10 comments

  • epaga4 hours ago
    Oh wow, guess this is getting auto-reposted! I posted it a while back to 0 upvotes...<p>Anyways, this project has been a blast to make especially with all the free and public domain resources that are out there on WW2 stuff.<p>A few fun examples that helped me:<p>- an original Torpedo Data Computer manual <a href="https:&#x2F;&#x2F;maritime.org&#x2F;tech&#x2F;tdc.php" rel="nofollow">https:&#x2F;&#x2F;maritime.org&#x2F;tech&#x2F;tdc.php</a><p>- an original recognition book of Japanese merchant ships <a href="https:&#x2F;&#x2F;www.ibiblio.org&#x2F;hyperwar&#x2F;NHC&#x2F;NewPDFs&#x2F;USN&#x2F;ONI%20Recognition%20Manuals%20and%20other%20material&#x2F;ONI%20208-J.Standard.Classes.Japanese.Merch.Ships.Sup3.pdf" rel="nofollow">https:&#x2F;&#x2F;www.ibiblio.org&#x2F;hyperwar&#x2F;NHC&#x2F;NewPDFs&#x2F;USN&#x2F;ONI%20Recog...</a><p>- an original report of the Battle of Leyte Gulf including a patrol zone map of US submarines on page 166 <a href="https:&#x2F;&#x2F;apps.dtic.mil&#x2F;sti&#x2F;tr&#x2F;pdf&#x2F;ADA003030.pdf" rel="nofollow">https:&#x2F;&#x2F;apps.dtic.mil&#x2F;sti&#x2F;tr&#x2F;pdf&#x2F;ADA003030.pdf</a>
  • stefan_hagen1 hour ago
    Very cool! I love the &quot;dry&quot; part of it: actual calculations of angles and speed estimations etc. Will keep an eye out for the launch!
  • dwroberts3 hours ago
    I would like to try this, but would strongly prefer a demo on Steam that starts and runs fullscreen rather than playing it in the browser.<p>Can obviously fullscreen a browser tab etc - just that, playing it in the browser has a sense of impermanence that doesn’t mesh with needing to take a long time to learn and play it? I dunno, just feels like the wrong place for it
    • epaga3 hours ago
      Definitely planning on getting a demo out. Which device are you on? I could add you as a beta tester if you&#x27;re interested.<p>Edit: Also, you can add the page to your Home Screen on most browsers as a PWA app, and it&#x27;s nearly like a full screen app.
  • abrookewood4 hours ago
    Congrats on the launch. Looks interesting, though maybe a tad dry. Love the authenticity though. Have wish listed it and will keep an eye out.
    • epaga3 hours ago
      Thanks a lot! Any ideas how to make it less dry? :) That&#x27;s kind of par for the course for submarine sims, I suppose...
      • applfanboysbgon2 hours ago
        Is it? I&#x27;d really expect submarine sims to be wet. Rather extremely so.<p>In more seriousness, I think it&#x27;s fine for this kind of simulator to be &#x27;dry&#x27;. There are a million games on the market, each can have its own niche, I think this one appeals to a very specific type of nerd and doesn&#x27;t need to appeal to the mass market (and really, probably can&#x27;t without a degree of production value that goes beyond the scope of an indie game; I think to get mass appeal you would probably need hyperrealistic 3D graphics and such).
      • conception2 hours ago
        I would say in this case dry is preferred. It’s a niche thing. Let it be niche :) we need less common denominator content in the world.
  • oezi3 hours ago
    I tried the tutorial, but got confused by when to start&#x2F;stop time and it made everything become desynchronized from your tutorial instructions.<p>I then started the time again, when I shouldn&#x27;t have and realized that I would have to do all the calculations all over.<p>You should either manage the time or give dynamic instructions.
    • epaga3 hours ago
      Thanks - yeah this is a tricky problem since on the one hand I don&#x27;t want to frustrate users not being able to pause&#x2F;unpause but on the other hand I need to not let them unpause too soon and have the ship be in the wrong position.<p>Currently it should be blocking unpausing until step 7 or so... and it also should auto-pause once the ship reaches step 8(?). I did both of these things for the reason you&#x27;re saying, but maybe I need to do it even more &quot;locked down&quot;, at least for the Basic Tutorial.
      • kqr5 minutes ago
        For what it is worth, I ended up playing the tutorial mostly in real time, i.e. without pausing, because that felt more authentic. Under that constraint, I did have to play it three times to get proficient enough with the tools to succeed, but it was a lot of fun to figure it out under time pressure too.<p>Something that helped me a lot was exploring how the firing solution changed when I changed various parameters in the TDC. I don&#x27;t know if there&#x27;s a way to build that kind of exploration into the tutorial. Maybe by splitting it up into segments, asking the user to handle only one measurement at a time, and illustrating how the firing solution changes?<p>It is, however, annoying to start up the tutorial and click next-next-next-next to dismiss all the text when playing around with its scenario. Maybe a &quot;dismiss tutorial text&quot; button somewhere in the start of the tutorial?
  • sublinear25 minutes ago
    I have a couple of first impressions trying the basic tutorial on my phone. I like the idea a lot, so I hope the criticism isn&#x27;t taken as spoilsport negativity by others.<p>Immediately, the music is way over the top. I had to turn down the volume and hope I wasn&#x27;t missing out on anything important. I do get that it tries to set a mood, but without some flavor text or other introduction it feels incongruous to what is being presented.<p>Then, I found that the instructions given are very tool-oriented instead of goal-oriented. If I understood <i>why</i> I&#x27;m doing what I&#x27;m being asked to do I&#x27;d be a lot more motivated to keep going. Instead I&#x27;m being given a tour of &quot;what all the buttons do&quot;. Meanwhile, I can&#x27;t really see any of the tooltips&#x2F;labels that pop up because my fingers are in the way.<p>Without some more polish, this feels more like a &quot;take your kids to work day&quot; simulator than a submarine warfare simulator. It&#x27;s a bit of a shame because I am a fan of the simulator genre.
    • kqr14 minutes ago
      For me, part of the fun is in figuring out the &quot;why&quot; behind the &quot;what&quot;. I really enjoyed getting a rundown of which tools were available to me, and then I get to figure out on my own how best to use them.
  • ezconnect1 hour ago
    The submarine don&#x27;t look like a submarine.
    • ezconnect48 minutes ago
      I reloaded my torpedoes but it is taking so long and it just keeps on blinking.
  • yarekt3 hours ago
    very cool, i’m in
  • crimsoneer3 hours ago
    Is that comic sans or am I having a moment
    • epaga3 hours ago
      It should be Patrick Hand, and Special Elite for typewriter stuff...but are you seeing Comic Sans, seriously?
  • MarStudio1 hour ago
    [flagged]