6 comments

  • EvanAnderson1 day ago
    There&#x27;s a nice video demonstration here: <a href="https:&#x2F;&#x2F;youtube.com&#x2F;watch?v=V2kaV_m4iNU" rel="nofollow">https:&#x2F;&#x2F;youtube.com&#x2F;watch?v=V2kaV_m4iNU</a><p>It would have been neat if Nintendo had set this up so the stock unit could have been expanded like this.
  • gwbas1c58 minutes ago
    What I&#x27;d like to know is: Why did Nintendo allow the PPU to pass along another pixel color, but didn&#x27;t take advantage of it in a shipping product?<p>Is this a case of &quot;you ain&#x27;t gonna need it&quot; overengineering; or was the PPU used in other products. (And thus these pins were used elsewhere?)
    • NobodyNada3 minutes ago
      The PPU (and variants of it) was used in quite a few arcade machines, in addition to the NES.<p>I don&#x27;t know if there were any actual machines that used dual PPUs, but the functionality was likely intended for creating an arcade machine with dual-layer background graphics.
  • fhn8 minutes ago
    that&#x27;s a really sweet ANES
  • arrakeen1 hour ago
    great name following the NESticle lineage
  • gkhartman1 day ago
    Reminds me of a NES that I overclocked when I was around 14 years old. It was the sort of silly thing a nerdy kid would do with too much free time on their hands, and didn&#x27;t do much to improve the system. Most of the time it caused more issues than it fixed, but it was a good learning experience.<p>This is far more exciting, since it adds functionality to they system. Maybe I&#x27;ll dust off my old hacked up NES and do this at some point. If only I had the free time these days.<p>Thx for sharing :)
    • pipes1 hour ago
      What did it improve? Sprite flicker? Slow down? I&#x27;d no idea this was possible on real hardware!
      • Graziano_M48 minutes ago
        Should be able to fix a bunch of stuff. Slowdowns, missed frames, etc.<p>The game only has a limited amount of time to do all of its logic before the VSYNC interrupt forces it to draw to the screen. Game have different ways of handling this, e.g. by rolling back and abandoning the changes, drawing whatever they have, etc.<p>A faster clock should make it s&#x2F;t games that don&#x27;t always get done in time should at least have a better chance.
  • truemotive21 hours ago
    Oh man, A thing I literally needed right now haha