3 comments

  • myzek3 days ago
    So once upon a time I stumbled upon simulating fluids in gamedev and I really wanted to learn how it works. Fast forward 2 months and I decided to write down everything I learned to hopefully make it easier for others in the future!
    • magicalhippo3 days ago
      Fluid sims are just so darn fun! Nice writeup, very accessible.<p>Couple of notes, I think you forgot to apply timestep when adding rocket exhaust velocity, pretty sure it should be<p><pre><code> u[idx] += backward.x * flame_velocity_amount * falloff * delta v[idx] += backward.y * flame_velocity_amount * falloff * delta </code></pre> You need to compensate by scaling up flame_velocity_amount, I used 85, seemed about the same.
      • myzek3 days ago
        Yeah it seems I missed that, adding the rocket at the end was a cherry on the top and I was so exhausted already I&#x27;m surprised it even works lol
        • magicalhippo2 days ago
          It made it very fun to play with though :D
    • nick__m16 minutes ago
      excellent article, great vulgarisation and human written !<p>Thank you
  • frankdlc2223 days ago
    This is really cool. I love how much detail you went into explaining the setup and walking through each piece of the simulation. Definitely bookmarking this to play around with later!
  • nryoo16 minutes ago
    [flagged]