3 comments

  • tombert44 minutes ago
    I have been working on a ray-caster for the NES [1].<p>Ray casters are fun because they aren&#x27;t <i>that</i> computationally expensive, so it can be a fun way to bolt on 3D to a system that really doesn&#x27;t support it.<p>[1] <a href="https:&#x2F;&#x2F;youtu.be&#x2F;2wPT_UD6Ptc" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;2wPT_UD6Ptc</a> I&#x27;m still learning how to program for the NES so it&#x27;s super buggy. I was trying to do the thing that Elite does by having a bunch of different lines as sprites and using that to represent vectors with... interesting results.
  • mysterydip55 minutes ago
    I love raycasters! This is great, thanks for sharing. I noticed the “fisheye” effect, was the cosine correction too expensive an operation given the hardware limitations?
  • alexshendi3 days ago
    As you seem to be the author: will this run on a voyage 200? Also: very impressive.
    • zoba3 days ago
      I actually don&#x27;t know! Never had a voyage 200. I&#x27;d love to hear your experiences with it.