As a professional YouTuber, the main issue I instantly see with this is the lack of monetization.<p>I think people who don't make videos for a living severely underestimate how expensive it is to produce high-quality videos people want to watch. This isn't like writing a tweet or even posting a picture on Instagram. Even a decent 20-minute video can easily take 40 man-hours of high-skilled labor.<p>I have a pretty small channel (~100K subscribers) with no employees and relatively low upkeep costs (a few hundred dollars a month), and even I could not make this work if I didn't get at least $500-$1,000 per video on average, since it just takes so much time and money.<p>Most channels with more than a million subscribers are likely founders working 60-80 hour weeks with multiple full-time employees supporting them. You cannot do that in the hopes of viewers donating $5 here and there.<p>And yes, there are people who make content for free - most of them fail to hit a hundred views per video. And the difference between a million views and a hundred is 10,000x. You cannot create a platform without big users.<p>I think any real competitor to YouTube nowadays would have to be backed by a big corporation that can pay big creators million-dollar deals to make the switch. Otherwise it's just dead in the water.
You can publish to both and even better your own domain that simply points to your video hosting provider. Long term you want to own your distribution channel as much as possible, while using YouTube as your lead generation tool to drive true believers to your site and premium distribution channel not owned by YouTube. Otherwise, you will always be subject to platform risk via YouTube's whims which has destroyed many content creators. That's the long term winning play IMO and it doesn't preclude tools like FreeTube.
Realistically, how many viewers will be retained should YT shut the OP down? Right now, that number rounds to 0. Practically speaking, YT is free internet video streaming for long-form videos on the US market.<p>Nobody is going to go to OP's personal site to watch videos. They are going to fire up YT and eat what the algorithm feeds them.<p>The reason PeerTube and Nebula are important is it provides the potential for a true alternative destination for people looking for videos. Once these platforms have an enough content to draw an audience naturally, then content creators will be able to survive a post-YT world.<p>For people like the OP, it's probably best to follow the model video games do with DRM. Post on YT first, to get the ad revenue, then repost on other platforms after some time to build up an alternative subscriber base. Presumably, in-video sponsorships will pay for these views as well, even if there's no direct ad-sense like revenue model.
> Nobody is going to go to OP's personal site to watch videos.<p>Counterpoint: Channels with Patreons with uncensored and pre-release content.<p>Youtube can't be unseated as the main platform, but you're wildly wrong about the order of operations for what to do beyond your lead audience. No, you want to post on other platforms first, at a premium, and on youtube second. And should Youtube somehow magically evaporate, you just unlock your past premium content so people can find it and you have some degree of word of mouth as content that survived the apocalypse, as a lifeline.
> Nobody is going to go to OP's personal site to watch videos<p>Unfortunately, I agree. It's not the algorithm for me, though. Rather, it's the capabilities of the platform. I use the cast feature almost exclusively. I rarely watch a video on a computer screen and never on a mobile device. YouTube's casting feature is constantly broken, but it's the only thing that even barely works. I have no idea how many others see it this way, but I don't think I'm particularly distinct.<p>I've been following <a href="https://github.com/futo-org/fcast" rel="nofollow">https://github.com/futo-org/fcast</a> for a bit, but it doesn't really have a viable receiver implementation that I know of.
> Realistically, how many viewers will be retained should YT shut the OP down? Right now, that number rounds to 0. Practically speaking, YT is free internet video streaming for long-form videos on the US market.<p>People have been following this strategy of creating their own mini-brands for years and have their own following. YT doesn't even have all of the their content, and YT is just one lead gen channel. Frankly, Ad Revenue from YT is pitiful, and it's an open secret the real money is made as I've described (although it is a long term play).<p>I don't disagree with you about PeerTube and the like, but it is a two-sided marketplace and you need to prime both sides of that pump (content creators and viewers).
Nebula is invite only, as far as I can tell, for creators.
Alright, you're hosting on FreeTube (paying for hosting & bandwidth costs) - how are you making money? Most YouTubers don't want to run their own ad network or sell a physical product. Sponsors make deals conditional on YouTube engagement metrics.
There are lots of strategies how to make money and it will vary based on your specialty. It could be premium content, premium services, exclusive engagement with your fans, merchandising (e.g., many cooking YouTubers sell their own brand of cooking utensils that they have designed themselves). It requires some thought, but the idea is to deepen the authenticity and engagement by building an actual community and your own personal micro-brand. The offering needs to feel organic and huge value to your community in some way. Many many people have done this on YT and now are making way more money than what's possible with the pittance that is YT monetization. YT then becomes just one part of your funnel intake strategy once you get big enough.<p>Edit: Of course, you do need to have enough demand/scale to make it worth your while, but that will depend on your audience size and how engaged/invested they are in your content AND you personally to an extent. Perhaps be creative and start out with small experiments. Not too hard with LLMs nowadays.
> It could be premium content, premium services, exclusive engagement with your fans, merchandising<p>To address the elephant in the room, except for "premium content", you're asking to pay for something the users didn't come for and most probably don't want.<p>So if you're not into mild grifting, the only way your content is directly monetized is paywalls, and that's an utterly complicated business as you need to show enough to entice, but not too much, while dealing with freebooting and custome support. It can be alleviated by joining a paywalled community like Nebula's, but it comes with it's own issues.<p>As you point out it's not impossible by any mean, it's just a huge PITA that will make no business sense for most creators compared to ad ridden platforms.
People don’t really want another step in the already arduous process of making videos - especially when the return on investment will be $0. This website will die off in a couple years and everyone who wastes time on it will be worse off for it.<p>You need to build a product so good that my statement above sounds INSANE. Not just “I think he’s wrong” but “dude absolutely no way. Everyone will want this. Are you stupid?”<p>And this is not that product.<p>Edit: yeah. I was curious so I went searching for ASMR videos. The default search brought some (terrible-looking) ones up, but half of them were in French? I sorted by views instead, and even though I literally only searched for “ASMR”, there were no longer any ASMR videos near the top of the results. For something trying to compete with YouTube, this is a very mid experience. Nobody is going to waste time migrating.
Your use of the word "product" here reminds me of the now infamous McDonald's video.<p>It's a decentralized, open source, video sharing platform. It's not a product. It's okay for products to exist, but not everything needs to be one.
In Youtube, <i>you</i> are the product...
Exactly, but good luck convincing a horde of morons of it
> This website will die off in a couple years<p>While that might be true, it's worth noting that the project has been running for seven years already.<p><a href="https://en.wikipedia.org/wiki/PeerTube" rel="nofollow">https://en.wikipedia.org/wiki/PeerTube</a>
It's hard to discuss things online because the dumb people will make stuff up, then when you correct it they disappear but leave the wrong info up, confusing even more dumb people. Like an idiot-tsunami growing ever larger
I think for most people you're right, they just want to upload their videos, and maybe make a couple of bucks on the side. I was referring to folks who are truly committed to making this their career and want to have their own brand. Many, many people are already doing this, so it isn't something theoretical. Most YouTubers are automating their production pipeline, so another upload step isn't too hard, especially nowadays where it is easier than ever to build a bespoke, deterministic pipeline with agents writing scripts and programs.
> I think for most people you're right, they just want to upload their videos, and maybe make a couple of bucks on the side.<p>Sadly, those won’t make a couple bucks anymore. You can’t get a cut of the revenue until you have 1000 subscribers.<p>The couple bucks a month from my 1 video that was more useful than professional was nice until the moved that goalpost.<p>In case you were wondering why every bloody publisher, big or small, asks you to subscribe, even if, well, why would you subscribe to a channel that helped you fix your phone one day but their next video couldn’t be more unrelated?<p>Meanwhile in my “blogging” days, that first couple cents/bucks a month from Adsense convinced me to spend more time on it & make $20/month, then $200. Was $2000/month for a while. Now they expect you to work for free to prove yourself?
long term he doesn't want his own distribution though. youtube offers you new viewers constantly. peertube only makes sense if it has a viewerbase and an ad network, and at hte point we're back to google but they're going to pay more since they have a larger user base and more ads which means their monetization rate is going to be much higher.<p>disrupting youtube is super hard, you basically need to bring your own audience from something else to do it, or have a platform already existing that you expand into the us.
> You can publish to both and even better your own domain that simply points to your video hosting provider.<p>That one is likely the best use case while one monetizes on YT waiting for FreeTube to gain more popularity. Worth also for keeping a safer online accessible backup in case things go south with the YT channel being taken down for any reason, be it bogus copyright claims or else.
What I'm not sure of though is how long until Google changes YT rules to disallow linking or even mentioning competing, or perceived as such, services. Companies always do that: I'm a Ebay user since 2008, 100% feedback both as seller and customer, hundreds of positives not a single negative or neutral in 18 years, but a while ago Ebay in their infinite wisdom blocked a listing of mine because I added the links of the documentation needed to use the device I was selling; no way to appeal successfully or have it restored, they evidently either used a monkey or AI to detect what they identified as an attempt to contact the customer outside of Ebay, for a €30 item nonetheless. Years ago they didn't enforce such idiotic limitations, so I wouldn't put any trust on YT to remain consistent with their current rules.
> they evidently either used a monkey or AI to detect what they identified as an attempt to contact the customer outside of Ebay, for a €30 item nonetheless<p>Dunno if they’ve caught on, but just send what you need to send in a .png<p>Probably goes through a not-hotdog test, but that’s about it.
It doesn't have to be for your use-case. e.g. KDE has their own instance, as does Blender. It would perhaps be a good fit for MIT to host their OCW videos, or for Khan Academy to host their material, or people sharing conference talks, or governments, or quick home DIY videos, or vlogs and idle musings, or hobbyists showing/discussing their thing they like, etc. Videos that are meant to help people to better themselves or collaborate fit better on a platform that doesn't try to be a constant sales funnel.
Do you ever think about the fact that if you're making $500 - $1000 per video on average that means Google is making $5000 - $10,000 on each of your videos on average? I mean its working for you, and that's great. I am a student of information asymmetric markets and the whole 'Ad supported' business that Google runs on all of its properties is perhaps the largest one in the current time frame.<p>The point being that building a production company to produce videos is a known thing, Peertube is a distribution network, and historically this is a remarkable mirror of 'independent' theaters and 'studio owned' theaters. It was a characteristic of that time that the big studios would use their monoply power to force small studios to give them their work at a discount that allowed the studio to get most of the income. They made it just enough that the small studios didn't feel motivated to build a competitive system.<p>When I read your comment it struck me that perhaps "$500 - $1000 average per video" was the number Google has determined to be 'just enough'.
Google splits with the creator 50-50. If you got paid $1000, so did Google. And given their hosting infrastructure, network, and other tools, I would say it's a miracle they don't charge to upload.
It says "at least"... on many channels there's videos with just a few views and videos with tons of views with much more than 10x difference
That's fair, Google admitted in the DoJ trial where it was convicted of being a monopolist that the revenues that it paid out were roughly 10% of the revenues it collected. If you have fewer than a requisite number of subscribers they keep 100% of the monetization proceeds. I was simply struck by the parallels between the way YouTube has grown up and how the whole movie industry grew up.
Because Google is losing money for those videos, they're collecting 100% of the revenue and shouldering 100% of the costs and 100% of the net loss. Perhaps they should split the net loss 50-50 with those users, but then no one would use YouTube.
Goog’s monetization requirements make no sense: requiring regular posting of new videos costs them money. You have people posting crap just to keep their monetization active.<p>More subscribers to a channel doesn’t save Google money at all.<p>Requiring X hours of views encourages posting longer videos, which costs them more to store and process.
Wow, how many subscribers does one need to have?
1000 subscribers, 4000 hours in the last 12 months, and you must have uploaded 3 videos I think in the last 3 months to be allowed to apply for monetization.<p>There is a different requirement if you only post shorts.
What Google makes is irrelevant to the content prouducer. What matters to them is what they could make on alternate platforms, and the answer is no where near that amount. The slice Google keeps is only relevant to Google and potential competitors who may try to move into the space.
I understand where you are coming from, and if monetization is your primary reason for being on a platform, it's likely that PeerTube is not for you, unless your videos help you move your own product or service.<p>That said, I'm also okay with there being platforms out there where monetization is difficult or impossible. I want there to be places where creators can get paid, but I am also nostalgic for a less commercial internet.
There are 100M+ channels uploading on YouTube regularly and only 2-3M of them are monetized. Not everyone wants to upload videos on the internet with the explicit goal of making money. Professional creators are a very tiny minority, and a platform like YouTube will always be better suited for them (your "small" channel with 100K subscribers is actually in the top 0.5-0.1% of YouTube). There is no reason for Peertube to go after this specific demographic.
Yet those 2-3M channels get the lions share of the views. It is a two-sided system. And if you want to attract viewers, you need what they want to watch. Looking on the front page of peertube the most viewed video I see has 29 views. If I sort by hot, the "hottest" video has 692 in a month. If the intent is to publish videos to have people watch it, PeerTube is clearly not the place to do that.
> what they want to watch<p>What does that even mean? Not everything published has to be with the purpose of entertaining. This is a more recent mindset that came with the advent of the "Content Creator" (think Mr.Beast). But it needs not be this engineered. Historically, some of the more interesting channels on YouTube have been people organically sharing something that was genuinely dear to <i>them</i>. Offered with little concern as to whether it's "what people want to watch". They make you want to watch it, because it's a passion that they manage to convey. By contrast, people who are particularly concerned about eyeballs seem to publish with the purpose of meeting the audience's interest as a main guiding factor. And yes, maybe for those, YouTube is a better fit. But I also know many for whom moving to a reliable alternative (tech wise) would be a step up.<p>If for instance your goal is to share educational content for free, provided that the hosting platform is sound, your main concern as far as your audience finding your content should be that of discoverability. Which is an easy enough kink to iron with current search technology.
>> what they want to watch<p>> Not everything published has to be with the purpose of entertaining.<p>1. Why do you assume that people would “want to watch” something only for entertainment reasons, instead of for educational reasons, etc. GP commenter did not seem to even imply any focus on entertainment like your assumption that entertainment is the only reason someone could ‘want to watch’ something.<p>2. As far as what GP commenter meant by want to watch, they provided some specifics in their post - the most watched video on the home page had 29 views, so that presumably is the sun of people who wanted to watch it (whether for educational, etc reasons), accidentally viewed it, were required to view it as part of an educational program, etc.
> Yet those 2-3M channels get the lions share of the views.<p>...because they're directly tied to YouTube own revenue.<p>As someone who creates a fair bit of content, and am fortunate enough not to have to worry about the revenue from that, I deliberately try to minimize monetization because it ultimately becomes the main driving force behind your content creation.<p>Monetization as the <i>only</i> model for content creation leads to an incredibly safe and boring world while simultaneously meaning every piece of content you interact with is trying to extract money from you the viewer.
No, it is because that is the content that people <i>want to watch</i>. I too create content that has been widely watched and don't include video ads or any of the other monetization features they push. But I create videos because I want people to watch them. I don't do it for the sake of myself and pushing it out into the void. I don't follow whatever the trends are, I create what I believe will be the most useful as I make educational content. And it works. But I post to YouTube because that is where people will find it.<p>If I were to self-host my videos or put it on PeerTube if I wanted anyone to see it I would actively have to go out and promote it myself. YouTube does that for me.
>No, it is because that is the content that people want to watch.<p>No, that's not a given. It would be more accurate to say it is content people <i>will watch</i>, and not necessarily <i>want to watch</i>. I mean people will watch porn, I'm not sure they <i>want to</i> watch porn.<p>If you asked someone before vine or tiktok whether you wanted to watch an unending carousel of thirty second videos from nobodies for four hours straight I'm not sure a lot of people would say yes.<p>Am I the only one who sees ragebait titles to youtube videos that do not contain a modicrum of the rage that is advertised in the title?<p>I don't think we need to conflate algorithmic nudging with the conscience preference of the user frankly.
If you want real numbers start selling hard drugs. You don't have to "serve the people". YouTube is a cesspool.
Then there's even less reason to host outside of YouTube, why would I want to host a server that costs money if I'm not making any money from the videos? It works for those who want to own their content and verify its safety, or for ideological reasons such as supporting OSS but I'm not sure why the average user would care about PeerTube.
The problem is that big creators have many subscribers, because they're the only ones making videos people want to watch.<p>If a channel has 100 subscribers - (except if it's a brand new channel) - it's because people saw the videos and decided, no, I don't want to see this, I'm not going to subscribe.<p>Put all of those people on a platform together, you will just end up with a platform with more creators than viewers.
So? Why is that a problem? My wife occasionally watches this old lady who's vlogged every day for over 14 years straight. She averages 150-200 views. The people who try to build a brand end up getting outsized attention so it seems like that must be what anyone would want, but most people actually aren't trying to do that.
Well, do you want a platform people watch videos on, or a platform people simply upload videos to, never to be seen?
It's not an either-or, but generally speaking, a platform centered around getting more people to watch is <i>probably</i> worse to have in the world than one centered around people just expressing themselves to a handful of e.g. family/friends/small communities. Especially if the former is really just a conduit for ads.
The answer is not that obvious as you might see or imply it.
"As a professional YouTuber, the main issue I instantly see with this is lack of monetization."<p>As a computer user I see that as the main advantage<p>No third party intermediary<p>No advertising<p>Computer users need peer-to-peer options for sharing video with each other that do not use third party advertising companies, e.g., posing as "search engine" or "social media", to transfer the bits<p>Whether PeerTube works well, I do not know. I know that overlay networks I have tested work well enough
the 3rd party isn't an intermediary, youtube content is fantastic because it found a way to pay people to produce something for every niche, and reward the ones doing well with more viewers and more money.<p>ofc you would prefer high quality content delivered directly to you for free, because you're ignore the producers perspective.
The problem with this is that creating the content you watch costs a lot of money and labor.<p>As a user I would see a grocery store where everything is free as an advantage... utill the products inevitably run out and no food supplier is willing to stock the shelves for free.
It's not a problem though. There is absolutely no need for “quality content” whose sole or primary purpose is to monetize it. What we’re all missing is hobby content created out of passion, free of ads and all the nonsense that plagues the modern internet. And another thing - there’s absolutely no need to explain here the basic fundamentals of how money and the economy as a whole work, as if it were some kind of revelation. It’s actually better to think about why this approach is in fact problematic. Look at what it did to the world.
I heard that main source of income for some professional YouTubers are Patreon and sponsorships. Ad revenue is dead last and very unstable. Also, if you are building your business on single platform, which one day might decide that your content does not adhere to their rules - that's a high risk to take.
Sponsorships are definitely the highest if a youtuber actively engages in them, ad revenue vs patreon depends highly on if you have i.e. a small but highly active fanbase of core fans, versus a wider more general audience that you entertain a bit.<p>I think people should be more aware of the perverse incentive of YouTubers saying, "my guaranteed source of income is very little and unstable guys, I need you to also subscribe to my patreon" where - could YouTubers perhaps have a reason to act like their ad revenue is very little? In my experience, while ad revenue isn't great, for any decent-size YouTuber its still enough to live on and in any case it always stays a significant income stream.
Do you think those creators pay YouTube for bandwidth, storage and transcode servers? Where do you think money for that comes from?<p>Streaming video is very expensive, even in 2026 and ignoring that someone is paying the main business expense of those creators is not very honest.
Dunno about the storage side, but fly by night operators seem to be constantly available to stream every movie and tv show and somehow afford the bandwidth, transcoding and all other costs while being shunned from the general ad industry…
this is exactly right, people dont realize that they're getting a great deal on youtube. if you want to disrupt youtube you need to do it by winning over the creators which is a difficult thing to do since no new platform can subsidize to the scale of what youtube offers already due to its size, the only ones who really could are meta since they have the ad network and users already to funnel to it, or another company willing to eat a loss for a long time. The issue with eating hte loss, is video is a pretty painful loss to eat compared to text, so why not go into every text market first for places like meta.
I miss old, grass-roots youtube. I used to be a 'youtuber' back in the very very early days where it was just a case of sharing yourself doing dumb things.<p>I completely get that it's your job now... But the fact it's become a job for people is probably why I don't like it so much anymore. With all the ads and such too, it's now just television. But worse.
This is a feature. The golden age of YouTube ended roughly around the time they made monetization more available.
You say your target is $500-$1000 per video and let's assume you do videos weekly. That would mean your optimistic goal is $4500 a month. Let's say you create a voluntary donation subscription at $5 per month for people willing to support your work. That means you would need 900 true fans, patrons, or whatever other label you want to give them to hit your $4500 goal. That's a 0.9% conversion rate from subscribers to donators. Doesn't seem that impractical when looked at in those terms. This is often the default monetization model for small podcasts because RSS feeds don't have built in ad revenue the way YouTube does.
Voluntary donations are practically impossible. Sure, you get the odd straggler, but it’s so, so rare.<p>I have the most popular NSFW LoRA (actually a LoKR but whatever) for at least one major text to image model on CivitAI.<p>Once it blew up I made a Patreon, maybe 6 months ago? I get $50 a month from it. I doubt that even covers my electricity costs for training.<p>Podcasts and videos do have the advantage of being able to ask for people to donate with every podcast/video, but people just aren’t inclined to give their money away when they don’t have to. It’s a rare trait.
Quite frankly, I don't think you can compare image generation, let alone NSFW image generation, with YouTube and podcasts. You are simply operating in a medium in which this is going to be dramatically tougher, primarily because most people who consume your content are likely there for the content and unlikely to have any relationship to you specifically. But either way, "It's a rare trait" isn't disagreeing with what I said. The successful conversion rate in my last comment was below 1%.
At that point I'd just make a Patreon (that offers various benefits including exclusive videos not on YouTube) while also monetizing via YouTube ads and sponshorships.
Yes, there is a reason I said "you would need 900 true fans, patrons, or whatever other label you want to give them". I'm not claiming this is a new concept, I was making specific allusions to Patreon and the idea of 1000 true fans[1].<p>[1] - <a href="https://kk.org/thetechnium/1000-true-fans/" rel="nofollow">https://kk.org/thetechnium/1000-true-fans/</a>
I guess you never used YouTube in the early days. It was a site for posting and watching random home made videos and recorded broadcasts. Just for fun. Revenue streams for creators came after Google bought it, I think. Along with the ads.<p>This might simply revive a platform that no longer exists. It might not be about paying creators or collecting ad revenue. It's peer to peer, after all.
Here's my dilemma:<p>The Youtube <i>experience</i> has always sucked for me - right from the first year Youtube launched. I just don't like the interface, web site, layout, etc. It's why I didn't have a Youtube account until I needed to share a video with someone, and even then, I never log into it (so I don't follow[1], rate, etc).<p>And then over the last few years, the ad situation has gotten <i>astronomically</i> worse. I'm not exaggerating when I say that old school cable TV with its ads was a significantly better experience.<p>I do a search for something specific. I start clicking videos to see if it has the content I want. But very often, on my Roku or similar device, I won't be able to see anything of the video unless I watch 15-60s of ads.<p>Only to find out the video is not useful for me. Click next video. Repeat the pain.<p>I think this is what leads a lot of people to just plain hate Youtube. It's what leads me not to care if suddenly no one can make money on Youtube (even the folks I like). It's why I want Youtube to just die.<p>If they made the site much more pleasing, and found a way to allow 3rd party interfaces (while still serving ads), and weren't anywhere <i>near</i> as annoying with the ads, I'd like the platform.<p>Regarding monetization: For the folks who have well established viewers, and who make most of their money via embedded ads in the video, I don't think they'll lose anything by switching to Peertube - as long as the Peertube infrastructure can handle the load. The major fans will know where to find the content.[2]<p>The real problem with Peertube is discovery. How can a new content creator be noticed? And then how can they show accurate viewership numbers to get those sponsors?<p>[1] Well, I may follow via other means: Manually, or via RSS, etc.<p>[2] Incidentally, some of the "popular" content I watch on Youtube exclusively gets monetized via embedded ads. Youtube demonetized that whole category a while ago. So embedded ads is totally viable.
> You cannot do that in the hopes of viewers donating $5 here and there.<p>But then how does twitch work? Genuinely asking, whats the difference?
Yeah reminds me of how Kick seems to be winning over the Twitch creators. Now Kick isn't a shining beacon by any means, its got gambling issues for one, but I do think this is one area the big companies are vulnerable in: Rev share.<p>If a new incumbent can raise some money, offer creators some money and a path to a higher cut than their competitors, they can win big.
I think this is the only way for new platforms to ever rise in this space.<p>A video sharing website is not a social media platform, it's a streaming platform. The real competitors to YouTube are not PeerTube or whatever, it's Netflix and HBO.<p>This is why Nebula also managed to find a niche and be relatively successful: the issue is not ads or a monthly subscription or something, the only problem is: people want to watch high-quality content. Find a way to get them high-quality content. If you cannot do that, everything else is meaningless. In Nebula's case, even a few high-profile YouTubers in the same niche uploading exclusives on a platform is better than a thousand nobodies uploading low effort content.
> most of them fail to hit a hundred views per video.<p>I get your point, but many of them fail to hit some hundreds of views due in large part to all of the large, professional channels that are spending hundreds of man hours as week producing content.<p>If the production was less professional do you think total viewership hours would drop significantly, or would it be distributed across more channels?
its fine for the genre of video thats just someone narrating while filming with there phone and almost no editing. if someone is doing something interesting, i prefer this to something well produced, its more candid and relatable, and lacks the artifice most projects designed for youtube have
Easy solve; PeerTube should launch ads and the rev share with creators is 99% (platform take 1% fee to keep platform up)
> As a professional YouTuber<p>Well, there's your problem.<p>You want the numbers that come from mass consumption, which means catering to the lowest common denominator thus producing shit with gold plating while then complain the gold plating is bloody expensive.<p>Some people just are knowledgeable and want to share with the rest of us mortals like say someone like Terrence Tao. Putting someone like him on "YouTube" is a goddamn travesty. We need an alternative and yes, you won't make money and no, it's not for you then.
Understood your situation, but personnaly I'm not watching so much professional content on YT; actually, I'm not watching YT as much as I used to when the service was young and unprofessional.<p>What I want from such a platform is authenticity... and curation.
That’s what I find silly about YouTube.<p>Through effective search, Google enabled mass deportalization. The best link would win. Your crappy but good blog about how to fix an issue could become top in the results.<p>Now YouTube favours entertainer-mechanic making subscribeable but generic videos instead of… the one specific to your vehicle by some gruff but knowledgeable mechanic.<p>Like, c’mon buddy, the bolt only comes off like that in the studio after 3 practice runs.
This is exactly why TikTok won. It is so much cheaper to iterate ideas on 10” videos.<p>You make non interesting 20’ YT video? Well too bad your 80 labor hours & equipment time are lost.
TikTok won? YouTube is significantly larger, with over 2.7 billion monthly active users compared to TikTok's 1.6 billion.<p>Even if you count TikTok's higher average watch time per user, YouTube's broader demographic more than makes up for it.
I use adblocker for youtube but will still subscribe via pateron
> As a professional YouTuber, the main issue I instantly see with this is the lack of monetization.<p>That's a feature, not a bug.
Would you mirror your videos to something like Peertube if it included automated pay-per-view (via something like x402 API)?
Why couldn't you post it after it's got its money worth?<p>Or is that the clause of YouTube "you must not post elsewhere"?
Your issue is assuming that this is trying to replace YouTube for those who wish to try and make money from this. I suspect this is much more closer to a Google videos or YouTube back in the day which was pretty much just random videos, plus lots of conferences on there (which don't get enough views to monetize). This can easily replace that and is something I would support. YouTube hasn't always been monetising and it is good if we have a competitor against it.
It's not about people "trying to make money", it's about viewers wanting to see high quality videos.<p>High quality videos just cost a lot of money and labor to produce. There is simply no way around this. Any platform which doesn't let creators monetize effectively will be stuck with what people produce in their free time. Which will essentially always be worse, because the competitors will have creators with actual budgets and time to work.
They don't necessarily. e.g. I'd consider Ravi Vakil's Algebraic Geometry videos[0] among the highest quality videos on youtube, and its just him talking over a screen share. Fields medalist Richard Borcherds likewise has posted a ton of lectures of him just talking while he writes on paper.<p>In fact, I'd expect the highest quality videos to have a relatively low viewership. Most people seem to want Mr Beast or whatever.<p>[0] <a href="https://youtube.com/watch?v=WTEZjR5aNjw&list=PLoaXcYRr65txn86oKmjM_MKgrcY7kHWSb" rel="nofollow">https://youtube.com/watch?v=WTEZjR5aNjw&list=PLoaXcYRr65txn8...</a>
High quality doesn't just mean production values, it can relate to any aspect of the video. High quality could simply reflect the quality of content. I would much prefer if PeerTube became a far easier to browse version of Archive along with creators producing items of creative and knowledge value. We don't need to replace YouTube as it likely can't be replaced. However switching a significant number away with a different approach to what is hosted there would be a positive.
And there is Asmongold doing a video of him watching someone else making a video with commentary like “absolutely”, “outrageous”, “bold” and having it all monetized with literally ZERO effort.<p>So yea.. it takes a lot of effort -> if you are nobody.<p>For eatablished streamers just slapping something from stream on ytb is enough.
YouTubers are now blurring out women's cleavage.<p>Not bare breasts. Cleavage. Nearly all of Pamela Anderson's notable body of work would need to be censored to avoid risking loss of that precious, precious monetization. It's like fucking Iran.<p>And of course you can't say "die", "kill", "suicide", etc. You have to talk like a parody of 80s cartoon censorship—literally. (The neologism "unalive" came from Deadpool in an animated series called <i>Ultimate Spider-Man</i>, who realized he was in an animated show but thought it was 80s Saturday morning fare and constantly minced his intent to kill by saying he was going to "unalive" his target.)<p>Monetization has had a chilling effect on the kind of content people put on YouTube. I do not mourn its lack, at least on alternative video platforms.
Having your own distribution has it's benefits as a fall back or alternatives, in addition to publishing elsewhere like youtube.<p>The cost of creating and editing videos going to come way down, there's already ways to do it in the past few years.
Maybe the purpose of Youtube going forward is to be a quarantine for content whose purpose is to be monetized.
If YouTube becomes a quarantine for high-quality content, then it will also become a quarantine for viewers.<p>the fundamental issue a lot of people here don't seem to get is that high quality videos that people want to watch are expensive to create. Besides the huge amount of high-skill labor, there's also just production costs, software, equipment, upkeep, etc.<p>At the very least, ignoring all other costs, a single person making good videos somewhat regularly is a full-time job. People who make entertainment also need to eat and pay rent, the money has to come from somewhere.
this is the strongest endorsement of peertube I've seen so far
Honestly I found that the videos I come to Youtube to watch are either personal, non-monetized hobby video, or just a head talking to camera.
> As a professional YouTuber, the main issue I instantly see with this is the lack of monetization.<p>As a video watcher, the main issue I have with YouTube is the <i>presence</i> of monetization.
Big corporations that pay big creators millions per production are just normal studios like Disney and Paramount and nowadays Netflix and Prime. YouTube <i>is</i> the competitor to that. No matter how professional you think of your operation, you're not Christopher Nolan or even BBC Earth and neither is anyone else whose primary distribution channel is YouTube.<p>Good examples of more or less "free" content that fits PeerTube are cited in other comments, though. Conference footage, MIT OCW, archival footage of any kind of live event. Productions where the work is in putting on the event in the first place. Holding the conference, creating a course, putting on some kind of skateboarding competition, whatever it might be. Incidentally filming it and uploading the footage costs next to nothing in comparison, isn't expected to drive revenue compared to the live attendance, and it doesn't make much difference to the viewers if the footage is terrible. Shitty quality Feynman lectures is still watching Feynman lecture. It was really cool, for a recent example, that somebody found and uploaded phone footage of Caitlin Clark's fabled scrimmage against the Iowa men's team from however many years ago. Nobody cares about the quality of the video or who filmed it. Likely nobody subscribed to whatever channel it first ended up on, but how cares? People who wanted to see a rare real world event would still have been able to find it and it cost nothing to the person who pulled out a phone and turned it on while that event was happening.
Virtually all of the content I watch on youtube does not fall into this category. The content I watch is a mixture of raw footage, a guy speaking to a camera with minimal editing for 10 minutes (think Rick Beato, for those who know him), edited down footage of people working (pool cleaning guys, chefs, etc) or people playing music.<p>Frankly I wouldn't care at all if all of your over-produced thumbnail-bait disappeared overnight.
This is just a great example of people who aren't in content creation fundamentally not understanding the ecosystem.<p>This isn't about "over-produced thumbnail-bait". This is about all high-quality media.<p>You mention Rick Beato. Do you really think Rick Beato sits down behind his laptop to edit his own videos? He has nearly 6 million subscribers and produces around 10 long-form videos per month. He has at the very least an editor (probably full-time) and a thumbnail designer (part-time), and I assume also a manager who sets up brand deals and contacts musicians for his interviews. He also records his videos on expensive cameras inside his well-lit studio, which also isn't cheap. It's very difficult to tell how much YouTube channels generate but I wouldn't be surprised if the Rick Beato channel is at this point a >$20K/month operation.<p>Edit: Also, do you really think Rick Beato making "The Secret Weapon Behind Dr Dre" or "The Real Reason Music is Getting Worse" is not clickbait? It's just clickbait, but for people like you. Part of good advertising is making people feel like they're not even being sold anything.
> "The Real Reason Music is Getting Worse"<p>As a musician myself, and as someone who enjoys watching music and music theory content on YouTube, I can't <i>stand</i> watching Rick Beato because of stuff like this. There certainly are valid criticisms to be made against the music industry, but those videos are like 90% ridiculous cherry-picked comparisons and vague, superficial justifications. It's low-quality nostalgia-driven engagement bait that's optimizing for clicks and comments.<p>I really like this video by 12tone addressing Beato's schtick about modern music [0]. 12tone is an example of someone who I consider produces <i>much</i> higher quality content than Beato, and obviously puts a <i>ton</i> of time and effort into the videos (writing scripts, drawing the visuals, recording and editing, and making moderately-clickbaity titles and thumbnails). But I'd guess it's probably a one-person operation.<p>In comparison, Beato's channel strikes me as low-effort content (pick a topic and spend an hour talking unscripted in front of a camera) with a ton of money spent on production, editing, and algorithm hyper-optimization to maximize ROI. It's such a straightforward case of something that would not exist without YouTube's monetization system that it's rather ironic for the parent to use it as an example otherwise.<p>[0]: <a href="https://www.youtube.com/watch?v=tODG4Xt45bU" rel="nofollow">https://www.youtube.com/watch?v=tODG4Xt45bU</a>
> It's such a straightforward case of something that would not exist without YouTube's monetization system<p>I find this to be very insightful.<p>I said above that Youtube itself created a generation that expects free videos, but it's also true that Youtube has created an industry that expect to make a living from their platform - to the extent that they literally cannot understand the point of view of the 'generation that expects free videos'.<p>There's obviously room for both since that's the world we live in, but it's interesting to see the two philosophically opposed 'bubbles' interacting with each other.
Indeed. Even streamers who just speak to the camera and play video games have a team of multiple people behind them, which some streamers discuss the economics of openly.
I think the problem is that the "act" of a lot of streamers and content creators is that they are relatable, in the sense that, part of watching a video game streamer is the appeal of, he's just a guy like me playing games in his bedroom. The problem is that this is all an act, or kayfabe as they would call it in wrestling. But it's an act so good that unlike wrestling, which everyone knows is fake, most people that are not at least adjacent to the content industry genuinely have no idea.
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Really? Thats the main issue? What about when they upload child porn and some of it ends up on your computer and they break down your door and you spend the rest of your life getting bungholed by Darnel. I would rate that higher than monetary rewards.<p>Decentralized system rely heavily on how much you trust other humans, I do not, so I hear them.say Decentralized and I run.
I was gonna say the same. Also copyrighted content like movies. In Germany you can easily get sued for hosting and distributing. That's why torrenting is quite unpopular there
Darnel? Am I missing a reference?