Fil-C is one of the most underrated projects I've ever seen. All this "rewrite it in rust for safety" just sounds stupid when you can compile your C program completely memory safe.
So, a few things, some of which others have touched on:<p>1. Fil-C is slower and bigger. Noticeably so. If you were OK with slower and bigger then the rewrite you should have considered wasn't to Rust in the last ten years but to Java or C# much earlier. That doesn't invalidate Fil'C's existence, but I want to point that out.<p>2. You're still writing C. If the program is finished or just occasionally doing a little bit of maintenance that's fine. I wrote C for most of my career, it's not a miserable language, and you are avoiding a rewrite. But if you're writing much new code Rust is just so much nicer. I stopped writing any C when I learned Rust.<p>3. This is runtime safety and you might need more. Rust gives you a bit more, <i>often</i> you can express at compile time things Fil-C would only have checked at runtime, but you might need everything and languages like WUFFS deliver that. WUFFS doesn't have runtime checks. It has proved to its satisfaction during compilation that your code is safe, so it can be executed at runtime in absolute safety. Your code might be <i>wrong</i>. Maybe your WUFFS GIF flipper actually makes frog GIFs purple instead of flipping them. But it can't crash, or execute x86 machine code hidden in the GIF, or whatever, that's the whole point.
Yes it's slower, but it works. It's being built by one single dad who focused on compatibility before speed.<p>I'm not convinced that tying the lifetimes into the type system is the correct way to do memory management. I've read too many articles of people being forced into refactoring the entire codebase to implement a feature.
You initially said that rewriting in Rust "seems stupid" based on what Fil-C provides, and someone pointed out technical reasons why it still might be useful in some circumstances. It's great that a single dad is able to build Fil-C on his own, and you're certainly entitled to the opinion that you don't like the idea of lifetimes in the type system, but it's genuinely hard to tell if there's a specific technical point you're trying to make or you dislike Rust so much that you're interpreting someone disagreeing with you about whether Fil-C obviates it as somehow being a personal attack on the author.
I can tell you that it's not that he's setting aside speed -- the fact that it's as fast as it is is an achievement. But there is a degree of unavoidable overhead -- IIRC his goal is to get it down to 20-30% for most workloads, but beyond that you're running into the realities of runtime bounds checks, materializing the flight ptrs, etc.
> built by one single dad<p>Not some random dad, but a GC expert and former leader of the JavaScript VM team at Apple.
> tying the lifetimes into the type system is the correct way to do memory management.<p>Type systems used to be THE sexy PL research topic for about twenty years or so, so all the programming languages innovation has been about doing everything with type systems.
I think the core advantage of Fil-C (that Java and C# don't have) is that it moves the decision between security and performance to the user, not the programmer.<p>Imagine you're writing a library for, let's say, astronomical and orbital calculations. Writing it in Java means that it's always going to be slow. If you write it in C, NASA may decide to compile it with a normal compiler (because it won't ever be exposed to malicious inputs), while an astronomy website operator may use the Fil-C version for the extra security, at the cost of having to use slightly more computing resources, which are abundant on Earth.<p>This doesn't negate the advantages of Rust, which lets you get speed and performance at the same time.
> the rewrite you should have considered wasn't to Rust in the last ten years but to Java or C# much earlier.<p>That doesn't quite make sense. The point of Fil-C, is to not have to rewrite in any other language, because it's still C. But now, there are safety benefits, though there is a trade-off with size and speed. Even in that context, size and speed, it can be very acceptable to many people and Fil-C will improve in that department as time goes on.<p>> Rust is just so much nicer.<p>That clearly is your own personal opinion that not everyone shares. There are many people who do not like Rust.
> Fil-C is slower and bigger<p>It's not any slower or (proportionally) bigger compared to the experience you would have had 20 years ago running all sorts of utilities that happen to be the best candidates for Fil-C, and people got along just fine. How fast do ls and mkdir need to be?
I think the problem with this logic is that it views language performance on an absolute scale, whereas people actually care about it on a relative scale compared to how fast it <i>could</i> be.<p>If you tell your boss "We spent $1m on servers this month and that's as cheap as its possible to be" he'll be like "ok fine". If you say "We spent $1m on servers this month but if we just disable this compiler security flag it could be $500k." ... you can guess what will happen.<p>(Counterpoint though: people use Python.)<p>But counter-counterpoint: Rust does so much more than preventing runtime memory errors. Even if Fil-C had <i>no</i> overhead (or I was using CHERI) I would still use Rust.
> Rust does so much more than preventing runtime memory errors.<p>It sure does. Like making your build times slower (and bigger) than if you were using the equivalent tooling for Pascal, C, or Zig.
> than if you were using the equivalent tooling for Pascal, C, or Zig.<p>I think GP is talking about not-directly-related-to-safety things like sum types/pattern matching/traits/expressive type systems/etc. given the end of that paragraph. I don't think you can get "equivalent tooling" for such things the languages you list without raising interesting questions about what actually counts as Pascal/C/Zig.
I used to have one hour builds with C back in 1999 - 2002, for each of our target platforms, Aix, HP-UX, Solaris, Windows NT/2000, Red-Hat Linux, multiplied by Informix, Oracle, Sybase SQL Server, MS SQL Server, ODBC bindings.<p>A new product release would take a full day.
Nobody is saying Rust is perfect. I could point out many many flaws in Pascal, C and Zig too.<p>Besides Rust's compile time is actually fairly reasonable these days. Certainly not fast, but better than C++ and people have tolerated that for decades, so it's hardly a deal-breaker.
> I could point out many many flaws in Pascal, C and Zig<p>Yes. They're flawed. Everyone knows, but great detective work.<p>> Rust's compile time is actually fairly reasonable these days. Certainly not fast, but[…]<p>That's not reasonable.<p>Golang's compile times with the official toolchain are fast, despite the compiler being self-hosting and all the criticisms about the suboptimal code that its emitter produces. So with the official golang compiler being one such low-quality binary, by any reasonable measure, one should be able to expect the official Rust toolchain to be at least as fast. (Unless the explanation for that is as simple as that they just never give a shit about compile times. And I gotta say, I'm <i>kind</i> of getting the feeling that that <i>might</i> be the case. But it's still early days—Rust is a brand-new project after all—so maybe we should wait until it's at least a few years old before we come to any conclusions.)<p>And none of this addresses the demands on other resources, like memory—which was somehow deemed important somewhere near the root of this thread. (I guess that's not the case anymore, somehow.)
buy that logic (which I somewhat agree with), we should be rewriting all of these tools in C# or some similar native gc'd language. C and rust both take on a ton of complexity to squeeze out the last 2x of speed, but if we no longer care about that, we should drop C in a heartbeat
No, rewriting in any language is bad by itself. What Fil-C gives you is that you don’t need to rewrite old programs. You spend zero effort, and immediately your battle-tested program is memory safe and free of any potential future vulnerabilities. With Rust you spend man-years on a rewrite, and as a result you have a new untested program full of subtle bugs, which you need to spend another 10 years of real-world use to uncover.
Rewriting in c# is a lot more work than recompiling. That’s the point.
All of these didn’t prevent Go from competing with Rust and I’m guessing that Fil-C will be the better choice in some cases.<p>Rust has managed to establish itself as a player, but it’s only the best choice for a limited amount of projects, like some (but not all) browser code or kernel code. Go, C++, C with Fil-C) have solid advantages of their own.<p>To name two:<p>* idiomatic code is easier to write in any of these languages compared to Rust, because one can shortcut thinking about ownership.
Rust idiomatic code requires it.<p>* less effort needed to protect from supply-chain attacks
To handle supply chain attacks, you need to know where yiur code comes from. That is often not a given when working with languages where it is easier to copy and paste in code from random other projects.<p>I have seen so must stuff copy and pasted into projects in my life, its not funny. Often it is undocumented where exactly the code comes from, which version it was taken from, how it was changed, and how to update it when something goes wrong.<p>When code is not copy and pasted it is over rewritten (poorly).<p>Code sharing does have its benefit. So does making it obvious which exact code is shared and how to update it. Yes, you can overdo code sharing, but just making code sharing hard on the tooling level does mote to hide supply chain security issues than it does to prevent the problem.
I doubt that ideomatic code is easier to write in C once you switch to Fil-C. Your code will just get killed by the runtime whenever it does something it should not do (and the compiler does not catch). You need to think about that stuff when your runtime enforces it.
Indeed, however Rust solves two problems in one language, the safety of managed languages, without having to use any form of automatic resource management, even if reference counting library types might be used, additionally.<p>As my comment history reveals I am more on the camp of having rewrites in Go (regardless of my opinion on its design), Java, C#, Haskell, OCaml, Lisp, Scheme,... Also following experiments of Cedar, Oberon, Singularity, Interlisp-D, StarLisp,....<p>However you will never convince someone anti-automatic resource management from ideological point of view.<p>Now would someone like that embrace Fil-C, with its sandboxing and GC? Maybe not, unless pushed from management kind of decision.<p>They would probably rewrite in Rust, Zig, Odin,... if those are appealing to them, or be faced with OS vendors pushing hardware with SPARC ADI, CHERI, ARM MTE,... enabled.
> However you will never convince someone anti-automatic resource management from ideological point of view.<p>It's generally accepted that 'explicit is better than implicit' and what you want in the end is deterministic, machine checked resource management. Automatic resource management is a subset of machine checked resource management. There is a large, somewhat less explored space of possibility (for example seL4 lives in this space) where you have to manually write the resource declarations and either the compiler or some other static analysis checks your work.
Except languages like Rust and C++, are full of implicit behaviour, so it is kind of interesting argument.<p>Even C has its implicit moments, with type conversions, signal handling, traps, setjmp/longjmp possibly hidden in libraries, thread handling across forks,
The fundamental question is that if an address is “safe” is a runtime thing, which in some cases you can decide it in compile time but not always. To force that during coding is just handicapping oneself to be “safe”. Which you can do the same in C (or mostly any language if you want it)
The languages we're discussing here are high level - like C - and so they don't have addresses like the machine code, they have <i>pointers</i>. With pointers we're back to the compiler needing to know if they're valid - if you delay until runtime you lose not safety but <i>performance</i> before the compiler optimises based on knowing whether values can be modified via a pointer and if that's only decided at runtime we cannot perform these optimisations so now our program is slower or bigger or both.
Not here, lots of discussion:<p><i>Fil-Qt: A Qt Base build with Fil-C experience</i> (143 points, 3 months ago, 134 comments) <a href="https://news.ycombinator.com/item?id=46646080">https://news.ycombinator.com/item?id=46646080</a><p><i>Linux Sandboxes and Fil-C</i> (343 points, 4 months ago, 156 comments) <a href="https://news.ycombinator.com/item?id=46259064">https://news.ycombinator.com/item?id=46259064</a><p><i>Ported freetype, fontconfig, harfbuzz, and graphite to Fil-C</i> (67 points, 5 months ago, 56 comments) <a href="https://news.ycombinator.com/item?id=46090009">https://news.ycombinator.com/item?id=46090009</a><p><i>A Note on Fil-C</i> (241 points, 5 months ago, 210 comments) <a href="https://news.ycombinator.com/item?id=45842494">https://news.ycombinator.com/item?id=45842494</a><p><i>Notes by djb on using Fil-C</i> (365 points, 6 months ago, 246 comments) <a href="https://news.ycombinator.com/item?id=45788040">https://news.ycombinator.com/item?id=45788040</a><p><i>Fil-C: A memory-safe C implementation</i> (283 points, 6 months ago, 135 comments) <a href="https://news.ycombinator.com/item?id=45735877">https://news.ycombinator.com/item?id=45735877</a><p><i>Fil's Unbelievable Garbage Collector</i> (603 points, 7 months ago, 281 comments) <a href="https://news.ycombinator.com/item?id=45133938">https://news.ycombinator.com/item?id=45133938</a>
The issue with Fil-C is that it's runtime memory safety. You can still write memory-unsafe code, just now it is guaranteed to crash rather than being a potential vulnerability.<p>Guaranteed memory safety at compile time is clearly the better approach when you care about programs that are both functionally correct and memory safe. If I'm writing something that takes untrusted user input like a web API memory safety issues still end up as denial-of-service vulns. That's better, but it's still not great.<p>Not to disparage the Fil-C work, but the runtime approach has limitations.
> write memory-unsafe code, just now it is guaranteed to crash<p>If it's guaranteed to crash, then it's memory-safe.<p>If you dislike that definition, then no mainstream language is memory-safe, since they all use crashes to handle out of bounds array accesses
I don't think that's a useful way of thinking about memory-safety - a C compiler that compiles any C program to `main { exit(-1); }` is completely memory-safe. It's easy to design a memory-safe language/compiler, the question is what compromises are being made to achieve it.<p>Other languages have runtime exceptions on out-of-bounds access, Fil-C has unrecoverable crashes. This makes it pretty unsuitable to a lot of use cases. In Go or Java (arbitrary examples) I can write a web service full of unsafe out-of-bounds array reads, any exception/panic raised is scoped to the specific malformed request and doesn't affect the overall process. A design that's impossible in Fil-C.
You need to distinguish safety properties from liveness properties.
I don't think runtime error handling is impossible in Fil-C, at least in theory. But the use cases for that are fairly limited. Most errors like this are not anticipated, and if you did encounter them then there's little or nothing you can do useful in response. Furthermore, runtime handling to continue means code changes, thus coupling to the runtime environment. All of these things are bad. It is usually acceptable to fail fast and restart, or at least report the error.
Then you run into the problem of infinite loops, which nothing can prevent (sans `main { exit(-1); }` or other forms of losing turing-completeness), and are worse than crashes - at least on crashes you can quickly restart the program (something something erlang).<p>try-catch isn't a particularly complete solution either if you have any code outside of it (at the very least, the catch arm) or if data can get preserved across iterations that can easily get messed up if left half-updated (say, caches, poisoned mutexes, stuck-borrowed refcells) so you'll likely want a full restart to work well too, and might even prefer it sometimes.
By that token, Rust is also memory unsafe: array bounds checks and stack overflow are runtime checks.
Why are you talking like this is black and white? Many things being compile time checkable is better than no things being compile time checkable. The existence of some thing in rust that can only be checked at runtime does not somehow make all the compile time checks that are possible irrelevant.<p>(Also I think the commenter you're replying to just worded their comment innacurately, code that crashes instead of violating memory safety <i>is</i> memory safe, a compilation error would just have been more useful than a runtime crash in most cases)
There are several ways to safely provide array bounds check hints to the Rust compiler, in-fact there's a whole cookbook. But for many cases, yep, runtime check.
Rust also has run-time crash checks in the form of run-time array bounds checks that panic. So let us not pretend that Rust strictly catches everything at compile-time.<p>It’s true that, assuming all things equal, compile-time checks are better than run-time. I love Rust. But Rust is only practical for a subset of correct programs. Rust is terrible for things like games where Rust simply can not prove at compile-time that usage is correct. And inability to prove correctness does NOT imply incorrectness.<p>I love Rust. I use it as much as I can. But it’s not the one true solution to all things.
Not trying to be a Rust advocate and I actually don't work in it personally.<p>But Rust provides both checked alternatives to indexed reads/writes (compile time safe returning Option<_>), and an exception recovery mechanism for out-of-bounds unsafe read/write. Fil-C only has one choice which is "crash immediately".
>And inability to prove correctness does NOT imply incorrectness.<p>And inability to prove incorrectness does NOT imply correctness. I think most Rust users don't understand either, because of the hype.
What's the alternative?<p><a href="https://play.rust-lang.org/?version=stable&mode=debug&edition=2024&gist=ab648af31586d776004fd9296e276106" rel="nofollow">https://play.rust-lang.org/?version=stable&mode=debug&editio...</a>
SPARK does static analysis (proof) of Absence of Runtime Errors (AoRTE).
.get() will bounds check and the compiler will optimize that away if it can prove safety at compile time. That leaves you 3 options made available in Rust:<p>- Explicitly unsafe<p>- Runtime crash<p>- Runtime crash w/ compile time avoidence when possible
<a href="https://play.rust-lang.org/?version=stable&mode=debug&edition=2024&gist=1f4a6572ff4691a4321b4f5167316905" rel="nofollow">https://play.rust-lang.org/?version=stable&mode=debug&editio...</a><p>Catch the panic & unwind, safe program execution continues. Fundamentally impossible in Fil-C.
Seems like a niche use case. If it needs code to handle, it's also not apples to apples...
It's an apple to non-existent-apple comparison. Fil-C can't handle it even with extra code because Fil-C provides no recovery mechanism.<p>I also don't think it's that niche a use case. It's one encountered by every web server or web client (scope exception to single connection/request). Or anything involving batch processing, something like "extract the text from these 10k PDFs on disk".
Sure, it's not implemented in Fil-C because it is very new and the point of it is to improve things without extensive rewrites.<p>Generally, I think one could want to recover from errors. But error recovery is something that needs to be designed in. You probably don't want to catch all errors, even in a loop handling requests for an application. If your application isn't designed to handle the same kinds of memory access issues as we're talking about here, the whole thing turns into non-existent-apples to non-existent-apples lol.
The root comment here said this:<p>> All this "rewrite it in rust for safety" just sounds stupid when you can compile your C program completely memory safe.<p>All of the points about Rust were made in that context, and they've pushed back against it successfully enough that now you're trying to argue from the other side as if it disproves their point. No one here is saying that there's no point in having safer C code or that literally everything needs to get rewritten; they're just pointing out that yes, there is a concrete advantage that something in Rust has over something in C today even with Fil-C available.
There are many concrete disadvantages to writing things in Rust too, not to mention rewriting. But you are right, these are different solutions and they thus have different characteristics.<p>As for your "as if it disproves their point" stuff is wrong. The fact is, the reply to a comment in a thread is not a reply to a different one. You are implicitly setting up a straw man like "See, you are saying there are NO advantages to using Rust over Fil-C" and I never said that at any point. I also didn't say that you said that there was no advantage to using Fil-C.
My point is that no one here defending Rust is trying to say that Fil-C doesn't offer anything useful or claim that Rust is better in all circumstances. When one person says "A is strictly better than B", and some people respond "Here are some cases where you'd still get benefits from B over A", coming in and saying "A is better in these other circumstances" isn't saying anything that people aren't already aware of.
>coming in and saying "A is better in these other circumstances" isn't saying anything that people aren't already aware of.<p>Oh so you're a psychic now too? I think all kinds of people read these threads. Most of them probably aren't as aware as you're claiming, even the ones actively commenting on the topic.
I do not know how Fil-C handles this, but it could raise a signal that one can then catch.
Reminds me of a commercial project I did for my old University department around 1994. The GUI was ambitious and written in Motif, which was a little buggy and leaked memory. So... I ended up catching any SEGVs, saving state, and restarting the process, with a short message in a popup telling the user to wait. Obviously not guaranteed, but surprisingly it mostly worked. With benefit of experience & hindsight, I should have just (considerably) simplified it: I had user-configurable dialogs creating widgets on the fly etc, none of which was really required.
For some things the just-crash is ok, like cli usage of curl
Thanks for the love man!<p>> "rewrite it in rust for safety" just sounds stupid<p>To be fair, Fil-C is quite a bit slower than Rust, and uses more memory.<p>On the other hand, Fil-C supports safe dynamic linking and is strictly safer than Rust.<p>It's a trade off, so do what you feel
Minor nitpick. Or confusion on my part. In the filc_malloc function the call to calloc doesn't seem to allocate enough memory to store an AllocationRecord for each location in visible_bytes. Should it be:<p><pre><code> ar->invisible_bytes = calloc(length, sizeof(AllocationRecord));</code></pre>
Note, I'm not the author of the OP.<p>I am the author of Fil-C<p>If you want to see my write-ups of how it works, start here: <a href="https://fil-c.org/how" rel="nofollow">https://fil-c.org/how</a>
> Fil-C is one of the most unrated projects I've ever seen<p>When's the last time you told a C/C++ programmer you could add a garbage collector to their program, and saw their eyes light up?
A lot of the frameworks do it. There's RC in GNOME/GTK, C++ stdlib, and built into Objective-C.<p>And of course it's easy to think of lots of apps that heavily use those or another form of GC.
Regardless of what you consider a GC (let's not have that debate for the millionth time on the internet...), for the point I was trying to make, I was not including RC as a form of GC. And I don't think Fil-C relies solely on RC either.
Exactly, the Venn diagram of programmers using c/c++ and programmers who can use a garbage collector for their workload is two circles.
Definitely not true. I've been using Boehm GC with my C/C++ programs for decades — since the 90s, at least.
A lot of C++ programmers use C++ and garbage collection daily because their C++ compiler uses a tracing garbage collector.<p><a href="https://gcc.gnu.org/onlinedocs/gccint/Type-Information.html" rel="nofollow">https://gcc.gnu.org/onlinedocs/gccint/Type-Information.html</a>
Which only appears relevant if you disregard critical differences like this:<p><i>The GCC garbage collector GGC is only invoked explicitly. In contrast with many other garbage collectors, it is not implicitly invoked by allocation routines when a lot of memory has been consumed.</i> [1]<p>[1] <a href="https://gcc.gnu.org/onlinedocs/gccint/Invoking-the-garbage-collector.html" rel="nofollow">https://gcc.gnu.org/onlinedocs/gccint/Invoking-the-garbage-c...</a>
A few important, production C++ codebases do use tracing mark/sweep GC.<p>Most famously: Chrome does (Oilpan), GCC does (or did), Unreal does (for core game state heaps), I think WebKit also does.
Except for:<p>- Me. I'm a C++ programmer.<p>- Any C++ programmer who has added a GC to their C++ program. (Like the programmers who used the web browser you're using right now.)<p>- Folks who are already using Fil-C.
Except if they happen to work with .NET, Unreal, V8, COM/WinRT,...
Those using Managed C++, C++/CLI, Unreal C++, the group of WG21 folks that voted C++11 GC into the standard, or targeting WebAssembly (which runs on a managed runtime for all practical purposes).<p>Windows developers using COM, and WinRT, Apple developers using IO and Driver Kit.
Fil-C has two major downsides: it slows programs down and it doesn't interoperate with non-Fil-C code, not even libc. That second problem complicates using it on systems other than Linux (even BSDs and macOS) and integrating it with other safe languages.
You’re not wrong but both problems could be alleviated by sending patches :-)
I would never say it's impossible, and you've done some amazing work, but I do wonder if the second problem is feasibly surmountable. Setting aside cross-language interop, BYOlibc is not really tolerated on most systems. Linux is fairly unique here with its strongly compatible syscall ABI.
You're right that it's challenging. I don't think it's infeasible.<p>Here's why:<p>1. For the first year of Fil-C development, I was doing it on a Mac, and it worked fine. I had lots of stuff running. No GUI in that version, though.<p>2. You could give Fil-C an FFI to Yolo-C. It would look sort of like the FFIs that Java, Python, or Ruby do. So, it would be a bit annoying to bridge to native APIs, but not infeasible. I've chosen not to give Fil-C such an FFI (except a very limited FFI to assembly for constant time crypto) because I wanted to force myself to port the underlying libraries to Fil-C.<p>3. Apple could do a Fil-C build of their userland, and MS could do a Fil-C build of their userland. Not saying they will do it. But the feasibility of this is "just" a matter of certain humans making choices, not anything technical.
> it slows programs down<p>Interesting, how costly would be hardware acceleration support for Fil-C code.
I think there's two main avenues for hardware acceleration: pointer provenance and garbage collection. The first dovetails with things like CHERI [1] but the second doesn't seem to be getting much hardware attention lately. It has been decades since Lisp Machines were made, and I'm not aware of too many other architectures with hardware-level GC support. There are more efficient ways to use the existing hardware for GC though, as e.g. Go has experimented with recently [2].<p>[1]: <a href="https://en.wikipedia.org/wiki/Capability_Hardware_Enhanced_RISC_Instructions" rel="nofollow">https://en.wikipedia.org/wiki/Capability_Hardware_Enhanced_R...</a><p>[2]: <a href="https://go.dev/blog/greenteagc" rel="nofollow">https://go.dev/blog/greenteagc</a>
There are algorithms to align allocations and use metadata in unused pointer bits to encode object start addresses. That would allow Fil-C's shadow memory to be reduced to a tag bit per 8-byte word (like 32-bit CHERI), at the expense of more bit shuffling. But that shuffling could certainly be a candidate for hardware acceleration.<p>There is a startup working on "Object Memory Addressing" (OMA) with tracing GC in hardware [1], and its model seems to map quite well to Fil-C's.
I have also seen a discussion on RISC-V's "sig-j" mailing list about possible hardware support for ZGC's pointer colours in upper pointer bits, so that it wouldn't have to occupy virtual memory bits — and space — for those.<p>However, I think that tagged pointers with <i>reference counting</i> GC could be a better choice for hardware acceleration than tracing GC.
The biggest performance bottleneck with RC in software are the many atomic counter updates, and I think those could instead be done transparently in parallel by a dedicated hardware unit.
Cycles would still have to be reclaimed by tracing but modern RC algorithms typically need to trace only small subsets of the object graph.<p>[1]: "Two Paths to Memory Safety: CHERI and OMA" <a href="https://news.ycombinator.com/item?id=45566660">https://news.ycombinator.com/item?id=45566660</a>
It makes more sense for <i>new</i> software to be written in Rust, rather than a full rewrite of existing C/C++ software to Rust in the same codebase.<p>Fil-C just does the job with existing software in C or C++ without an expensive and bug riddled re-write and serves as a quick protection layer against the common memory corruption bugs found in those languages.
Even without Fil-C I do not think it is even clear that new software should be written in Rust. It seems to have a lot of fans, but IMHO it is overrated. If you need perfect memory safety Rust has an advantage at the moment, but if you are not careful you trade this for much higher supply chain risks. And I believe the advantage in memory safety will disappear in the next years due to improved tooling in C, simply by adding the formal verification that proves the safety which will work automatically.
Memory safety is absolute table stakes when it comes to formal verification. You can't endow your code with meaningful semantics if you don't have some way of ensuring memory safety.
That's far from trivial in Rust because of 'unsafe' blocks. There are approaches to verifying unsafe code in Rust, but formally verifying a Rust program is still likely to be significantly more complex than formally verifying, say, a Java program.<p>(And before someone says it: no you don't only have to verify the small amount of code in 'unsafe' blocks. Memory safety errors can be caused by the interaction of safe and unsafe code.)
At least you can grep for unsafe/system/unchecked in several alternative systems languages.<p>For C and C++, we have to hope the static analysis tool actually found all possible spots.<p>Despite the way it is going on as a drama between WG21 and community, C++ might eventually get Ada style profiles in C++29, lets see how it plays out.<p>Then you also would have something to grep for, [[profile:...]]<p>C? Same business as usual.
Grepping for unsafe blocks doesn’t help that much for formal verification, because you have to verify all of the code.<p>The easiest way to see this is to note that ‘unsafe’ itself doesn’t have any semantics, so it can’t possibly allow anything to be proved that couldn’t have been proved otherwise.
It helps finding locations for possible flaws outside the type system soundness.<p>Now if we go discussing formal verification in general, even something like Dafny or Lean may fail, if the proofs aren't correctly written for the deployment scenario.<p>Just like one may still die while wearing helmets, airbags, and security belts, yet the casualties amount is much worse without them.
It helps a human armed with only a tool as crude as grep. But if Rust didn't have the requirement to mark unsafe operations with the 'unsafe' keyword, that information could trivially be added back automatically. If you're doing correctness proofs of realistic Rust code, you'd better already have tools that are <i>at least</i> capable of looking through your codebase for any instances of raw pointer access, etc.<p>There's a lot of mythology around Rust unsafe blocks. They're a useful lint, but they don't alter the fundamental safety properties of the language.
The mythology of unsafe blocks goes all the way back to ESPOL on Burroughs, still sold nowadays by Unisys, for customers that want OS security as the number one feature, before anything else.<p>It was also adopted by several systems and application programming languages outside C geology, until C# came to be, which is probably the first curly brackets language with unsafe code blocks.<p>The first error naysayers make on the eyes of SecDevOps, thus losing credibility points, is to focus too much on Rust, and too little on history of secure systems.<p>The first fundamental rule is to reduce attack surface, on C, and C++ (until and if profiles come to be), it is all over the place.<p>I don't see folks that usually post on HN or Reddit going to buy Astrée licenses, or integrate Frama-C into their development process.
Indeed, and this is why people who care about this are also proving memory safety in C. The issue is that we do not have good open-source tooling that specifically focuses on formal verification of memory safety in C.
The same risks as everyone that uses system installers for their C and C++ binary libraries, without spending one second looking into source code.<p>The commercial world of C and C++ is pretty much focused on binary libaries, and in many occasions access to source code is extra.
> simply by adding the formal verification that proves the safety which will work automatically<p>"simply" and "formal verification" are usually oxymorons, never mind "automatically"
I don't think fil-c is a drop in C replacement, there are things you can do in C such as certain types of pointer abuse that fil-c prohibits (e.g. cast pointer to int, then back). It's probably easier to port an existing C project to Fil-C than to rewrite it entirely though.
Fil-C is much slower, no free lunch, if you want the language to be fast and memory safe you need to add restrictions to allow proper static analysis of the code.
Fil-C is only good if one needs to recompile an existing C program and gain extra safety without caring much about result performance. And even in such case I doubt it's useful, since existing code should be already well-tested and (almost) bug-free.<p>If new code needs to be written, there is no reason to use Fil-C, since better languages with build-in security mechanisms exist.
I write C++ for my job everyday, and claiming Fil-C does the same thing as Rust (and that people who do rewrites in Rust are stupid) sounds braindead.<p>I love Fil-C. It's underrated. Not the same niche as Rust or Ada.
It really doesn't, Rust is a better language.