OGame and Travian are two names that really take me back. Those and Tribal Wars, I played them a lot back when I was a teenager.
Very cool, though wouldn't using durable objects for a MMO type game become prohibitively expensive vs using websockets with a stateful server? I assume your game is not sending that many requests so its not too bad.
good question. it's not real-time - actions resolve over hours.... request rate per active player is single digits per minute, often zero. DO alarms handle the time-based stuff (fleet arrivals, combat resolution, resource ticks) so there's no persistent connection cost. so far costs have been negligible
compared to running an always-on origin.<p>websockets + stateful server would be the right call for anything realtime. for tick-based strategy with hour-long timers, DOs feel like the cleanest fit - i get per-island isolation, alarms, and storage in one primitive without managing a connection pool.
Durable objects do websockets
yeah, for the game tick i went the other way though. alarms fire on schedule, resources calculated on-read from timestamps. a player can close the tab for 8 hours and the world still moves correctly when they come back, without holding any per-session state.
funny side note: this started as me nerding around with Cloudflare's stack on vacation, just seeing what was possible. been a 1.1.1.1 WARP fanboy from day one. didn't intend to ship a game. showed an early version to a few friends and they just... kept playing. didn't say much, just kept logging in. that's when it hit me that other people might want this too. so here we are. hope you like it.
Did anyone here actually played Inselkampf, OGame or Travian back then? If you have recommendation or the one and only feature you still remember.
It keeps asking me to accept the privacy policy when registering, but there's no privacy policy checkbox...? Firefox, macOS
Got the same thing. If you switch to German the page is entirely different and has the missing checkbox.
Oh well, that should not be the case! Thanks for highlighting that! On it to fix it.
Well, this is the major problem with vibe coded apps.
Looks like OP forgot to remind Claude not to make any mistakes.
Oh no, I remember those browser games, I will stay well away from them because they're the kind of thing that I will play for a month straight otherwise.
go for it, give it a try! ;-).<p>it's designed for once-a-day check-ins though, not minute-by-minute refreshing. buildings are fast in the beginning and take real time later to upgrade. more like working in a garden than playing a game. easier to walk away from than you'd think.
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