This is fascinating. I see its powered by weights and probabilities - would this be a very simple ancestor of things like Stable Diffusion that we have now, or would this be on a completely different branch (different approach)
This was originally posted here a decade ago. I’m happy to see it’s still alive.<p>I’ve been using some generated assets for a game with voxelized art. I intend to take a deeper look at this and see if it can simplify parts of my workflow.<p><a href="https://news.ycombinator.com/item?id=12612246">https://news.ycombinator.com/item?id=12612246</a>
"Wave function collapse" - such a fancy name for a relatively simple algorithm without any connection to actual wave functions.
An explanation of how this works here: <a href="https://robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/" rel="nofollow">https://robertheaton.com/2018/12/17/wavefunction-collapse-al...</a>