4 comments

  • conartist63 hours ago
    I love the idea, but it feels very un-serious as an attempt to educate people or reduce light pollution, which makes me very sad as someone who cares about reducing light pollution :&#x27;(<p>Why can&#x27;t I create any light pollution no matter what I do? The stars wink out when the light pollution is 1000x less bright than the stars. It just feels completely disconnected from what I know light pollution feels like.<p>If I may make a technical suggestion, accurately representing the &quot;qualia&quot; of what both the presence and absence of colorful light feels like on a monitor requires compressing the color space a bit. Take a gander at this: <a href="https:&#x2F;&#x2F;brandonli.net&#x2F;spectra&#x2F;doc&#x2F;" rel="nofollow">https:&#x2F;&#x2F;brandonli.net&#x2F;spectra&#x2F;doc&#x2F;</a>
    • holg2 hours ago
      [flagged]
  • holg3 hours ago
    Ok, even so the quality degrades a lot, i added the webgl2 version, it shall load as fallback, if webgpu is not enabled, but can as well be enforced, to see the difference:<p><a href="https:&#x2F;&#x2F;iesna.eu&#x2F;?wasm=skyglow_demo&amp;force=webgl2" rel="nofollow">https:&#x2F;&#x2F;iesna.eu&#x2F;?wasm=skyglow_demo&amp;force=webgl2</a>
  • holg4 hours ago
    I should have mentioned: WebGPU is needed, on Safari there is a bug in the Bevy Overlay, so you only see flickering (very annoying!) This is an upstream issue (on to it) So FF and Chrome works fine (if WebGPU is enabled!)
  • jeroenhd4 hours ago
    All I get is an empty, dark blue page after I hit Launch Demo. Perhaps that does look a bit like a night sky, but I don&#x27;t think that&#x27;s what you&#x27;re going for :)<p>Tested in Firefox&#x2F;Brave&#x2F;Chrome on Linux.
    • holg3 hours ago
      <a href="https:&#x2F;&#x2F;iesna.eu&#x2F;?wasm=skyglow_demo&amp;force=webgl2" rel="nofollow">https:&#x2F;&#x2F;iesna.eu&#x2F;?wasm=skyglow_demo&amp;force=webgl2</a>, tested on wsl2 ubuntu, sorry linux machine in the office :D
    • holg4 hours ago
      Thanks for the information, i should have mentioned, webgpu is explicitly used here, and this might be the issue! Bevy&#x27;s usage of WebGL2 is not that mature, and i use Bindless rendering (from my own contribution)...