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At Cognite, we render large CAD models and have been using this technique (billboarding) to render large volumes of geometries. Created this page for a visit by math elites who wanted to work on some cool problems!<p>If you are able to render many torus efficiently in the shader, let me know!
> If you are able to render many torus efficiently in the shader, let me know!<p>Same way as anything else surely? Acceleration structures. Fit an oriented bounding box around each torus, add them as custom geo to the acceleration structure API.