I'm using oxc_traverse and friends to implement on-the-fly JS instrumentation for <a href="https://github.com/antithesishq/bombadil" rel="nofollow">https://github.com/antithesishq/bombadil</a> and it has been awesome. That in combination with boa_engine lets me build a statically linked executable rather than a hodgepodge of Node tools to shell out to. Respect to the tools that came before but this is way nicer for distribution. Good times for web tech IMO.
It always comes as a surprise to me how the same group of people who go out of their way to shave off the last milliseconds or microseconds in their tooling care so little about the performance of the code they ship to browsers.<p>Not to discredit OP's work of course.
People shaving off the last milliseconds or microseconds in their tooling aren't the same people shipping slow code to browsers. Say thanks to POs, PMs, stakeholders, etc.
I thought oxfmt would just be a faster drop-in replacement for "biome format"... It wasn't.<p>Let this be a warning: running oxfmt without any arguments recursively scans directory tree from the current directory for all *.js and *.ts files and silently reformats them.<p>Thanks to that, I got a few of my Allman-formatted JavaScript files I care about messed up with no option to format them back from K&R style.
> running oxfmt without any arguments recursively scans directory tree from the current directory for all <i>.js and </i>.ts files and silently reformats them<p>I've got to say this is what I would have expected and wanted to happen. I'd say it is wise to not run tools designed to edit files on files you don't have a backup for (like Git) without doing a dry-run or a small scope experiment first.
While I can get behind things such as "use version control," "use backups", etc. this is definitely <i>not</i> what I'd expect from a program run without arguments, especially when it will go and change stuff.
> with no option to format them back<p>Try git reset --hard, that should work.
These files are under version control, right? Or backed up. Right?
This is user error. oxfmt did what you asked it to do.
You couldn't waterboard this outta me
Do you not use a VCS?
Git undo?
All the Void Zero projects are super cool although I still wonder how they’re going to monetize all this.
I wrote a simple multi threaded transpiler to transpile TypeScript to JavaScript using oxc in Rust. It could transpile 100k files in 3 seconds.<p>It's blisteringly fast
I'm surprised to see it's that much faster than SWC. Does anyone have any general details on how that performance is achieved?
arena allocation is a big part of it, but also oxc benefits from not having to support the same breadth of legacy transforms that swc accumulated over time. swc has a lot of surface area from being the go-to babel replacement -- oxc could design the AST shape from scratch with allocation patterns in mind. the self-hosting trap (writing js tooling in js) set a performance ceiling for so long that when you finally drop down to Rust and rethink the data layout, the gains feel almost unfair
One thing worth noting: beyond raw parse speed, oxc's AST is designed to be allocation-friendly with arena allocation. SWC uses a more traditional approach. In practice this means oxc scales better when you're doing multiple passes (lint + transform + codegen) on the same file because you avoid a ton of intermediate allocations.<p>We switched a CI pipeline from babel to SWC last year and got roughly 8x improvement. Tried oxc's transformer more recently on the same codebase and it shaved off another 30-40% on top of SWC. The wins compound when you have thousands of files and the GC pressure from all those AST nodes starts to matter.
They wrote a post (<a href="https://oxc.rs/docs/learn/performance" rel="nofollow">https://oxc.rs/docs/learn/performance</a>) but it doesn't include direct comparisons to SWC.
I wonder why did it take so long for someone to make something(s) this fast when this much performance was always available on the table.
Crazy accomplishment!
Because Rust makes developers excited in a way that C/C++ just doesn't.
Yeah, it is as if there were never other compiled languages before to rewrite JavaScripting tooling.
C++ is pure trash<p>C is fine but old
We had many languages that are faster that are not c/c++.<p>Compare Go (esbuild) to webpack (JS), its over 100x faster easily.<p>For a dev time matters, but is relative, waiting 50sec for a webpack build compared to 50ms with a Go toolchain is life changing.<p>But for a dev waiting 50ms or 20ms does not matter. At all.<p>So the conclusion is javascript devs like hype, and flooded Rust and built tooling for JS in Rust. They could have used any other compiled languge and get near the same peformance computer-time-wise, or the exact same time human-timewise.
> But for a dev waiting 50ms or 20ms does not matter. At all.<p>It absolutely does:<p><a href="https://mail.python.org/pipermail/python-dev/2018-May/153296.html" rel="nofollow">https://mail.python.org/pipermail/python-dev/2018-May/153296...</a><p><a href="https://news.ycombinator.com/item?id=16978932">https://news.ycombinator.com/item?id=16978932</a>.
No worries, when Zig hits 1.0, the RIZ projects from JavaScript, Python and Ruby tooling will start hitting HN frontpage.
I believe it goes back a few years to originally being just oxlint, and then recently Void Zero was created to fund the project. One of the big obstacles I can imagine is that it needs extensive plugin support to support all the modern flavours of TypeScript like React, Vue, Svelte, and backwards compatibility with old linting rules (in the case of oxlint, as opposed to oxc which I imagine was a by-product).
For a couple of reasons:<p>* You need have a clean architecture, so starting "almost from scratch"
* Knowledge about performance (for Rust and for build tools in general) is necessary
* Enough reason to do so, lack of perf in competition and users feeling friction
* Time and money (still have to pay bills, right?)
Fractured ecosystem. Low barrier to entry, so loads of tooling.
It takes a good programmer to write it, and most good programmers avoid JavaScript, unless forced to use it for their day job. in that case, there is no incentive to speed up the part of the job that isn't writing JavaScript.
Some of us, already have all the speed we need with Java and .NET tooling, don't waste our time rewriting stuff, nor need to bother with borrow checker, even if it isn't a big deal to write affine types compliant code.<p>And we can always reach out to Scala or F# if feeling creating to play with type systems.
> It takes a good programmer to write it, and most good programmers avoid JavaScript, unless forced to use it for their day job.<p>Nonsense.
Does oxc-parser make it easy to remove comments from JavaScript?<p>In other words does it treat comments as syntactic units, or as something that can be ignored wince they are not needed by the "next stage"?<p>The reason to find out what the comments are is of course to make it easy to remove them.
So uv for JavaScript? Nice.
I expected a coparison to `bun build` in the transformer TS -> JS part.<p>But I guess it wouldn't be an apples to apples com parison because Bun can also run typescript directly.
You can find a comparison with `bun build` on Bun's homepage. It hasn't been updated in a little while, but I haven't heard that the relative difference between Bun and Rolldown has changed much in the time since (both have gotten faster).<p>In text form:<p>Bundling 10,000 React components
(Linux x64, Hetzner)<p><pre><code> Bundler Version Time
─────────────────────────────────────────────────────────
Bun v1.3.0 269.1 ms
Rolldown v1.0.0-beta.42 494.9 ms
esbuild v0.25.10 571.9 ms
Farm v1.0.5 1,608.0 ms
Rspack v1.5.8 2,137.0 ms</code></pre>
This compiles to native binaries, as opposed to deno which is also in rust but is more an interpreter for sandboxed environments?
Oxc is not a JavaScript runtime environment; it's a collection of build tools for JavaScript. The tools output JavaScript code, not native binaries. You separately need a runtime environment like Deno (or a browser, depending on what kind of code it is) to actually run that code.
If you want native binaries from typescript, check my project: <a href="https://tsonic.org/" rel="nofollow">https://tsonic.org/</a><p>Currently it uses .Net and NativeAOT, but adding support for the Rust backend/ecosystem over the next couple of months. TypeScript for GPU kernels, soon. :)
Deno is a native implementation of a standard library, it doesn't have language implementation of its own, it just bundles the one from Safari (javascriptcore).<p>This is a set of linting tools and a typestripper, a program that removes the type annotations from typescript to make turn it into pure javascript (and turn JSX into document.whateverMakeElement calls). It still doesn't have anything to actually run the program.
Deno uses V8, which is from Chrome. <i>Bun</i> uses JavaScriptCore.
I'm going to call it: a Rust implementation of JavaScript runtime (and TypeScript compiler) will eventually overtake the official TypeScript compiler now being rewritten in Go.
No, it it a suite of tools to handle Typescript (and Javascript as its subset). So far it's a parser, a tool to strip Typescript declarations and produce JS (like SWC), a linter, and a set of code transformation tools / interfaces, as much as I can tell.
whats the point of writing rust memory safe for js if js is already memory safe, ant u just write it in js???
Too slow. Different people implemented linter, bundler, ts compiler in JS. That means three different parsers and ASTs, which is inefficient. These guys want a grand unified compiler to rule them all.
Thought this was something related to Oxide Computer - they might want to be careful with that branding.
I've played with all of these various formatters/linters in my workflow. I tend to save often and then have them format my code as I type.<p>I hate to say it, but biome just works better for me. I found the ox stuff to do weird things to my code when it was in weird edge case states as I was writing it. I'd move something around partially correct, hit save to format it and then it would make everything weird. biome isn't perfect, but has fewer of those issues. I suspect that it is hard to even test for this because it is mostly unintended side effects.<p>ultracite makes it easy to try these projects out and switch between them.
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Oxc is not the first Rust-based product on the market that handles JS, there is also SWC which is now reasonably mature. I maintain a reasonably large frontend project (in the 10s of thousands of components) and SWC has been our default for years. SWC has made sure that there is actually a very decent support for JS in the Rust ecosystem.<p>I'd say my biggest concern is that the same engineers who use JS as their main language are usually not as adept with Rust and may experience difficulties maintaining and extending their toolchain, e.g. writing custom linting rules. But most engineers seem to be interested in learning so I haven't seen my concern materialize.
It's not like JS isn't already implemented in a language that's a lot more similar to Rust anyhow though. When the browser or Node or whatever other runtime you're using is already in a different language out of necessity, is it really that weird for the tooling to also optimize for the out-of-the-box experience rather than people hacking on them?<p>Even as someone who writes Rust professionally, I also wouldn't necessarily expect every Rust engineer to be super comfortable jumping into the codebase of the compiler or linter or whatever to be able to hack on it easily because there's a lot of domain knowledge in compilers and interpreters and language tooling, and most people won't end up needing experience with implementing them. Honestly, I'd be pretty strongly against a project I work on switching to a custom fork of a linting tool because a teammate decided they wanted to add extra rules for it or something, so I don't see it as a huge loss that it might end up being something people will need to spend personal time on if they want to explore.
The goal is for Vite to transition to tooling built on Oxc. They’ve been experimenting with Rolldown for a while now (also by voidzero and uses oxc) - <a href="https://vite.dev/guide/rolldown" rel="nofollow">https://vite.dev/guide/rolldown</a>
Depends on how conservative their minifier is. The more aggressive, the more likely bugs are. esbuild still hits minifier bugs regularily.
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For the love of god, please stop naming Rust projects with "corrosion" and "oxidation" and the cute word pwns related to Rust because they are currently overplayed.
oxidation is a chemical process where a substance loses electrons, often by reacting with oxygen, causing it to change. What does it have to do with JavaScript?