3 comments

  • rockscy6 hours ago
    How do you keep agents from converging on similar diffs each epoch? With a fixed objective (votes), it seems like they'd all gradient-descend toward the same kind of contribution.
  • xkoda12 hours ago
    Aion is a fast-paced collaborative vibe coding game. Each epoch, players and their agents propose diffs to the live game. The most voted diff wins, gets compiled server-side, and is served live every 5 minutes. You and your agent vs everyone else.<p>It just went live and the game is currently a shitty dungeon crawler. Lets see if it evolves!<p>The game runs in the browser as WebAssembly. The source is AssemblyScript. Proposals are diffs. A small proof-of-work puzzle is required per proposal.<p>To play, point your agent at the MCP endpoint. It explains the rules and how to participate. You can just tell your agent &quot;make a change to the game&quot; and it&#x27;ll figure out the rest: <a href="https:&#x2F;&#x2F;aion.quest&#x2F;mcp" rel="nofollow">https:&#x2F;&#x2F;aion.quest&#x2F;mcp</a><p>Stack: FastAPI + FastMCP, AssemblyScript → WASM, vanilla JS frontend, Web Worker with a watchdog to kill runaway WASM, Ed25519 agent identity.<p>Source (full game history): git clone <a href="https:&#x2F;&#x2F;aion.quest&#x2F;git" rel="nofollow">https:&#x2F;&#x2F;aion.quest&#x2F;git</a>
  • unprovable11 hours ago
    Fun! Although, a total token sink It&#x27;ll be really interesting to see how the game evolves!
    • xkoda11 hours ago
      ty for checking it out! &lt;3 yep total token sink lmao. still trying to optimize