Would Inform 6 nowadays be still the language of choice for developing text based games like Zork? Or even a reasonable choice for that matter?
There's also ZIL by way of ZILF <a href="https://github.com/taradinoc/zilf" rel="nofollow">https://github.com/taradinoc/zilf</a> This is the Lisp-like language that Infocom implementers actually used back in the day.
It's still pretty good. TADS is a more modern alternative, and the one I would go with, but basically these haven't been commercially viable products since the 80s so there's not a lot going into it.<p>Arguably, the right answer now is to document everything that matters to you about the adventure, and tell an LLM to run it.
I think Inform 7 is pretty cool. I suggest checking in to that as well.
Yes, very easy to grasp and games will be much lighter than Inform7. Tads it's propietary even if the interpreters are free. Inform6 has the whole stack (even free documentation too), from Inform Beginner's Guide to these, where you have libre games for Inform6 and some free as in freedom
related documentation of Inform6 internals.<p><a href="https://jxself.org/git/" rel="nofollow">https://jxself.org/git/</a>