2 comments
Bit twitchy indeed but still fun. Instantly took me back to "rubber glenz vectors" in classic Amiga prods[1]<p>[1] <a href="https://www.youtube.com/watch?v=OZTnR3FpUEA&start=413" rel="nofollow">https://www.youtube.com/watch?v=OZTnR3FpUEA&start=413</a>
What's the physics solver used here? This demonstration quickly runs into common problems associated with overly simplistic solvers/integrators where everything starts to become unstable and "vibrate" / "twitch".
It's nape-js<p><a href="https://newkrok.github.io/nape-js/index.html" rel="nofollow">https://newkrok.github.io/nape-js/index.html</a><p>While the gummy geometry one is a little twitchy, but most all the other demos were very stable, much more than most other 2d solvers I've seen.