20 comments

  • tuo-lei38 minutes ago
    The single HTML file as a distribution format is really underrated. No server, no CORS issues, no CDN — just open the file. It works offline, you can email it, and it&#x27;ll still work in 10 years.<p>I ship self-contained HTML files for a different project and the sneakiest gotcha is &lt;&#x2F; sequences inside inline &lt;script&gt; tags — the browser sees &lt;&#x2F; and tries to close the script tag prematurely. You have to escape them as &lt;\&#x2F;. Curious if the author ran into that one.<p>Fun concept for the format too — games are the perfect use case.
  • systemsweird6 minutes ago
    Seriously fun! A first it felt frustrating but it was interesting that at a certain point (after about 10 minutes) I suddenly got an intuitive feel for the ball’s trajectory and it became addictive at that point.
  • yuppiepuppie32 minutes ago
    This is good fun! I’ve added it to the HN Arcade :) <a href="https:&#x2F;&#x2F;hnarcade.com&#x2F;games&#x2F;games&#x2F;starfling" rel="nofollow">https:&#x2F;&#x2F;hnarcade.com&#x2F;games&#x2F;games&#x2F;starfling</a>
  • hamandcheese34 minutes ago
    Scoring 0, 1, 2, 3, or 4 all say better than 32% of players. Something isn&#x27;t right.
  • ericskiff2 hours ago
    Fun, but the way they fly doesn&#x27;t quite match my intuition. Why would an object curve when I send it out on the tangent? Wouldn&#x27;t that be a straight line unless it&#x27;s affected by a different gravity well?
    • kaffekaka38 minutes ago
      I imagine it as slingshotting my way up a tree.
    • lemagedurage1 hour ago
      Yes, you have to imagine a much bigger star beneath the viewport.
  • muti1 hour ago
    Fun. Not sure if this applies on desktop, but on mobile the quick&#x2F;fast&#x2F;blazing&#x2F;skip text often blocks vision of the ball making it harder than it should be to make combos
  • Uncorrelated1 hour ago
    I got 54, allegedly better than 99% of players. But I also note that a score of zero is apparently better than 32% of players.<p>Very fun.
    • freakynit32 minutes ago
      Got 55 ... <a href="https:&#x2F;&#x2F;postimg.cc&#x2F;JH82N1md" rel="nofollow">https:&#x2F;&#x2F;postimg.cc&#x2F;JH82N1md</a><p>It&#x27;s a fun little game.
  • Twirrim1 hour ago
    Fun, but dark grey text on a dark background? Bit hard to read a bunch of the text.<p>It also seems like there&#x27;s gravity coming from off screen assets (or maybe it&#x27;s the bottom of the screen?) causing the projectile to curve in unexpected ways, and not be captured as strongly by the gravity of the visible objects as I&#x27;d expect.
  • foresterre46 minutes ago
    Fun :)<p>Small idea for improvement: the &quot;fast&quot; text is often over the same space as the ball, which makes it harder to see where the ball would be going.
  • NooneAtAll354 minutes ago
    I don&#x27;t see the &quot;orbital&quot; part. Ship flies in straight lines<p>Doesn&#x27;t seem that hard, just a boredom endurance
  • rikschennink1 hour ago
    Nice, enjoyable.<p>I did however expect the stars to attract my ship, that combined with the top down gravity vector made it less intuitive.<p>It also makes it feel like a game happening in earths atmosphere instead of space, it impacts the possible sense of scale.<p>Still fun :)
  • JohnnyLarue1 hour ago
    I have never been worse at a game than I am at this one
  • vunderba2 days ago
    Nice job. Consider allowing the use of a key (Z, spacebar, etc) in addition to the mouse.<p>Related but I played a similar orbital minigame a while back on Itch.io which has a bit of a 2D Mario Galaxy feel to it as well.<p><a href="https:&#x2F;&#x2F;danceswithpixels.itch.io&#x2F;orbital-slingshot" rel="nofollow">https:&#x2F;&#x2F;danceswithpixels.itch.io&#x2F;orbital-slingshot</a>
  • karim791 hour ago
    Brilliant game. Thank you so much for this.
  • lagniappe1 hour ago
    This thing is so fun. My best was 17, better than 94% :)
  • potatoproduct1 hour ago
    Good fun, my highest was 30, it took a while!
  • russellbeattie39 minutes ago
    The use of the Web Vibration API <i>Navigator.vibrate()</i> is well done! I haven&#x27;t seen it used much, but it really adds to the game.<p>(Apparently iOS still doesn&#x27;t support it [1]? It&#x27;s been in Chrome for the past 12 years. Maybe someday.)<p>1. <a href="https:&#x2F;&#x2F;developer.mozilla.org&#x2F;en-US&#x2F;docs&#x2F;Web&#x2F;API&#x2F;Vibration_API" rel="nofollow">https:&#x2F;&#x2F;developer.mozilla.org&#x2F;en-US&#x2F;docs&#x2F;Web&#x2F;API&#x2F;Vibration_A...</a>
  • kokopelli2 days ago
    This is great. Very addicting.
  • iceberger20012 days ago
    [dead]