4 comments

  • OhMeadhbh15 minutes ago
    This is awesome. Several years ago I found the print-out of an adventure game I wrote in my youth and modified it a bit to work with Chipmunk Basic. It wasn&#x27;t NEARLY as full featured as Artic Adventure, but this is quite motivating. I&#x27;ll have to find some time to port the bits of my space adventure to something that can run in a web page.<p><a href="https:&#x2F;&#x2F;meadhbh.hamrick.rocks&#x2F;v2&#x2F;retro_computing&#x2F;sundog_dot_bas.html" rel="nofollow">https:&#x2F;&#x2F;meadhbh.hamrick.rocks&#x2F;v2&#x2F;retro_computing&#x2F;sundog_dot_...</a>
  • technothrasher1 hour ago
    &quot;In high school, I loved playing text-based TRS-80 adventure games written by Scott Adams. Moved to write an Adams-style adventure myself, I set it in the Arctic.&quot;<p>So many of us growing up at that time were inspired by Adams. I think he quite literally is responsible for a huge number of people becoming programmers and game designers. I was lucky enough a few years ago to be able to thank him personally for what he did for me as a kid. He was very gracious and humbly admitted that he gets that a lot.
    • wrongcards7 minutes ago
      I taught myself to program typing out games and apps from Rainbows magazines in the mid-eighties. I was obsessed with text-adventures, and creating my own, from about age eight and onward.<p>Playing games back then was a wildly different experience; pre-internet, there was no way to find hints. You&#x27;d come to a wall, somehow, and be stuck. I never got to the end of Raaka-Tu, or Madness and the Minotaur, or Bedlam. I wasn&#x27;t even ten-years-old, and those games were an impossible undertaking.<p>That said, in 2021, finally got to the end of the first graphical RPG I ever played, Dungeons of Daggorath, and killed the final wizard. I was absurdly pleased with myself that day. That goddamn wizard had been a regret-tinged concern of mine for 39 years.
    • agiacalone36 minutes ago
      I count myself among this group. I actually emailed Adams sometime around 1999 or so to ask him a question about a game that I <i>thought</i> was his. Turns out, the game was included in a collection of Adams&#x27;s games on the TI-994a (the game was called Knight Ironheart) and was in the same exact style and used the same interpreter as his own games.<p>He was super nice about it, explaining that he didn&#x27;t actually author that game. We exchanged a few more emails back and forth, but overall a great experience chatting with him over the earlyish Internet. I feel very fortunate that I grew up in an era of computing where it seemed much smaller than it does today.
      • OhMeadhbh14 minutes ago
        I have a fuzzy memory of Adventureland and Pirate Island for the 99&#x2F;4. What delightful times!
  • dsiegel22751 hour ago
    Very nice and I just did the exact same thing recently!<p>When I was in first or second grade (circa 1982) our family got a TRS-80 Model 3 and I started learning BASIC on it. I built a bunch of small little programs and even started an ambitious project: a full text adventure game called &quot;Manhole Mania!&quot;. You, as the player, were a public works employee sent into the sewers to investigate strange noises. I never made much progress, maybe only a few rooms.<p>Just a couple of weeks ago I had the idea of just pointing Codex CLI at my unfinished game idea and &quot;one-shotting&quot; it. I wrote a fairly detailed prompt, constrained it to use Elm and to make it a static website. Gave a rough outline of a simple, but playable Manhole Mania. 5 mins, 43 seconds later:<p><a href="https:&#x2F;&#x2F;manhole-mania.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;manhole-mania.com&#x2F;</a>
    • OhMeadhbh13 minutes ago
      Ack! There&#x27;s a timer! I have to think fast!
  • zem40 minutes ago
    one of the very first text adventures I played as a kid [<a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Twin_Kingdom_Valley" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Twin_Kingdom_Valley</a>] had static illustrations; I&#x27;ve always thought of it as a nice touch to add to a text adventure. they key difference between that and more modern graphic (or hybrid text&#x2F;graphic) adventures was that the illustrations were not meant to be informative; you couldn&#x27;t look at them and find objects to interact with, e.g., they were just there to add to the mood.
    • OhMeadhbh7 minutes ago
      I remember seeing &quot;Choose Your Own Adventures&quot; early in the 80s and thinking &quot;Hmm.. Zork sure would be cool if it had a few pictures like the CYOA books.&quot; And of course, about a month later I saw the first text adventure with illustrations. I don&#x27;t think I ever played Twin Kingdom Valley, but after reading the wikipedia page, I sort of want to now. Oh... aha!<p><a href="https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;d64_Twin_Kingdom_Valley_1987_Bug-Byte_Software" rel="nofollow">https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;d64_Twin_Kingdom_Valley_1987_Bug...</a>