3 comments
I have been working on a ray-caster for the NES [1].<p>Ray casters are fun because they aren't <i>that</i> computationally expensive, so it can be a fun way to bolt on 3D to a system that really doesn't support it.<p>[1] <a href="https://youtu.be/2wPT_UD6Ptc" rel="nofollow">https://youtu.be/2wPT_UD6Ptc</a> I'm still learning how to program for the NES so it's super buggy. I was trying to do the thing that Elite does by having a bunch of different lines as sprites and using that to represent vectors with... interesting results.
I love raycasters! This is great, thanks for sharing. I noticed the “fisheye” effect, was the cosine correction too expensive an operation given the hardware limitations?
As you seem to be the author: will this run on a voyage 200? Also: very impressive.