paper-g.htm?sku=32584" rel="nofollow">https://www.waveshare.com/5.83inch-e-paper-g.htm?sku=32584</a>
Clickbait, I want to make an actual eInk display myself. Not just buy one from Adafruit.
It would have justified the price had they included this in the base model - this is the next best thing I suppose. Valve is really coming out as the good guy here in the video game industry and we should really support and applaud all that they're doing to hold the line for consumers and fans.
Given computer part prices recently because of new datacenters, I think the price is already justified, as they don't want to sell it at a loss
Yes but saying "it would have justified the price if they had included extra expensive things" is the same as saying "it should be cheaper". Sure, but stuff costs.