5 comments

  • Firfi2 days ago
    Dungeons & Dragons rules are a spec spanning thousands of pages, not formalized, but thoroughly tested by the community. Moving them to a formal specification language (Quint) was an obvious next step. It worked and proved to also be a great LLM self-checker.
  • bugarela38 minutes ago
    This is so cool, I'll definitely be playing with in over the weekend. I meant to put Quint and D&D together in some similar ideas before but never found the time, so I love to see this coming alive from someone else <3
  • randallsquared47 minutes ago
    The "Grapple Leapfrog" is like the peasant railgun, and I think the "real" solution would be a recognition that order of conflict resolution in real time is not the same as ordering linear activities in game time.
  • weregiraffe18 minutes ago
    Shit like this results from a severe misunderstanding of what's enjoyable in a table-top RPG. It's not a fucking video game.
  • CSP_LIBRARY2 days ago
    Great