4 comments

  • sev_verso2 days ago
    Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!
    • reactordev3 minutes ago
      [delayed]
    • yak322 days ago
      Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy
  • poly2it17 minutes ago
    I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.
  • swiftcoder1 hour ago
    Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment
    • yak323 minutes ago
      idealy it should be 4DGS but we are far away from it - real actors scan etc.. but somebody will do it later i am sure
    • dnnddidiej19 minutes ago
      Probably for the best as, well, they are being pumped with lead.
    • DonHopkins51 minutes ago
      [flagged]
  • 4ndrewl41 minutes ago
    This looks great, but I'm having a hard time seeing this as anything other than AI generated marketing slop.