2 comments

  • coldcity_again1 hour ago
    Bit twitchy indeed but still fun. Instantly took me back to &quot;rubber glenz vectors&quot; in classic Amiga prods[1]<p>[1] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=OZTnR3FpUEA&amp;start=413" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=OZTnR3FpUEA&amp;start=413</a>
  • jaen1 hour ago
    What&#x27;s the physics solver used here? This demonstration quickly runs into common problems associated with overly simplistic solvers&#x2F;integrators where everything starts to become unstable and &quot;vibrate&quot; &#x2F; &quot;twitch&quot;.
    • phil-martin1 hour ago
      It&#x27;s nape-js<p><a href="https:&#x2F;&#x2F;newkrok.github.io&#x2F;nape-js&#x2F;index.html" rel="nofollow">https:&#x2F;&#x2F;newkrok.github.io&#x2F;nape-js&#x2F;index.html</a><p>While the gummy geometry one is a little twitchy, but most all the other demos were very stable, much more than most other 2d solvers I&#x27;ve seen.