6 comments

  • lioeters45 minutes ago
    Very interesting user interface concept, and smooth implementation. It&#x27;s weirdly intuitive, like navigating on the surface of a sphere, or zooming in&#x2F;out of a kind of spherical perspective where things that are further away are smaller in size. I had difficulty at first reaching some small clustered points, until I got the hang of it.<p>An idea that came to mind is that maybe some shading would help, with closer areas brighter and more distant areas darker. Or, like another comment said, an option to show&#x2F;hide a grid.
  • OneDeuxTriSeiGo1 hour ago
    I really like the approach but it&#x27;d certainly be nice to be able to use alternate topologies.<p>Also it&#x27;d be nice if there was an underlying grid plotting the metric&#x2F;distance function to help conceptualize distance&#x2F;relationships better when you get to the edges.
  • gatane1 hour ago
    You might as well look at HyperRogue, where the whole game happens to be on the same model.
  • isoprophlex2 hours ago
    It&#x27;s Greg Egan&#x27;s notebook!
  • levmiseri1 hour ago
    Loving the smoothness of this. One concerning thing is overlapping notes – I don&#x27;t want to be fucking around with trying to move the canvas just right to read a note under another note and there doesn&#x27;t seem to be any other simple mechanism to resolve this (especially for larger blocks&#x2F;images). The &#x27;untangle&#x27; feature doesn&#x27;t really solve this.
  • sys-ronin4 days ago
    Nice concept. really unique experience. so smooth.