42 comments

  • rhema15 hours ago
    9 year old me got my first &quot;hacking&quot; experience out of this game. With the shareware version, you could not select the ultra tank that could shoot 3 bullets for a human, but you COULD if it were the computer player.<p>The &quot;hack&quot;: -start a game with a normal tank VS ultra computer player as p2. -save the game (as a file). -open the game file. -read the ASCII text and just flip which player has which text.<p>Now, I had my ultra tank.
    • dguest9 hours ago
      I &quot;hacked&quot; Cap&#x27;n Hector in Escape Velocity.<p>The game was shareware and he&#x27;d show up to ask you to pay the fee. After the trial period he&#x27;d start lobbing missiles at you. There was a basic editor you could open to adjust all the ship stats and weapons, so while you couldn&#x27;t turn him friendly you could at least de-claw him.<p>I remember thinking it was weird how &quot;easy&quot; it was to work around, but it&#x27;s hard to imagine the studio would care much: a pre-internet 14 year who loved the game that much is probably more useful as an ambassador than a paying customer.
      • VorpalWay8 hours ago
        I did something similar for the sequel Escape Velocity Override when I was a kid. It also had the same Captain Hector. Though in my case I buffed my own ship&#x27;s armor and shields instead. I was not very good at the game (still am not to be honest), so I kind of needed that anyway to get through it.<p>I also remember that in EV Override you needed to stay below a certain amount of money to not trigger Captain Hector, and I would set the system clock back so it wouldn&#x27;t think that the trial period had passed.<p>There are two modern spiritual successors to the EV games that might interest you if you haven&#x27;t heard of them. Both are open source and have a decent amount of content (but aren&#x27;t complete): Endless Sky, and Naev. Where the former is much closer to the old EV games in feel.
      • stavros4 hours ago
        Also, if the game is single-player, you don&#x27;t care: Simply let the players enjoy the game how they want to enjoy it.
        • dguest3 hours ago
          That&#x27;s true if it was just cheating.<p>But in this case I was hacking the shareware payment enforcement. Rather than shutting down completely the game would send an invincible and fairly destructive enemy (Hector) after you. It was really a clever trick from the developers to make the game mostly unplayable if you didn&#x27;t pay after the trial period.
          • stavros3 hours ago
            Ahh it didn&#x27;t click that this was shareware enforcement, thanks. I guess back in those days developers weren&#x27;t really fussed about payment, because paying was really hard (mailing in checks, and nobody had credit cards).<p>Many of them (us) made software for the love of it, and didn&#x27;t care if it was cracked. I never got a single sale from my software but I didn&#x27;t care.
        • LocalH4 hours ago
          Shigeru Miyamoto feels personally attacked by your comment :)
          • stavros3 hours ago
            I gave myself a million lives in Super Mario and there&#x27;s nothing Miyamoto can do about it!
            • LocalH46 minutes ago
              He wakes up in the middle of the night in a cold sweat because of people like you &#x2F;s
    • arnarbi2 hours ago
      Scorched Earth was also my first hacking target. Found out that your cash balance and weapons inventory was all stored in a mysterious .ini file and you could just edit it.
    • wingmanjd14 hours ago
      Mine was on a similar game, GORILLA.BAS. I would edit the banana code for a much bigger explosion. Lots of fun back in computer class!
      • ido13 hours ago
        The difference being that editing the source code was the point of the BASIC examples provided with DOS&#x2F;QBasic&#x2F;GW-Basic (they’re there to teach you programming!)
      • thih99 hours ago
        <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Gorillas_(video_game)" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Gorillas_(video_game)</a>
      • ConceptJunkie3 hours ago
        After learning the secret of &quot;breaking&quot; protected BASIC programs in DOS (which involved a poke, as I recall), I remember making higher difficulty levels for a BASIC Star Trek game, because it just wasn&#x27;t very hard.
      • parlortricks13 hours ago
        We added other weapons to make a poor mans scorched earth as we were only allowed to make games.
        • pimlottc11 hours ago
          My school had a similar loophole: game weren’t allowed in the computer lab, unless you wrote it yourself…
      • czemuja3 hours ago
        oh man!!!!!! You reminded me my first gaming experience on a PC with oragne-green screen :D Awesome game
      • Induane13 hours ago
        I removed collision detection so I could throw bananas through buildings
      • Barbing11 hours ago
        Where would we be without computer class<p>Something I wonder! Grateful :D
    • jasonfarnon13 hours ago
      It would be a nice thread on here, to see what people&#x27;s first hacks were, especially from that era when people were usually just alone and stumbling on these things.
      • HerbManic12 hours ago
        While not the first hack by a long shot and not even mine but I always loved the idea of how it worked.<p>There used to be program called Gamehack or something like that. Essentially you would start the game and point this application at said game in RAM, then take note of something like the score being &quot;187&quot; or whatever. Jump into &#x27;Gamehack&#x27; and it would search for everything in memory with that value. You would then play for a little bit longer and once the score had changed, you could then jump into game hack and find which of those memory addresses had changed to the new score. Usually you would only have one, you could then change this number to what ever you wanted.<p>It was such a simple concept but it worked so well. Wouldn&#x27;t be able to do something like that anymore due to all manner of sandboxing in action. Lost a tool, gained security.<p>Only other hack was messing with the vehicle stats in Vice City. Ended up with the firetruck that could jump the entire map. Good fun.
        • jxf10 hours ago
          &gt; It was such a simple concept but it worked so well. Wouldn&#x27;t be able to do something like that anymore due to all manner of sandboxing in action. Lost a tool, gained security.<p>This class of programs absolutely still exists (see: every debugger, scanmem, GameConqueror, etc.).<p>Sandboxing doesn&#x27;t prevent processes from inspecting the memory of other processes, it just prevents the sandboxed process from doing things it shouldn&#x27;t.
        • microtonal5 hours ago
          This reminds me of Game Genie:<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Game_Genie" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Game_Genie</a><p>They really markted that well has having to enter codes, but of course, they were just ROM addresses + values to pretend to be at those addresses.
          • LocalH3 hours ago
            Obfuscated, however, because they didn&#x27;t really want people being able to <i>properly</i> make their own codes.
        • seizethegdgap5 hours ago
          Sounds like a precursor to CheatEngine<p><a href="https:&#x2F;&#x2F;cheatengine.org&#x2F;" rel="nofollow">https:&#x2F;&#x2F;cheatengine.org&#x2F;</a>
        • gregoryl9 hours ago
          I used a tool called ArtMoney; apparently still actively developed and sold from an .ru domain.
      • papascrubs2 hours ago
        Playing Omega (roguelike) on ATARI ST, there were food shops that you could buy stacks of fried lizard bites if I remember correctly? Anyways, I found out that if you bought the max amount 99999999, it would actually give you money. Baby&#x27;s first buffer overflow. The only issue is that it would also put that amount in your inventory, so you were basically too slow to move and had to drop each stack so my towns were littered with stacks of lizard bites. I&#x27;m not sure where the bug was introduced and I never found it in the PC versions later on when I looked.
      • whynotmaybe6 hours ago
        Opening Eye of the Beholder II save files and moving items in your inventory to detect the hex code.<p>Then trying other random codes and finding stuff in your inventory like animal carcass
      • cestith1 hour ago
        This might make a nice top-level Ask HN.
      • kstrauser12 hours ago
        Saving a game in Bard’s Tale (for Amiga). Buying an item in a store. Saving the game again. Comparing the save files with a hand-rolled AmigaBASIC hex dumper to find the bytes that changed. Working out from there how it stored money balances in the file. Tweak a little… and voila, everyone in my party’s getting mithril plate and frost horns.
      • vintermann9 hours ago
        I had a Loki software demo of Heroes of Might and Magic 3 for Linux. Couldn&#x27;t find the full game anywhere, certainly not legally. You could only play one scenario with one town. But from saving and comparing save files in a hex editor, I figured out how to play as the other towns, change heroes and skills etc. The key discovery was finding out that the saves were compressed with something very like gzip. The game complained that checksums didn&#x27;t match when I loaded a decompressed-&gt;modified-&gt;recompressed save file, but it still worked just fine.
      • amarant13 hours ago
        My first was almost kinda similar to GP: me and my cousin played a game called ReVolt, and found that you could make the cars go faster by changing their speed attribute in some text file we found just poking around the game files.<p>Man we had some good fun with that! It always ended with us boosting our cars so much they flew out of the map
      • el_benhameen12 hours ago
        Mine was very simple, just finding and playing with values in config.ini for Red Alert 2 so that I could have infinite Tanyas and such.<p>Next step was trying to get the boot screen to display a MS-branded Borg cube but instead bricking the machine. Parents were not thrilled about that.
      • wincy13 hours ago
        Ooh the Dungeon Keeper demo actually had all of the characters, just not the art assets. So when I was 11 I modified the ini file and had invisible giants and vampire lords doing my bidding in my dungeon. I was very proud of myself.
      • ourmandave7 hours ago
        Did anyone manage to cheat in Oregon Trail?<p>I imagine you could change the chances of mishaps, or start with $1M, or remove the limit of how many buffalo steaks you could bring back from a hunt.
        • vunderba2 hours ago
          Starting off as a banker is probably the easiest way to &quot;cheat&quot;. :)
      • vunderba13 hours ago
        Me as a kid realizing that the rate of fire on the shotgun was directly tied to the number of animation frames in the original Doom. Cue mecha super-extreme gatling shotgun and also mecha super-extreme choppy frame rate.<p>Hitscan weapons for the win.
      • tuzemec8 hours ago
        Adding money to a CIV 1 save game file with the PCTOOLS hex editor.
      • magicalhippo12 hours ago
        Bypassed the anti-piracy manual check in the second Championship Manager[1] game for my buddy. It was a typical check at the time which in this case asked you to reference a table of soccer matches in the manual and enter the correct game results for one of the games, ie 1-3 or similar.<p>I had been teaching myself programming for a few of years and had recently gotten my hands on Turbo Pascal. I had just started dabbling in assembly as well. So I launched the game through the debugger and by stepping through functions, in assembly obviously since I didn&#x27;t have source, I finally got to the place where it waited for me to input the game results.<p>It encoded the game result in a single register, and compared the value in that register to a value in another register which it had loaded the correct value into.<p>Using the surrounding code, I located the byte in the executable and replaced that one comparison instruction with one which compared one of the registers with itself, which of course was the same all day err day. Wrote a small program to apply the one-byte patch.<p>Took a lot of time, especially tracing to find the right place since I wasn&#x27;t very good at using the debugger nor that proficient with assembly. But <i>very</i> satisfying when my buddy could just enter whatever result he wanted and enjoy the game.<p>After that I dropped cracking games and focused on save-game cheats which I did for a while until games added sanity checks or just had very dynamic save-game formats.<p>[1]: <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Championship_Manager_2" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Championship_Manager_2</a>
      • colordrops13 hours ago
        The whole cracking scene was where a lot us cut our teeth learning to use machine code debuggers.
        • stevekemp12 hours ago
          Very much so. Fixing software so that they correctly recognized my preferred serial number of #12345 was valid. Using soft-ice to register itself was always a deeply ironic.<p>But to be honest I started before then, on the ZX Spectrum. First of all it was patching games to get infinite lives, or time. But later it became necessary to patch the loaders before you could even access the game-code - speedlock, bleeplock, etc.
          • b3lvedere11 hours ago
            I remember saving a lot of allowance so i could buy the Multiface One for the ZX Spectrum. Instant hacking and saving possibilities.<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Multiface" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Multiface</a>
            • stevekemp10 hours ago
              I never had one, and often lamented it!<p>Being able to pause a running game and peek&#x2F;poke at the RAM would have been very useful for hacking games, though of course I&#x27;d still need to crack the loader to share the POKEs with other people.
              • b3lvedere4 hours ago
                Oh it was. It had its own handy interface where you could alot of things live in the memory. I remember hacking for infinite lives&#x2F;credits and finding out secret passwords. It was a very fun and very expensive ( for me ) device. I did not need it for copying games. There were some local hobby clubs which had almost every game and software.
    • microtonal6 hours ago
      Sounds familiar. As a kid I was bothered that I had to harvest spice or Tiberium (I forgot whether it was Dune 2 or Command &amp; Conquer, but I think the latter).<p>So I figured out where in the binary save file credits were stored and wrote a small Pascal program that would give me the highest possible credits so that I could focus on base and unit building :).
      • Pxtl4 hours ago
        Dune 2 before that was similarly hackable. The level definitions were just text files with an encoding that only certain editors would open.
    • invalidusernam39 hours ago
      This reminds me of something similar I did as a teenager in the 90s. Also some shareware game, can&#x27;t remember exactly what it was about (I think a submarine game?). The shareware version only gave access to the first map. After digging around the files I found that it included all the maps and simply renaming map n to map 1&#x27;s file name allowed you to play it
    • waltbosz4 hours ago
      I had a similar youthful hacking experience with this game, I was also 9 at the time. The computer players would say a little trash-talk phrase before making their shot. I edited the text file that contained all the phrases and added new ones with swear words. My older brother, who was the one that installed the game on our computer, noticed the new phrases asked me if I had edited the text file. I lied that I hadn&#x27;t, then re-edited the file to remove my changes.
      • pickleglitch4 hours ago
        I did this exact same thing. I added a bunch of Monty Python quotes.
    • stackghost14 hours ago
      Mine was similar but it was the original C&amp;C. Found this sketchy-ass save game editor&#x2F;mod editor, proceeded to give the little Nod buggies the laser from the obelisk of light to trivialize the single player campaign.<p>That feeling of being the leetest of leet haxors just from editing some ini settings was pretty glorious.
      • NBJack14 hours ago
        I recall the INI files of Red Alert were an open book for modding the game mechanics. I had spies with silenced pistols and &quot;tesla cufflinks&quot;. It was really fun making crates spawn super frequently. I also vaguely recall making one of the planes into a nuke carpet bombers (fun, but the forced delay each time a nuke went off was a tad annoying).<p>Then there were the Duke Nukem 3D CON files...
        • vunderba13 hours ago
          CON files were great. One of the first enemies I made as a kid was a &quot;basilisk&quot;-type creature that if you looked at, there was a RNG chance it would<p><pre><code> wackplayer </code></pre> If you know, you know.
    • leoooodias15 hours ago
      L33T!
  • ticulatedspline12 hours ago
    Mother of all games. Played so much SE when I was younger, one of my all time favs.<p>This version is ok but I prefer the original which is easy enough to run via dos-box, emulators of similar ilk or even online in a few places:<p><a href="https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;msdos_Scorched_Earth_1991" rel="nofollow">https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;msdos_Scorched_Earth_1991</a><p><a href="https:&#x2F;&#x2F;dos.zone&#x2F;scorched-earth&#x2F;" rel="nofollow">https:&#x2F;&#x2F;dos.zone&#x2F;scorched-earth&#x2F;</a><p><a href="https:&#x2F;&#x2F;www.playdosgames.com&#x2F;play&#x2F;scorched-earth" rel="nofollow">https:&#x2F;&#x2F;www.playdosgames.com&#x2F;play&#x2F;scorched-earth</a><p>I loved turning the explosion to the max and launching Nukes or Death Head MIRVs and watching the whole screen be annihilated. Despite many clones I&#x27;ve never found one that really captured the feel and fun of the original. I&#x27;d love to see a faithful remake that had a larger playing area though.
    • Timwi9 hours ago
      &gt; Despite many clones I&#x27;ve never found one that really captured the feel and fun of the original.<p>Not trying to be contrarian, but for factual correctness I&#x27;m going to point out that Scorched Earth is a clone of an earlier game, Tank Wars. I&#x27;ve played both and I agree that Scorched Earth had more to it, but it wasn&#x27;t the original.
    • LocalH3 hours ago
      Scorched Tanks on Amiga got decently close
  • krupan3 hours ago
    Original scorch had a text file with all the sayings the tanks would &quot;shout&quot; out just before firing. Trading those around on BBSes was part of the fun. I still remember, &quot;from Hell&#x27;s heart I stab at thee!&quot; which is probably from some classic literature that I don&#x27;t know, lol!
    • ghaff3 hours ago
      Moby Dick. Khan said something at least very similar in ST 2.
  • GavinAnderegg14 hours ago
    Scorched Earth taught me the concept of software versions. It was the first program that I ever knowingly interacted with more than one point-release of. I had version 1.0, but a friend had version 1.2. My very young mind was boggled by the concept of software being updated.
    • evilgeneralist4 hours ago
      I was thinking about this last night. &quot;If it&#x27;s a different... version.. then it&#x27;s a different game&quot;<p>I think Super Mario 2 being what it was really messed me up.
  • skirmish14 hours ago
    In my first job after graduation in a small company I was talking to the VP of engineering, and he mentioned offhand: &quot;yeah, I wrote Scorch when I was in college&quot;. Mind blown.
    • reconnecting9 hours ago
      Must be Wendell Hicken.<p><a href="https:&#x2F;&#x2F;www.whicken.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.whicken.com&#x2F;</a>
      • manosyja8 hours ago
        I played this game so much that I instantly recognised that name *G
      • skirmish9 hours ago
        Yes, it was.
  • kylemaxwell16 hours ago
    I played the hell out of the original DOS game during high school in 1992 (or thereabouts, it&#x27;s been a while.)
    • walrus0115 hours ago
      Early 90s DOS games were certainly quite creative. I mentally draw a dividing line between approximately the start of the era when the first Soundblaster became a common thing to find in affordable home x86 PCs, and early CD-ROM based games were also available (1991-1992), and the December 1993 release of DOOM and everything that came after. Very interesting era in the time frame in between there.
      • jasonfarnon13 hours ago
        Don&#x27;t I remember doom developing pretty organically from wolfenstein and a few other (what would now be called) first person shooters around that time? The name &quot;hexen&quot; is coming to mind too. I would put that whole era as the start of something new, so different from the strategy games and side-scrollers that preceded it. Those first person games were the first time I thought computer games were actually more fun than the console systems, which didn&#x27;t really have anything similar.
        • walrus0113 hours ago
          I think the big difference for me, after playing a lot of Wolfenstein 3D, was two things... The system I had it on didn&#x27;t have the CPU to run wolf3d in something like a full screen size, it was something like a 386SX&#x2F;20. By the time DOOM came around I had a much more capable desktop. Secondly, wolfenstein 3d was everything on a flat two dimensional plane of grey floor. There was one size of wall or door tile and everything had the same ceiling height and same wall height.<p>DOOM having stairs and up&#x2F;down movement, and vertical elements to the level design was really revolutionary at the time.
          • HerbManic12 hours ago
            Yep, Wolf3D is a fairly simple ray casting system (see if in visible cone, scale with distance) and Doom is Binary space partitioned that could allow complex geometry, something that is still used til this day.
        • aidenn013 hours ago
          Warcraft II and Doom are both examples of, while not being the first in their genres, defining their genres and inspiring every studio to stop what they are doing and make something in that genre.
          • RetroTechie9 hours ago
            <i>&gt; ..and inspiring every studio to stop what they are doing and make something in that genre.</i><p>This. After Doom, there were maaany releases where a studio had X out there, and then released [3D version of X]. Or also throw themselves onto the fps genre. Almost to the point of killing innovation.<p>Don&#x27;t get me wrong: that, and the &#x27;infinite&#x27; storage of CD-ROMs got us many nice games.<p>But neither did much to sharpen game developer&#x27;s creativity skills. Many &quot;me too! (meh..)&quot; releases in that era.
      • FireBeyond15 hours ago
        Yeah, I remember our high school IT teacher buying a 486sx25 with 8MB and a CDROM ostensibly to explore multimedia in education but mostly to play Myst.
      • conception14 hours ago
        I feel like Mario 64 was another one of those and AAA never really left Doom or Mario 64.
    • The_Blade15 hours ago
      same, it was a step up from dopewars, but not quite leisure suit larry which one of our friends had<p>years later i defeated the high score of Stephen Meek and realized with horror Oregon Trail was intended to teach patience not just dysentery damn you MECC!!
    • el_duderino15 hours ago
      Same! I remember playing this during my Borland C++ for DOS class in school. Good times.
    • alterom15 hours ago
      We played Tank Wars by Kenny Morse, it&#x27;s from 1990 and preceded Scorched Earth:<p><a href="https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;TankWars_274" rel="nofollow">https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;TankWars_274</a><p>More unhinged fun IMO
      • ndr426 hours ago
        I just want to let this Atari ST classic here: Ballerburg (1987) is massive fun.
      • mpyne14 hours ago
        Yeah, this is the one that ruled my homeroom during last bit of elementary school.
      • Cpoll14 hours ago
        They had a shared ancestor in Tanx. I also remember Tank Wars fondly.
        • alterom11 hours ago
          Nah, Ken Morse&#x27;s <i>Tank Wars</i> really <i>was</i> the mother of all artillery games.<p>Tank Wars came out in 1990, <i>Tanks</i> came out in 1991.<p>There <i>were</i> artillery games before Tank Wars, of course. But none, to my knowledge, had AI players and insane weapon purchases, which is what made the game <i>really</i> fun, and which Scorched Earth inherited.<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Artillery_game#Artillery_games_for_MS-DOS" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Artillery_game#Artillery_games...</a>
      • sonar_un14 hours ago
        I was gonna say, this is totally tank wars!
    • api15 hours ago
      It was fun. Was a bit younger but played it like crazy too on my 286.<p>Rollers! Lava! It’s like the author started with a simple tank war game and then just threw in every weird little effect they could code as a creative weapon.<p>There were all kinds of neat hacks.
  • r7217 hours ago
    There exists 3D version:<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Scorched_3D" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Scorched_3D</a><p><a href="http:&#x2F;&#x2F;www.scorched3d.co.uk&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.scorched3d.co.uk&#x2F;</a>
    • flyinghamster4 hours ago
      Back in the early 2000s, that scene was HOPPING. A whole bunch of mods were around, some of which seem to have disappeared, particularly Armored Warfare Evolved.<p>A couple of things happened (at least to my perception): a bug cropped up in the Apocalypse mod where hitting a small shop would cause it to burn for over a minute, disrupting multi-player game play, and on the servers there was an invasion by trolls complete with Nazi avatars, who drove players away (myself included).
  • meshko16 hours ago
    for the 25th anniversary (approximately) I vibecoded what i wanted to do for years -- port of the original remake (yes) to JavaScript. Alive again.
    • felooboolooomba8 hours ago
      Great work! People are not realizing to press &quot;start&quot;. Possible to add audio notification and&#x2F;or highlighting the button red when ready?
      • meshko5 hours ago
        yeah this is what happens when you let LLM design the UI. The whole flow needs to be updated.
    • alex_anglin16 hours ago
      Doing the lords work, as they say. Thank you for sharing.
  • felooboolooomba51 minutes ago
    PSA: YOU NEED TO PRESS THE START BUTTON IF YOU ARE HOSTING A GAME.<p>People are creating games and waiting and waiting ...
  • skeeterbug16 hours ago
    Oh man, we played this in computer lab in high school to pass time after we were done with our assignments. I believe it was a java&#x2F;flash version though (year 2000&#x2F;2001)
    • Waterluvian14 hours ago
      Yup. Hours and hours of this. Along with a Java skiing sim called Motion Playground.
    • meshko16 hours ago
      yup, it was a java applet. Stopped working when Java in the browser died.
      • vunderba14 hours ago
        Neat. The website looks the same (in a good way) from when I remember it over a decade ago - are you the creator of the original java port from back then?<p><a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20140210122645&#x2F;http:&#x2F;&#x2F;www.scorch2000.com" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20140210122645&#x2F;http:&#x2F;&#x2F;www.scorch...</a>
        • meshko6 hours ago
          yup, this is the original website. The domain kept auto-renewing I guess :)
      • fullstop15 hours ago
        I brought it back to life at one point as a Java Swing app for my kids, but the server side of things was still wonky. I&#x27;m glad to see that it&#x27;s alive again, I had a lot of fun with this in the early 2000s.
      • skeeterbug15 hours ago
        Just played a round, think I found a bug - It was down to one other computer and myself. For some reason the power capped at 235, so neither of us could come close to hitting one another.
        • meshko15 hours ago
          you probably got damage. If stuck like this, go to menu and select &quot;mass kill&quot;
          • Forgeties7915 hours ago
            Wow that’s a lot to unpack lol
  • NoboruWataya4 hours ago
    There&#x27;s also xscorch <a href="http:&#x2F;&#x2F;www.xscorch.org&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.xscorch.org&#x2F;</a>
  • IFC_LLC3 hours ago
    Damn it! Can you please stop thwarting my company release cycle? Now the entire dev team is playing this!<p>Good thing that I&#x27;m winning. Everyone who looses his tank goes to do the deploy.
  • navigate831014 hours ago
    Pocket Tanks was my ultimate childhood game that I played with my classmates during our computer lab lessons. I believe Scorched Earth was it&#x27;s inspiration
  • npongratz2 hours ago
    Just remember: &quot;NO KIBITZING&quot;!<p>Sadly, it appears ChatGPT 5.5 did not implement this crucial feature for this javascript port.
  • amarant13 hours ago
    Ooh, and it&#x27;s fully playable!<p>Last time I tried this game, I think I had managed to get a hold of the original executable or something: the rate of turn for the turret was tied to CPU cycles. Paying it on a computer about a decade younger than the game made it quite impossible to aim, as the turret would spin several laps if you so much as looked at the arrow key
    • HerbManic11 hours ago
      There are some Chess games from that era that tied their difficulty to the CPU speed. Essentially calculate options for 5 seconds or something like that. So as hardware got faster, the games got way more difficult.
  • RHSeeger2 hours ago
    I remember playing this in college. Such good times.
  • pcblues8 hours ago
    No way! I played the original (too much) while doing computer science at uni in the early 1990s. My friends were either playing the Dune RTS or mmorpgs, depending on their leaning. A lot of the limited available computing power went into playtime in those days :)
  • CyanLite23 hours ago
    I&#x27;m making a WebAssembly clone of this fantastic game. Stay tuned...
  • jnettome13 hours ago
    This bring me back so many good memories! Thank you!
  • rickcarlino15 hours ago
    I did not realize Pocket Tanks was a derivative work.
    • cestith1 hour ago
      Discussion of the genre’s legacy is not complete without Artillery Duel for the Atari VCS 2600.<p><a href="https:&#x2F;&#x2F;www.atarimania.com&#x2F;game-atari-2600-vcs-artillery-duel_8371.html" rel="nofollow">https:&#x2F;&#x2F;www.atarimania.com&#x2F;game-atari-2600-vcs-artillery-due...</a>
    • compiler-guy15 hours ago
      Tank games like this have a long heritage. Scorch is probably the pinnacle, but I played primitive versions of this all the way back on an Apple ][.
      • iamnothere14 hours ago
        GORILLA.BAS is arguably part of the lineage too, somewhere in there.
    • LocalH3 hours ago
      Scorched Tanks on Amiga was the real derivative work, Pocket Tanks was that author&#x27;s more modern update
    • Sharlin11 hours ago
      Worms is as well. It’s an entire genre: <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Artillery_game" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Artillery_game</a>
      • prmoustache9 hours ago
        I like Hedgewars which is an open source game similar to Worms but with hedgehogs. It is available as package in most Linux distros but also on Windows, Mac and FreeBSD. I believe it is available on Steam as well.
    • alterom15 hours ago
      So is Scorched Earth, it&#x27;s preceded (at least) by &quot;Tank Wars&quot; (aka BOMB.EXE) by Kenny Morse from 1990:<p><a href="https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;TankWars_274" rel="nofollow">https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;TankWars_274</a>
    • nodrog300015 hours ago
      Haha, same
  • bandrami14 hours ago
    I wasted most of my high school years on the OG (1991) version. I love how such a simple concept can make for such a great game
  • sbinnee15 hours ago
    OMG. One of my favorite games. It was fun to explore all the weapons and utilities with my brother.
  • ChrisArchitect15 hours ago
    A related page:<p><i>Scorched Earth: The Mother of All Games</i><p><a href="http:&#x2F;&#x2F;www.whicken.com&#x2F;scorch&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.whicken.com&#x2F;scorch&#x2F;</a><p>(<a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=32092060">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=32092060</a>)
    • meshko15 hours ago
      yeah, that&#x27;s the original. It is better than this remake but no multiplayer.
      • krupan3 hours ago
        It had multiplayer, as long as you were all sitting at the same computer:-)
  • AbraKdabra14 hours ago
    Holy... the nostalgia, I played the hell out of this game in computer class back in school 25 years ago, time flies.
  • erickf114 hours ago
    Thank you for this blast from the past.
  • sailfast13 hours ago
    NO. WAY.<p>This made my whole day. Thank you.
  • nickandbro14 hours ago
    Wow! Curious how you did multiplayer over the web? What stack did you use?
  • deepakhj14 hours ago
    We used to play the DOS version in AP Computers in HS back in 1994.
  • NewLincoln14 hours ago
    What was the game like this with apes throwing bananas?
    • nope9614 hours ago
      <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Gorillas_(video_game)" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Gorillas_(video_game)</a>
  • Markoff9 hours ago
    original Scorched Earth is only 4 years older than Worms<p>Hard to understand for me why would anyone play this when they can play much funnier Worms. I mean I played Scorched Earth with my cousin before Worms existed, but once they released Worms why would we play it?<p>I am still playing Worms Armageddon in 2026 with my kids on PS3 at least once or twice a week (the original graphics didn&#x27;t age very well for 4K TVs), though not retro levels, they are way too small, dunno why they didn&#x27;t scale them up for higher resolution.
  • SigmundA14 hours ago
    I remember the original Scorched Earth being one of the few games that could actually do SVGA graphics at the time.<p>Most games of the era where 320x240 8 bit 256 colors, I had a 286 with 800x600 SVGA monitor and that game could actually use it although it was only 4 bit 16 color, don&#x27;t think I ever played the 256 color in the last version.
  • passive13 hours ago
    OH GOD! MY NOSTALGIA!!!!
  • Forgeties7915 hours ago
    Hoooooly hell I totally forgot about this. Talk about dredging up some memories. I don’t think I have thought about this game in literally 20 years.
  • xstefi9 hours ago
    omg, 286 with B&#x2F;W CRT display
  • dylan60414 hours ago
    Didn&#x27;t realize that in 2026 people still ran an http only websites
  • johng11 hours ago
    Man, I used to play this game a ton.... and the throw the banana game that was written in basic and came with DOS.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lyBD0X81tjk" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lyBD0X81tjk</a>
  • motgnay15 hours ago
    LOL nostalgic
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