Very interesting user interface concept, and smooth implementation. It's weirdly intuitive, like navigating on the surface of a sphere, or zooming in/out of a kind of spherical perspective where things that are further away are smaller in size. I had difficulty at first reaching some small clustered points, until I got the hang of it.<p>An idea that came to mind is that maybe some shading would help, with closer areas brighter and more distant areas darker. Or, like another comment said, an option to show/hide a grid.
I really like the approach but it'd certainly be nice to be able to use alternate topologies.<p>Also it'd be nice if there was an underlying grid plotting the metric/distance function to help conceptualize distance/relationships better when you get to the edges.
You might as well look at HyperRogue, where the whole game happens to be on the same model.
It's Greg Egan's notebook!
Loving the smoothness of this. One concerning thing is overlapping notes – I don't want to be fucking around with trying to move the canvas just right to read a note under another note and there doesn't seem to be any other simple mechanism to resolve this (especially for larger blocks/images). The 'untangle' feature doesn't really solve this.
Nice concept. really unique experience. so smooth.