1 comments

  • vunderba8 hours ago
    Nice job. As someone who spends an inordinate amount of time on pixel art, I immediately noticed that something was off on the logo [1]. When I brought the PNG down, it looks like when you were trying to clean the asset (probably a background removal tool that was too aggressive), you accidentally made part of the hull alpha-transparent.<p>Also, consider adjusting the sprite assets for the frigate and cruiser. Right now they look very similar, which could be frustrating if a player wanted to do a quick visual scan and identify which ships are which.<p>[1] - <a href="https:&#x2F;&#x2F;navalstrike.app&#x2F;assets&#x2F;naval-strike-logo-xIcrDNQX.png" rel="nofollow">https:&#x2F;&#x2F;navalstrike.app&#x2F;assets&#x2F;naval-strike-logo-xIcrDNQX.pn...</a>
    • pinchydev8 hours ago
      Thank you - you&#x27;re right, it must have been when I removed the background surrounding the logo, I did it on a colour not the area and missed that the hull was the same shade. I&#x27;ll fix that :)<p>I&#x27;ll play with cruiser sprite too, if you&#x27;re curious this is how I save them:<p><pre><code> frigate: [ &quot;................&quot;, &quot;................&quot;, &quot;................&quot;, &quot;...kkkkkkkk.....&quot;, &quot;..kHHHHHHHHkk...&quot;, &quot;.kHgGGGGGGGgDkk.&quot;, &quot;kHHgwGttGttwgDkk&quot;, &quot;kHHgGGGppGGttgDk&quot;, &quot;kHHgGGGppGGttgDk&quot;, &quot;kHHgwGttGttwgDkk&quot;, &quot;.kHgGGGGGGGgDkk.&quot;, &quot;..kHHHHHHHHkk...&quot;, &quot;...kkkkkkkk.....&quot;, &quot;................&quot;, &quot;................&quot;, &quot;................&quot;, ],</code></pre>
      • vunderba8 hours ago
        Nice~ I used to do something similar back when I made little games in BASIC using blocks of sequential DATA keywords to visually represent on&#x2F;off pixels for the various sprites.
        • pinchydev8 hours ago
          that brings back painful memories of typing lines and lines of DATA keywords from library books into GW BASIC.....<p>I&#x27;m an embedded engineer, so it&#x27;s how I would encode a sprite for displaying an LCD character, it seemed natural to do it this way!<p>ETA: I&#x27;ve fixed the image transparency and the frigate sprite is less fat, thanks!
          • vunderba8 hours ago
            Very cool. It’s been a while, but years ago I remember using a nice little tool that somebody had made that let you export BMP pictures to an array you could drop into an Arduino C program for displaying on an RGB LED matrix.