102 comments

  • wiseowise16 hours ago
    Finally someone doing actual good work with LLMs instead of “Claude, shit me out another useless SaaS”.<p>Just as was foretold: an actual differentiator is creativity, not coding ability.
    • TeMPOraL14 hours ago
      Agreed.<p>Now I&#x27;m still waiting for someone to succeed at a clean-room recreation of Majel Barrett&#x27;s voice, so we can finally have computers sound like they always should have.<p>We could&#x27;ve been there a decade ago, but the high-quality audio samples, made officially and specifically with possibility of this use in mind, got trapped somewhere between the estate, producers, and a commercial interest that called dibs, and then procrastinated on the project instead.
      • s0ss13 hours ago
        I did this. She recorded clean (imo, i cleaned it up) audio for “Star Trek: The Next Generation Interactive Technical Manual” which is available on archive.org.
        • wlesieutre3 hours ago
          I think &quot;clean-room recreation&quot; meant &quot;make a similar sounding voice from scratch without copyrighted recording samples&quot;
          • s0ss3 hours ago
            Yeah, I agree, that&#x27;s a good point.
      • dtech13 hours ago
        For those like me who are not into Star Trek lore deep enough to recognize the name, she voiced the Star Trek computer in basically all the series .
        • philipallstar10 hours ago
          Bonus info: she was the wife of Gene Roddenberry, the creator of Star Trek.
          • dccoolgai9 hours ago
            Also played Nurse Chapel in the Original Series and Deanna Troi&#x27;s mother in TNG.
            • elihu8 hours ago
              Didn&#x27;t realize she played Lwaxana Troi. Knowing that now I wonder, am I going to hear the ship&#x27;s computer as Lwaxana?
            • almosthere4 hours ago
              She also did quite a few guest appearances in DS9 - she was in love with Odo. Both have sadly passed.
        • acomjean11 hours ago
          Thanks. I wasn’t sure what she voiced. I thought “computers sounding like they always should have” might mean GladOS from portal.
          • AlexErrant6 hours ago
            FYI this is already possible <a href="https:&#x2F;&#x2F;huggingface.co&#x2F;WarriorMama777&#x2F;GLaDOS_TTS" rel="nofollow">https:&#x2F;&#x2F;huggingface.co&#x2F;WarriorMama777&#x2F;GLaDOS_TTS</a>
          • inanutshellus9 hours ago
            Goodbye &quot;I&#x27;ve successfully completed the task.&quot;<p>Hello &quot;This is a triumph!&quot;
          • dgacmu10 hours ago
            I would love hearing Claude finish a task with<p>&gt; Your specimen has been processed and we are now ready to begin the test proper.<p>... at least, once. Or perhaps exactly once.
      • isoprophlex14 hours ago
        I just yeeted a bunch of extremely noisy fragments into elevenlabs, and it came out pretty good on their cheap $5 plan. If you&#x27;re after this for your own amusement, let me know if you want a screencap, or a dump of the source files.<p>Obv no clean room reconstruction but good enough for personal use...
        • sigmoid1013 hours ago
          I have lots of super high quality, clean audio recordings from her ripped from an old video game that she did voice work for. I&#x27;ve tried various TTS models over the years with it. Getting the pitch and tune is easy, but getting the impersonal detached robot-y feeling is kinda tricky. But I haven&#x27;t tried in the past 6 months, so maybe it&#x27;s time to give it another shot.
          • isoprophlex12 hours ago
            <a href="https:&#x2F;&#x2F;github.com&#x2F;jarombouts&#x2F;star-trek-voice-clone" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;jarombouts&#x2F;star-trek-voice-clone</a><p>audio files sourced from <a href="https:&#x2F;&#x2F;www.trekcore.com&#x2F;audio&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.trekcore.com&#x2F;audio&#x2F;</a><p>the inflection and impersonal feel is definitely hard to get right. there are parameters in the elevenlabs API docs to make the voice more stable (= monotonous; see speak.sh in that repo) but still the voice cloner on my $5 plan doesn&#x27;t really get it right.<p>nevertheless... i&#x27;m still having a lot of fun with this.<p>edit: if I am forced to rot my brain with the 10x productivity boosting slop gun, at least I&#x27;ll do it grinning<p><pre><code> &gt; pod cleaned up. waiting on the behemoth to finish grinding through Italy. &lt; if only postgres had progress indicators ... then they coulda called it progresql &gt; lmaooo &gt; Bash(~&#x2F;speak.sh &quot;Joke detected. Humor subroutine engaged. Ha. Ha. Ha.&quot;)</code></pre>
      • jasondigitized7 hours ago
        &quot;Greetings Professor Falken&quot; is the only greeting you need
      • Tommix1113 hours ago
        I would like WOPR&#x27;s voice from Wargames.
        • eddyg10 hours ago
          Quoting from <a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20181118114804&#x2F;http:&#x2F;&#x2F;imsai.net&#x2F;movies&#x2F;wargames-2.htm" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20181118114804&#x2F;http:&#x2F;&#x2F;imsai.net&#x2F;...</a><p>“Director John Badham states in the commentary that the actor voicing the raw content that was later modified for the computerized effect was John Wood (the Falken character), reading the script word-for-word in reverse order in order to portray a &quot;flat quality&quot; with limited inflection. That raw audio was then edited and re-assembled after being run through audio processing equipment to achieve the desired effect.”
        • Intermernet11 hours ago
          Apparently John Wood read the lines in reverse order to make the enunciation weird. If you train a model, feed the lines you want in reverse word order, then split on silence and reverse them again, you should come close.
    • GeorgeOldfield13 hours ago
      it&#x27;s fun but PLEASE watch out for malicious code&#x2F;supply chain attacks from random vibe-coded .sh scripts:<p>downloads other scripts (peon.sh, uninstall.sh) and executes them or places them where they will be executed later<p>edits your ~&#x2F;.bashrc and ~&#x2F;.zshrc files to add aliases and tab completion<p>parses a remote JSON file to get filenames ($sfile) and then does: curl ... -o &quot;$INSTALL_DIR&#x2F;packs&#x2F;$pack&#x2F;sounds&#x2F;$sfile&quot;
      • JohnMakin6 hours ago
        Lol, yea, the scripts are beyond sketchy. This is the new vector, a cool idea masking itself as &quot;fun&quot; (which it is actually fun). People not understanding or vibing may not understand what they&#x27;re installing. Even if this author isn&#x27;t malicious, you cannot assume that will always be the case.
        • philsnow3 hours ago
          The author might not be malicious, but from going through some of the audio packs, they&#x27;re <i>really</i> not quality-checking PRs. For instance, sc_medic&#x2F;sounds&#x2F;WhereDoesItHurt.mp3 sounds like two-and-a-half sounds stuck together (&quot;Critical? You Rang? Please state the nat--&quot;, it cuts off right there, and doesn&#x27;t include the phrase &quot;Where does it hurt?&quot;).<p>I wouldn&#x27;t use this repo outside of some kind of sandbox.
        • ziml775 hours ago
          I don&#x27;t think using something fun as an attack vector is anything new at all. It&#x27;s an easy way to have someone let their guard down because you want to play around and aren&#x27;t thinking how something silly could actually be out to get you.
          • JohnMakin5 hours ago
            It&#x27;s new in the sense non-technical users can just download and install and use stuff like this far, far easier than it ever was before.
    • renato_shira2 hours ago
      exactly. the peon notifications thing is a perfect example, it&#x27;s a tiny idea but it immediately makes you <i>want</i> to use the tool more. that&#x27;s underrated in dev tooling.<p>i think a lot of the best software lately has this quality where you can tell someone had fun making it. it&#x27;s hard to quantify but you feel it instantly. like the difference between a tool that technically works and one that makes you go &quot;ok that&#x27;s clever.&quot;
    • Folcon15 hours ago
      Creativity is looking like it&#x27;s going to be king
      • js814 hours ago
        At least until General Artificial Creativity (GAC) takes over. But don&#x27;t worry, it won&#x27;t kill humans for a greater good of more paperclips, but because it will be.. creative.
        • b11211 hours ago
          So it will enslave us in tricky ways? Like maybe using ways to make technology super addictive, so our entire society changes, and writing algos to control our global discourse on important topics, and, uh, never mind.<p>Already been done.
          • pixl979 hours ago
            Artificial General Corporations
      • athrowaway3z11 hours ago
        King of what?<p>Copying what works and doing it cheaper without the cost of having to figure it out is what&#x27;s profitable.
        • utopiah8 hours ago
          Cheaper? I&#x27;m confused, how can it be cheaper than free? Most of what LLMs for code rely on is already open source. Also AFAICT (which is trick since numbers aren&#x27;t public) GenAI is some of the most expensive use cases and those companies (OpenAI, Anthropic, etc) are losing money.
      • yreg11 hours ago
        Creativity and taste.
        • iugtmkbdfil8349 hours ago
          Yep, incoming two million clones for all games we all liked including mine:<p>all systems nominal.
  • magicalhippo9 hours ago
    Reminded me of Warcraft (the first), where, if you kept clicking on the same unit they would respond in more annoyed ways. The best IMHO was the human soldier[1], which would end with &quot;Why do you keep touching me?&quot;.<p>First game that I knew of which had such fun details like that.<p>[1]: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=jaZyZZtwdzQ" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=jaZyZZtwdzQ</a>
    • tremon4 hours ago
      They had the same joke in the sound setup program. If you kept clicking &quot;test sound&quot;, you would get &quot;it doesn&#x27;t get any better than this!&quot; in that same annoyed footman voice. But my favourite was the orc destroyer in Warcraft II, which would start singing sea shanties. Or at least attempt to.
      • rzzzt4 hours ago
        &quot;Enjoying yourself?&quot; <a href="https:&#x2F;&#x2F;youtu.be&#x2F;q_A1GNx0M9M" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;q_A1GNx0M9M</a>
    • amunozo5 hours ago
      I don&#x27;t know how is in English, but in Spanish if you keep clicking the Demon Hunter it says &quot;I&#x27;m blind, not deaf&quot;. That was my favorite one.
    • ticulatedspline9 hours ago
      I think I prefer the extra quotes from Warcraft II and Starcraft. The latter has some fun references to the Alien franchise and even a callback to Diablo (Protoss probe)
      • inanutshellus8 hours ago
        Or the original Baldur&#x27;s Gate. It had some great quotes. Jaheira&#x27;s annoyed &quot;Yeeeeesss oh omnipresent authority figure?!&quot; when you clicked on her too often always cracked me up.
      • kridsdale322 minutes ago
        &quot;In the pipe, five by five.&quot;
    • crazypyro5 hours ago
      I think in WC3, if you clicked certain critters enough, they would explode.
    • stackghost5 hours ago
      &quot;Join the Army&quot;, they said...
    • wtetzner8 hours ago
      I remember one of the Orcs in Warcraft II would yell &quot;Stop poking me!&quot;
  • CharlesW6 hours ago
    I did this as well, and loved to hear &quot;Work complete!&quot; (<a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=bupagiROLV8" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=bupagiROLV8</a>) when Claude Code needed me.<p>Once the novelty wore off, I found it more useful to hear per-project, event-specific messages. On macOS, that looks like this:<p><pre><code> { &quot;Stop&quot;: [ { &quot;hooks&quot;: [ { &quot;type&quot;: &quot;command&quot;, &quot;command&quot;: &quot;osascript -e &#x27;say \&quot;ProjectX work complete\&quot; volume 0.25&#x27; &gt; &#x2F;dev&#x2F;null 2&gt;&amp;1 &amp;&quot; } ] } ], &quot;Notification&quot;: [ { &quot;matcher&quot;: &quot;permission_prompt&quot;, &quot;hooks&quot;: [ { &quot;type&quot;: &quot;command&quot;, &quot;command&quot;: &quot;osascript -e &#x27;say \&quot;ProjectX needs help\&quot; volume 0.5&#x27; &gt; &#x2F;dev&#x2F;null 2&gt;&amp;1 &amp;&quot; } ] } ] }</code></pre>
    • kurishutofu2 hours ago
      I believe you don’t even have to use AppleScript you can just use the say command directly
      • CharlesW2 hours ago
        Yes! IIRC, I needed to use osascript to set the volume.
    • jasondigitized3 hours ago
      Where does this config get dropped into the file structure?
      • CharlesW3 hours ago
        That goes into the project&#x27;s .claude&#x2F;settings.local.json.
  • splonk12 hours ago
    Maybe 20 years ago a build system at Google was called &quot;grunt&quot;. For some reason I came across a CL description that said something like &quot;make the build 10% funnier.&quot; It made the build script output an additional &quot;zug-zug&quot; line 10% of the time.
    • Xunjin12 hours ago
      kek
      • tvmalsv11 hours ago
        Alliance! Get ‘em!!!
        • ramesh319 hours ago
          Kek is Orcish. Alliance &quot;lol&quot; was bur.
          • AgentMatt9 hours ago
            To see it as &quot;kek&quot; you&#x27;d have to be Alliance.
  • caymanjim16 hours ago
    I love this idea, but I really wish it were Warcraft II voices.
    • disillusioned15 hours ago
      Hello, fellow 40-45(?) year old.<p>I feel like anyone preferring Warcraft III is in their 30s. Grew up with the Warcraft II Battle Chest and it was a <i>vibe</i>.
      • Gud14 hours ago
        Hey, lots of us 39 year olds who played Warcraft 2!
        • cozzyd8 hours ago
          I had a pirated version on a zip drive
          • red-iron-pine8 hours ago
            people wax poetic about betamax and laserdisk but never heard anyone mention zip drive, in a good or bad way, lol
            • cozzyd8 hours ago
              Before cd-rs, it felt like magic. Like a floppy but 100 times bigger!
            • scottLobster6 hours ago
              It was magical for about 2 years, then USB drives came along and made it look quaint.
            • anarticle6 hours ago
              I was the kid with the backpack Zip drive and Zip disks, like a weird Santa Claus of game piracy. Duke3d, Descent, Quake, you name it. All of it was in service of modem dueling each other. Wild times!
          • balls1878 hours ago
            IOMagic Zip Drive?
        • crims0n9 hours ago
          38 even!
      • philistine7 hours ago
        I recently replayed Warcraft II and fell out of my chair when I realized the original did not have control groups. Those were only added with the Battle.Net edition!
      • virtue315 hours ago
        Same. It was the best of times. It was the worst of times.
        • Gud14 hours ago
          Mostly the best of times
      • wcallahan12 hours ago
        42 here, played a ton of Warcraft II, but my favorite to return to now is definitely Warcraft III (or AoE II).
      • Xunjin12 hours ago
        33 here, started with Dark Saga in my old PS1, after few months of my first gameplay got a used computer and played A LOT of warcraft 1 and 2.<p>PS: I still own the same PS1, tho the reader might not working 100%.
      • ab-dm12 hours ago
        I mean, I’m 37 and my first ever RTS was Warcraft: Orcs and humans. Never liked the hero focus of w3
        • cogman109 hours ago
          Same. I think it adds just too much complexity to an RTS where I want to just have an army to control.<p>Were it not so buggy, I think C&amp;C generals ranks pretty high on fun modern RTSes.
          • elektronika1 hour ago
            Try Generals Evolution mod for RA3.
      • Aeolun14 hours ago
        38, I played 2, but it was pretty bad compared to Warcraft III. Three still holds up just as well as it did back then.
        • croon14 hours ago
          Not to be a patronizing old fart, but may I assume that you played II after III? If so I can understand it, but II was very special when it came out, and I never revisited it after.<p>I think it&#x27;s a case of being better when it came out than another thing was when it came out, despite the other thing being comparatively better without the context of its time.
          • kemotep11 hours ago
            2 is a much harder game in my opinion. I don’t think even at the hardest difficulty level Warcraft 3 has any levels that require you to do a contested marine landing and then build a base before immediately being attacked again. The final Orc mission took me forever to beat. And the expansion? Good lord.
        • cogman109 hours ago
          IMO, Starcraft 1 is better than both 2 and 3.<p>III has a better and more interesting story telling. But gameplay wise I really like the starcraft 1 system without the heros. I think warcraft 3 adds too much complexity and gimmickry that takes away from fun RTS gameplay.<p>That said, Warcraft 3 mods were the shit. There were so many fun and inventive modes of play that you could just barely do with starcraft and not at all with warcraft.
      • jonathanlydall15 hours ago
        Speaking as a 44-year-old, this tracks.
    • knuckleheads15 hours ago
      Red Alert II for me would be great.<p>A plea to the various lab engineering teams: please create a json format or whatever that lets me configure this with voices locally. I am a happy user as of late of the Codex app by Open AI. It would be great if I could just give it some JSON somehow and it just works. I suppose skills can do this and I will try that later on. But I think this stuff matters, and it would be nice to have it built in and encouraged.
      • rmuratov15 hours ago
        It has Red Alert 2 voices. Check the carousel under the Choose your character section
        • knuckleheads14 hours ago
          Oh wow!! Thanks for letting me know, perfect
      • pwillia79 hours ago
        Code won&#x27;t compile: Tanya - Hahahhahahaha!<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ssVqnEGpsgI" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ssVqnEGpsgI</a>
    • rob7415 hours ago
      Or good old Warcraft I: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=oAEG8S-F01A&amp;t=7s" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=oAEG8S-F01A&amp;t=7s</a>
      • caymanjim5 hours ago
        Thanks for that link. I now realize it&#x27;s actually the Warcraft I voices I was pining for!
    • Maakuth15 hours ago
      Your sound card works perfectly.
    • Intermernet10 hours ago
      The warcraft 2 demo had Easter eggs. One voice sample was &quot;in the retail version I&#x27;m much funnier&quot;.
    • sebbeth11 hours ago
      Me too! PR created <a href="https:&#x2F;&#x2F;github.com&#x2F;tonyyont&#x2F;peon-ping&#x2F;pull&#x2F;38" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;tonyyont&#x2F;peon-ping&#x2F;pull&#x2F;38</a>
      • sgt10 hours ago
        Fantastic, I cloned your repo so long (<a href="https:&#x2F;&#x2F;github.com&#x2F;sebbeth&#x2F;peon-ping.git" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;sebbeth&#x2F;peon-ping.git</a> - the wc2_peasant branch) and I&#x27;m now online with WC2 sounds.
      • balls1878 hours ago
        More work?
    • Ntrails9 hours ago
      For years I had Pidgin spam &quot;Leave me alone&quot; when I got pings. Man those voices are deeply embedded in my psyche
    • largbae16 hours ago
      Zug zug
    • ffsm812 hours ago
      If you went to the website, you&#x27;d know there are multiple sets to choose from and create your own
      • athrowaway3z11 hours ago
        I went to the website, and I&#x27;m just scared how overengineered it all seems to be.
        • ffsm811 hours ago
          Uh, are you sure you did? I mean it&#x27;s just using the hooks API of Claude code to play a sound via the terminal itself?<p>Heck, they even outlined it in the readme<p>&gt; peon.sh is a Claude Code hook registered for SessionStart, UserPromptSubmit, Stop, and Notification events. On each event it maps to a sound category, picks a random voice line (avoiding repeats), plays it via afplay (macOS) or PowerShell MediaPlayer (WSL2), and updates your Terminal tab title.<p>Looking at the install script and peon.sh does not raise any over engineering flags for me. It&#x27;s as simple as the functionally makes it necessary
          • athrowaway3z10 hours ago
            Yes; it could be a README, a folder with subfolders of sounds, 1 or 2 files with functions totalling less than 200 loc for unix, maybe 700 total to have windows support and some extra features.<p>I get how they got here ; its how claude and codex approach projects, but what does the rest achieve? Your maintenance rituals shouldn&#x27;t exceed your usecase at this scale.
            • ffsm89 hours ago
              Okay, but the install script is around 200 LOC and the peon.sh is just under 500 LOC ... So by your own numbers, it&#x27;d be expected loc size? What&#x27;s exactly over engineered here?<p>The fact he added config files to let people create their own package?
              • badhorseman8 hours ago
                I wrote a fun bit of code to do something like this but for bell sounds in emacs terminal sessions and other things (even using the peasant). but I agree it seems very over engineered. There is a json manifest file to explain which sounds should be used where in this repo, why not just use directories for each alert type, making it easier to modify, it seems completely unnecessary to me. having an install script seems crazy as well. The task is to play the right sound(s) that match the passed argument. the thing I did was like 23 lines and most of that was filtering and looking for ascii bell to play the sound then remove it from the stream and other options.
    • petethepig15 hours ago
      that&#x27;s what i ended up doing — it was pretty easy:<p>* download Warcraft II voices<p>* tell claude to wire it all up
      • andai15 hours ago
        Fantastic. And Claude can do the first part too!<p>The age of the WALL-E blobs is upon us!
    • oreally15 hours ago
      Extremely easy to do with sound recording software or youtube mp3 downloaders. Takes a little imagination and makes programming less onerous in a deviate kind of way.
      • TeMPOraL14 hours ago
        Showing my age here, but the original samples are available too, and in MP3 or WAV format - they&#x27;re in the installation directory of the game (in case of StarCraft and W3, hidden in a weird pseudo-ZIP data file (used to call it &quot;Virtual File System&quot;)). That&#x27;s where we sourced them from to set them as system sounds, back when Windows versions were still in four digits.<p>If you&#x27;re enough of a fan to want to use these voices, chances are you still have the original installation media (or original bootleg copy) somewhere around the house :).
        • andreareina14 hours ago
          I may or may not have had the ogre finished training clip as my startup &quot;chime&quot;
    • Quarrel12 hours ago
      Job&#x27;s Done!
    • andai15 hours ago
      Oh my god <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=iqGUbvj-Krg" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=iqGUbvj-Krg</a>
      • cbsks14 hours ago
        Wow. I had a visceral reaction to the “we’re being attacked!” clip. Haven’t heard that for a long time, but it still got my heart racing.
    • Kirr15 hours ago
      Aye-aye sir! Captain on the bridge!
    • veeti14 hours ago
      Age of Empires II anyone?
      • river_otter11 hours ago
        I did that a few weeks ago ;) <a href="https:&#x2F;&#x2F;github.com&#x2F;njbrake&#x2F;agent-of-empires" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;njbrake&#x2F;agent-of-empires</a><p>(This was the HN Post about it -&gt; <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=46850881">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=46850881</a>)
      • bandie915 hours ago
        Sssshhhhhh-hhhhaaaa
      • fragmede14 hours ago
        woloul<p><a href="https:&#x2F;&#x2F;quicksounds.com&#x2F;sound&#x2F;49&#x2F;wololo" rel="nofollow">https:&#x2F;&#x2F;quicksounds.com&#x2F;sound&#x2F;49&#x2F;wololo</a>
    • rcpt16 hours ago
      Same. Ouch my back.
    • hcs14 hours ago
      Do you need assistance?
    • bandrami14 hours ago
      &quot;Plebs are needed!&quot;
    • geekymartian15 hours ago
      my man
  • Dwedit10 hours ago
    I remember making custom Warcraft II levels, and you could change the construction time for buildings. If you picked a construction time of zero, the building would be built very quickly, but be damaged. There&#x27;s something hilarious about asking a peasant to build a farm, then seeing a burning farm and hearing the &quot;Job&#x27;s Done!&quot;
  • nottorp10 hours ago
    I don&#x27;t see any mention of having to own warcraft 3 to use its assets...<p>This is as much of a copyright violation as the LLM training process.<p>Did anyone vote an exemption from copyright if it&#x27;s for &quot;AI&quot; use?
    • bnchrch7 hours ago
      Copyright is about as dead as any party you happen to walk into.
      • PunchyHamster55 minutes ago
        Oh it is very much alive if you&#x27;re taxpayer and not a corporation
    • pousada8 hours ago
      Let me shed a tear for activision blizzard the poor artists corporation.<p>One good thing about genai is that it will force us to rethink the mess that is copyright
    • iugtmkbdfil8349 hours ago
      If there is one good thing about AI, it is that it might finally buldoze existing ecosystem.
    • floor220 minutes ago
      I never voted for any of the copyright laws, and hope those archaic tools of oppression get tossed out entirely.<p>If given the option to vote for this, yes I would absolutely vote for an exemption.<p>But also, this is clearly &quot;Fair Use&quot; even under our current draconian copyright laws.
    • Majromax9 hours ago
      &gt; This is as much of a copyright violation as the LLM training process.<p>Not necessarily. This could be considered a quotation of a trivial part of a larger work, making the use legal in the US under its fair use doctrine.<p>Additionally, I&#x27;m not aware of any obvious way that this use could harm the commercial market for Warcraft 3 (and the other games whose voice packs are included in this repository). The use here does not compete with the original, and if anything it might drive sales on the margin through nostalgic reminders.
    • matijao9 hours ago
      protect the corporations!
  • isoprophlex15 hours ago
    My god I never realised how badly I wanted this until now. Only, with the voice of the Star Trek Computer. Elevenlabs, here I come..!<p>Edit: well that only took me 30 minutes. &quot;Warning: ssh tunnel collapsed. Unable to proceed.&quot;<p>Nice.
    • nandomrumber14 hours ago
      Majel Barrett Roddenberry, wife of Star Trek creator Eugene Wesley (Gene) Roddenberry Sr.
    • Aeolun14 hours ago
      Did you contribute that pack back?
      • isoprophlex13 hours ago
        gimme a minute to do some work stuff and I&#x27;ll throw a little sample, 11labs howto + the source files online somewhere. check back to this thread in a while, i&#x27;ll post it here. obviously the legal status of this is unclear, but i guess if you keep usage strictly personal it should be fine.
        • isoprophlex12 hours ago
          quickly had claude dump everything into <a href="https:&#x2F;&#x2F;github.com&#x2F;jarombouts&#x2F;star-trek-voice-clone" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;jarombouts&#x2F;star-trek-voice-clone</a><p>100% ai slop repo, be warned if that offends you.
  • nusl13 hours ago
    This is cool. I was tempted to try it until I saw the curl | bash pipe, then no. This workflow is getting really old.<p>I guess that I also don&#x27;t want to pollute old good memories by associating them with work&#x2F;Claude
    • INTPenis13 hours ago
      Totally agree, it&#x27;s the main reason I&#x27;ll never recommend Linux to anyone, because you can&#x27;t expect normal people to understand these things.<p>But it&#x27;s kinda funny to me that you just said &quot;I was going to run this code on my system, until I saw some other code in the same repo, and now I refuse to run it&quot; :D It&#x27;s all the same repo, you&#x27;re willing to try part of the code, but not another part of it. Completely arbitrary.
      • nusl3 hours ago
        If I want to try something like this out it&#x27;s for fun more than anything, and I&#x27;m not really willing to invest much time trying to understand where to put the files etc.
      • Sayrus11 hours ago
        The install method is for Windows, Linux and MacOS. Having those install methods is a choice on all three.
      • stinkbeetle8 hours ago
        Not sure that installer.exe is much better in that regard.
    • ajnin10 hours ago
      &gt; I was tempted to try it until I saw the curl | bash pipe, then no<p>I don&#x27;t quite get that argument. It&#x27;s the same as the old download installer from random website, double click to run that people have been doing for decades. It only skips the download step. And it&#x27;s arguably better since at least you can review the contents. When building a Go program it will also happily download stuff from github but I&#x27;ve seen way less complaints about that. And to be fair it&#x27;s also been an infection vector, from people installing things from shady places (or reputable places but with ill-intent like installing unwanted browser toolbars, DRM rootkits ...), but it&#x27;s nothing new. Same advice applies, know what you&#x27;re doing, use reputable sources.<p>What&#x27;s a better alternative ?
      • nusl3 hours ago
        You&#x27;re blind-trusting someone to run stuff in the context of your terminal. Sure, it&#x27;s similar to an installer but the author of the script can also manipulate the script at any time.<p>One day you run it, it&#x27;s fine. The next day you run the same command on your machine, it installs malware. No way to tell without inspecting the script every time.<p>If you download an installer and it&#x27;s fine, then you can run it again and it&#x27;s still fine.
      • ryandrake6 hours ago
        My big problem with it is uninstallation. If I ever want to remove the program, I have to 1. Hope that the author published an uninstall.sh, or 2. examine the install.sh to see where it spams all its files to and remove them manually. This seems like a major step backwards from package managers.
      • badhorseman8 hours ago
        I don&#x27;t think the go module system is great but I am not sure if any programming gets it right and all suffer from many issues, but go has the go.mod and it is easy to see what dependencies are being used both direct and indirect and the user can filter and look though these packages and pin them until they have eyeballed updates to the git repo. I don&#x27;t feel the most comfortable with it but the whole `curl | sh` is so terrible, no signing no, way of knowing about the integrity of the installer.<p>&gt; What&#x27;s a better alternative ?<p>I do not think the program really needs and installer but if one must then why not just have it under source control that way you get the benefits of git handling all the download bits and the install script being completely offline and just using cp or install commands.<p>you could tell the user to do this with a pithy command like `git --depth=1 clone $GITSITE&#x2F;$REPO &amp;&amp; $REPO&#x2F;installer.sh &amp;&amp; rm -R $REPO`
      • dr-detroit7 hours ago
        [dead]
    • bayindirh13 hours ago
      I cloned the repository just for the sound files. I may hook them to my terminal for long running jobs when I have some time to have some fun. Maybe a wrapper script.<p>Hmm, why not?
    • killingtime7411 hours ago
      I also had this thought. So I cloned the repo and got Claude to review it. Then I installed it from the clone.
      • hxugufjfjf7 hours ago
        What did Claude find?
        • killingtime742 hours ago
          It said other than some GETs for self-updating it didn&#x27;t do any networks accesses.
  • _alaya5 hours ago
    I think this is a really fun project, but even more importantly, I believe it’s a portent of things to come.<p>I really leaned into coding with agents last year, and after some time, it became evident to me that the vision now being pushed -- the &quot;software factory&quot; -- is where things will eventually end up. Building off that understanding, I began thinking about what interfaces would be necessary and useful for managing code and technology at that scale.<p>I keep coming back to the idea of a video game-like interface for managing all these agents and fleets of agents. Many of the information affordances in video games are reusable in other scenarios. So even though on the surface this project is &#x27;just&#x27; a silly and fun enhancement, I think it’s actually a pretty serious contribution as well.
    • jasondigitized3 hours ago
      This. Huge opportunity space for very creative UX moving forward.
  • Lucasoato12 hours ago
    Actually, I’ve seen a 150% improvement on Claude Opus 4.6 just by setting up the notifications with Final Fantasy VI menu sounds.
  • thomasfromcdnjs15 hours ago
    I was kinda watching it unfold on X, I think this user was a couple days before <a href="https:&#x2F;&#x2F;x.com&#x2F;delba_oliveira&#x2F;status&#x2F;2020515010985005255?s=46" rel="nofollow">https:&#x2F;&#x2F;x.com&#x2F;delba_oliveira&#x2F;status&#x2F;2020515010985005255?s=46</a> and simpler&#x2F;less-invasive instructions<p>---<p>Also, I&#x27;d love to use these sound effects, but I am an rts player and love aoe and wc franchise, these noises just trigger me to want to play too much.<p>---<p>Also, also, if you haven&#x27;t seen AgentCraft, you are missing out -&gt; <a href="https:&#x2F;&#x2F;x.com&#x2F;idosal1&#x2F;status&#x2F;2021661861163544818" rel="nofollow">https:&#x2F;&#x2F;x.com&#x2F;idosal1&#x2F;status&#x2F;2021661861163544818</a> (worked in one npx command for me using my claude, a+ for creativity and smoothness)
    • celeritascelery9 hours ago
      Agentcraft is exactly what I was thinking about when I saw this
  • daveytea14 hours ago
    Love this but i&#x27;m a Codex user, so forked and created the equivalent here: <a href="https:&#x2F;&#x2F;github.com&#x2F;mrdavey&#x2F;codex-peon" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;mrdavey&#x2F;codex-peon</a>
  • general146515 hours ago
    Stronghold Crusader advisor would be much funnier: Token stocks are too low sire! Not enough tokens mi lord!
  • delduca7 hours ago
    I will build one with Starcraft 2 SCV[1] for opencode.<p>1 - <a href="https:&#x2F;&#x2F;starcraft.fandom.com&#x2F;wiki&#x2F;SCV_(StarCraft_II)" rel="nofollow">https:&#x2F;&#x2F;starcraft.fandom.com&#x2F;wiki&#x2F;SCV_(StarCraft_II)</a>
    • joshmarlow5 hours ago
      Now I want my main agent to be modeled after the Adjutant and any subagents to sound like SCVs.
  • putna1 hour ago
    Please do &quot;Commandos&quot; game characters: the Green Beret, the Sapper, the Sniper, the Driver, the Marine and the Spy
  • MisterTea7 hours ago
    &gt; curl -fsSL <a href="https:&#x2F;&#x2F;raw.githubusercontent.com&#x2F;tonyyont&#x2F;peon-ping&#x2F;main&#x2F;install.sh" rel="nofollow">https:&#x2F;&#x2F;raw.githubusercontent.com&#x2F;tonyyont&#x2F;peon-ping&#x2F;main&#x2F;in...</a> | bash<p>&gt;300 line bash script to hand hold a person who I would assume is capable of using the computer they are downloading a program in source form. &#x27;git clone&#x27; followed by &#x27;make install&#x27; or go home.
  • skrunch14 hours ago
    Would love this with CS1.6 voices: &quot;GO GO GO!&quot;, &quot;The bomb has been planted&quot;, &quot;Need backup&quot;
    • thunfischtoast12 hours ago
      It&#x27;s pretty easy to create your own soundpack I think
  • d4rkp4ttern8 hours ago
    Related: I used the amazing 100M-parameter Pocket-TTS [1] model to make a stop-hook based voice plugin [2] that lets Claude Code give a short voice update whenever it stops. The hook quietly inserts nudges to Claude Code to end its response with a short speakable summary, and in case it forgets, it uses a headless agent to create the summary.<p>It was trickier than I expected, to get it working well: FFMpeg pipe streaming for low-latency playback, a three-hook injection strategy because the agent forgets instructions mid-turn, mkdir-based locks to queue concurrent voice updates from multiple sessions, and &#x2F;tmp sentinel files to manage async playback state and prevent infinite loops.<p>[1] Pocket-TTS: <a href="https:&#x2F;&#x2F;github.com&#x2F;kyutai-labs&#x2F;pocket-tts" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;kyutai-labs&#x2F;pocket-tts</a><p>[2] Claude-code voice plugin: <a href="https:&#x2F;&#x2F;pchalasani.github.io&#x2F;claude-code-tools&#x2F;plugins-detail&#x2F;voice&#x2F;" rel="nofollow">https:&#x2F;&#x2F;pchalasani.github.io&#x2F;claude-code-tools&#x2F;plugins-detai...</a>
  • bronkic11 hours ago
    Cool idea but not very helpful if you&#x27;re playing Warcraft III while waiting for claude code to be done.
    • Intermernet11 hours ago
      If we get one based on warcraft 2 you can then play warcraft 3 safely.<p>&quot;Job Done!&quot;<p>&quot;Work Complete!&quot;<p>&quot;Are you still touching me?&quot;
  • itsjustjordan14 hours ago
    I just swapped all my Claude code spinner verbs to be Warcraft related and was thinking today how I could get it to say “Jobs done” when it needed my attention
  • gkhartman3 hours ago
    It&#x27;s can a long time since I&#x27;ve heard those sound clips. Brings back a lot of great memories of playing WCIII as a teen. Didn&#x27;t have the money at the time to play WoW, so I ended up playing Guild wars instead.<p>I never tried playing the WCIII reboot after hearing some pretty bad reviews.
  • rubenflamshep6 hours ago
    I wrote a local react app that lets you assign specific unit unit sounds from StarCraft II to different CC hooks: <a href="https:&#x2F;&#x2F;github.com&#x2F;rubenflamshepherd&#x2F;starcraft-claude" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;rubenflamshepherd&#x2F;starcraft-claude</a><p>It also lets you manage Claude notifications more gracefully than what you get out of the box with CC. Been lazy about putting the finishing touches on it so this is a good kick in the ass to get that done!
  • Symmetry10 hours ago
    If you&#x27;re the sort of person not to use a pre-packaged desktop environment, you can use mako as your notofication daemon and get the same effect by adding<p><pre><code> on-notify=exec play &#x2F;usr&#x2F;share&#x2F;sounds&#x2F;freedesktop&#x2F;stereo&#x2F;complete.oga </code></pre> or the equivalent to your config.
  • delduca6 hours ago
    For OpenCode <a href="https:&#x2F;&#x2F;github.com&#x2F;mohak34&#x2F;opencode-notifier" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;mohak34&#x2F;opencode-notifier</a>
  • midtake16 hours ago
    I&#x27;ll be looking forward to making an Infested Terran sound pack.
    • oefrha15 hours ago
      <i>&gt; Refactor this codebase</i><p><i>Please kill me.</i>
  • NeroVanbierv7 hours ago
    I have a `notify` command in my `bin&#x2F;` for a couple of years now. It&#x27;s using an audio snippet from Her (2013) with Scarlett Johansson&#x27;s voice.<p>Usage: `~ my-bash-command; notify`<p>`.wav` snippet: <a href="https:&#x2F;&#x2F;gitlab.com&#x2F;NeroVanbiervliet&#x2F;linux-config&#x2F;-&#x2F;blob&#x2F;master&#x2F;notify.wav?ref_type=heads" rel="nofollow">https:&#x2F;&#x2F;gitlab.com&#x2F;NeroVanbiervliet&#x2F;linux-config&#x2F;-&#x2F;blob&#x2F;mast...</a>
  • 0xbadcafebee2 hours ago
    I&#x27;m pretty sure I can imitate the goblin voice exactly, if anyone wants custom sound clips
  • aliljet15 hours ago
    What I really want is for the peon voice to be replicated and for custom things to be in that voice. Or even better, the starcraft battlecruiser guy&#x27;s voice!
    • philipallstar10 hours ago
      All the Starcraft voice acting is amazing. It&#x27;s in the pipe - 5 by 5!
  • standarditem14 hours ago
    This is great! I already have Claude set up to use the &quot;insufficient vespene gas&quot; line from Starcraft when it needs permissions.
    • rockbruno12 hours ago
      This gave me an idea. You should set it up to say &quot;We must construct additional pylons&quot; if it requires MCP permissions specifically
  • CGamesPlay11 hours ago
    If you want this to work over SSH, you&#x27;ll need a different approach. I wrote an article about getting sounds from iTerm2 over SSH a while back: <a href="https:&#x2F;&#x2F;cgamesplay.com&#x2F;post&#x2F;2020&#x2F;11&#x2F;25&#x2F;iterm-plugins&#x2F;#playing-sounds-with-iterm" rel="nofollow">https:&#x2F;&#x2F;cgamesplay.com&#x2F;post&#x2F;2020&#x2F;11&#x2F;25&#x2F;iterm-plugins&#x2F;#playin...</a><p>Then it&#x27;s just a simple Claude code hook to play whatever sound: <a href="https:&#x2F;&#x2F;github.com&#x2F;CGamesPlay&#x2F;dotfiles&#x2F;blob&#x2F;0fd07aea4863b5817bc03d3391aed57d8d065195&#x2F;files&#x2F;.config&#x2F;claude&#x2F;settings.json#L10" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;CGamesPlay&#x2F;dotfiles&#x2F;blob&#x2F;0fd07aea4863b581...</a>
    • formerly_proven11 hours ago
      Just use OSC 9 or 777 to trigger desktop notifications. Much easier and supported in most major terminal emulators.
      • CGamesPlay9 hours ago
        Claude has built-in support for those OSCs, no extra software needed. But you don&#x27;t get the custom sound pack with those (at least without more extra software on the OS&#x2F;terminal side).
  • literallyroy9 hours ago
    I don’t see “Jobs done!” in the README :(
  • AceJohnny214 hours ago
    &gt; <i>Claude Code doesn&#x27;t notify you when it finishes or needs permission. You tab away, lose focus, and waste 15 minutes getting back into flow.</i><p>On macOS, in iTerm2, Claude will trigger notifications. I was impressed!<p>(and also annoyed: I don&#x27;t like notifications. Then again, I don&#x27;t have Claude do long things where I can go get a coffee)
    • thunfischtoast12 hours ago
      The thing with notifications is that a lot of apps go so overboard with them that I generally choose to silence them completely. This has totally led to important notifications being unseen for some time, but for the peace it is a price I&#x27;m ready to pay. Being able to configure notifications with high granularity is something I still have to discover.
  • novaleaf6 hours ago
    I&#x27;m building an agent wrapper over Claude Code, and use the &quot;Jobs done&quot; peon voice for notification (there are two variants).<p>For when user attention is needed, I play a few seconds of Rick Astley&#x27;s &quot;Never Gonna Give You Up&quot;. =D
  • brailsafe15 hours ago
    This is amazing. Incidentally, I&#x27;ve always enjoyed Blizzard&#x27;s UI art style&#x2F;textures, in-game and on their website. To me it felt like a hallmark of the quality they used to hold their games to, and it was only once in a rare while I&#x27;d see some other website put so much work into their art direction
  • pratikbp5 hours ago
    This is so satisfying. A couple weeks ago I found myself reciting these lines (as well as some StarCraft MCV line) to myself. Thank you so much for doing this.
  • a13n6 hours ago
    Oh man can&#x27;t wait till Cursor allows you to customize sound effects.
  • nzxt2101 hour ago
    Actually good staff
  • 2gremlin18114 hours ago
    I knew I had to add GLaDOS as soon as I saw this. Unfortunately, while testing my PR I realized there’s no support for Linux. Hopefully someone smarter than me can get that added sooner rather than later.
    • johndough13 hours ago
      I am using piper-tts ( <a href="https:&#x2F;&#x2F;github.com&#x2F;OHF-Voice&#x2F;piper1-gpl" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;OHF-Voice&#x2F;piper1-gpl</a> ) with these voice files for GLaDOS: <a href="https:&#x2F;&#x2F;huggingface.co&#x2F;rokeya71&#x2F;VITS-Piper-GlaDOS-en-onnx&#x2F;tree&#x2F;main" rel="nofollow">https:&#x2F;&#x2F;huggingface.co&#x2F;rokeya71&#x2F;VITS-Piper-GlaDOS-en-onnx&#x2F;tr...</a><p>It is not perfect, but quite sufficient for simple system messages.
  • patrick4urcloud12 hours ago
    Love this, brings back LAN party vibes! Sound notifications for Claude Code are a real pain point.<p>I built something in the same space but took a different approach — less fun, more engineering: Vox (<a href="https:&#x2F;&#x2F;github.com&#x2F;rtk-ai&#x2F;vox" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;rtk-ai&#x2F;vox</a>) — local TTS in pure Rust, no API key, no cloud dependency.
  • codelikeawolf4 hours ago
    Bring in Starcraft sounds next please. I want to hear &quot;YOU MUST CONSTRUCT ADDITIONAL PYLONS&quot; when I hit my token limit.
  • giancarlostoro8 hours ago
    Oh man, can we get Starcraft version, I wanna hear &quot;WE MUST CONSTRUCT ADDITIONAL PYLONS&quot; for every minute I dont tab back in.
  • maxfurman6 hours ago
    First time I&#x27;ve been jealous of Claude as a Codex user. When does it say &quot;Stop poking me!&quot;?
  • sidravi13 hours ago
    Is there an easy port of this for OpenCode?
  • cadamsdotcom15 hours ago
    Ah! I was hoping to see the science vessel, or as we used to call it, the Mr. Burns ship.<p>Awesome idea and well realised, love this :)
    • zdw1 hour ago
      When something goes wrong it saying &quot;Who let these lab monkeys free?&quot; would be excellent.
  • Fnoord9 hours ago
    ICQ and TomTom voice packs deja vu. Although &#x27;oh-oh&#x27; was heavily used by public broadcast TV here, in documentaries warning about cybercrime.
  • dtzur16 hours ago
    You sir, deserve a medal
  • IgorPartola15 hours ago
    The StarCraft Battle Cruiser Engage sound is cut off which made me sad as it’s one of my favorites.
  • jbetala72 hours ago
    This is the kind of thing that makes developer tools fun again.
    • rexpop2 hours ago
      &quot;Make X Y again&quot; is a fascist dogwhistle.
  • hiq13 hours ago
    If you&#x27;re interested in playing wc3 online, consider checking out <a href="https:&#x2F;&#x2F;www.w3champions.com" rel="nofollow">https:&#x2F;&#x2F;www.w3champions.com</a>.
    • yreg12 hours ago
      Grubby still plays there. And he somehow still looks the same age as when he won WCG in 2004.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;channel&#x2F;UCCF6pCTGMKdo9r_kFQS-H3Q" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;channel&#x2F;UCCF6pCTGMKdo9r_kFQS-H3Q</a>
  • olivierestsage9 hours ago
    I missed out on Warcraft III the first time around. What&#x27;s the best way to play the original game today?
    • Fnoord9 hours ago
      Well, I can report I played Warcraft III and a plethora of other games with Wine back in the days. So I am sure (given how Wine has improved) you still can play it with Wine. No Windows required.
    • ramesh319 hours ago
      &gt;I missed out on Warcraft III the first time around. What&#x27;s the best way to play the original game today?<p>The HD remaster is the only official means on Battle.net, but it sucks. I&#x27;d recommend just torrenting the original and running in a VM. Plenty of active private servers still out there.
  • bacon_fan12314 hours ago
    someone filed a PR to add TF2 engineer, good ol&#x27; times :&#x27;)
    • ramon15614 hours ago
      Would also love Heavy<p>ENGINEER STOP
    • moffkalast14 hours ago
      Now we just need a version for AoE2 villagers and it&#x27;ll be complete.
      • river_otter11 hours ago
        Done <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=46850881">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=46850881</a> :)
        • moffkalast7 hours ago
          Even time traveled to do it, wonderful :D
  • xandrius13 hours ago
    Really cool, just one nitpick is that the &quot;What do you want?&quot; is used for 2 completely states (greeting and alert), which is not good UX-wise.<p>Otherwise totally fun idea!
  • adamtaylor_138 hours ago
    I just added Helldivers 2 voice lines to mine. SWEET LIBERTY MY LEEEEEEHG.
  • yowlingcat2 hours ago
    Does this support when you click on a peon a bunch of times and it says &quot;Me not that kind of Orc!&quot;
  • sy2614 hours ago
    have been wondering what it would take to support linux
    • nunobrito14 hours ago
      Yes, very strange to see a linux-style script that works everywhere except Linux.
  • bothlabs15 hours ago
    Ok very cool!<p>I already had built a hook with desktop notification and window highlighting myself. But I have to admit, making it fun like this beats it by a lot.
  • disillusioned15 hours ago
    I had wired up my local Claude Code instance to play back a sound on my Windows machine, but for my VPS-with-tmux-and-Clawdbot implementation, getting that to work... well, it just required me asking Claude to write an emitter script on the VPS and a listener script on my Windows box and have them connect over Tailscale and got it working in about 2 minutes. Game changer, honestly.
  • dankle1 hour ago
    tars voice when??
  • kaasl14 hours ago
    I&#x27;d love to add some Linux support for this. If anyone else is interested in contributing, happy to coordinate.
  • Aeolun14 hours ago
    This is the best thing I&#x27;ve ever seen xD
  • ares62316 hours ago
    Anthropic should release AI generated voice packs for Claude. I&#x27;m sure they&#x27;ll be very popular.
  • henning16 hours ago
    Everything in AI is built on copyright infringement, so redistributing Blizzard assets while slapping an MIT license on everything is par for the course.
    • deaux16 hours ago
      It has been 24 years since release, in any place that isn&#x27;t completely captured by big capital interests it would be fair use. This is such a forced reach. There are plenty of good arguments to be made re: big LLM providers and copyright, yet you&#x27;re weakening all of them by choosing the worst example.
      • anilakar16 hours ago
        It&#x27;s quasi-legal only as long as Activision execs are unaware.
      • glandium15 hours ago
        Fair use doesn&#x27;t mean you can placate any license you want on it.
        • interloxia15 hours ago
          One should AI wash it first.
      • wiseowise16 hours ago
        Warcraft 3 Reforged has been released in 2020.
      • henning15 hours ago
        The Beatles released &quot;She Loves You&quot; much more than 24 years ago. You don&#x27;t get to redistribute their music however you want. Me pointing out that AI bros disregard basic common sense and the law as part of pursuing their objectives doesn&#x27;t weaken anything, it reinforces how they should be held accountable.
        • oreally14 hours ago
          Wrong comparison.<p>IIRC this is a different case covered under fair&#x2F;transformative use. The length of the clip matters, I think it was like &lt;6seconds. There&#x27;s a lot of videos&#x2F;livestreams that use similar clips&#x2F;voiceovers from other games.
        • deaux15 hours ago
          This just doesn&#x27;t engage with what I said, being that this is only true because the law has been captured by big capital interests, to the detriment of society. &quot;But it&#x27;s the law!!&quot; adds nothing - my comment already implies awareness of it being the law.<p>The idea that using these 24-year old WC3 peon sounds in an open source github project makes one an &quot;AI bro&quot; or even connecting it to AI in general is laughable. There have been thousands of projects on github including this kind of thing long, long before LLMs.<p>Your anger about big AI and copyright is valid! But it&#x27;s completely overflowing your common sense, targeting the wrong things indiscriminately. Learn to channel it.
          • pastage15 hours ago
            Copyright is what it is, the guy is distributing wav files which I guess are the original ones. It is done in blatant disregard for copyright so the argument is solid. Just because you have another view does not mean we have to accept that view.<p>There are few people who seriously recommend less than 25-years of protection.
    • nunobrito14 hours ago
      To be fair, MIT is correctly applied to the source code. Voice resources are of course licensed and copyrighted under other terms.<p>This is the reason why there is a distinction between &quot;Declared license&quot; and &quot;Concluded license&quot;.
    • gloosx11 hours ago
      First thought as well. How is this legal?
    • Evidlo15 hours ago
      &quot;No copyright infringement intended&quot;
    • bdhcuidbebe16 hours ago
      AFK vibe coded while k-holed at a virtual influencer conference
  • Temanyl5 hours ago
    I love this so much &lt;3
  • burner42004213 hours ago
    Is WoW still around? Did it fall off? All of a sudden people just stopped talking about it.
  • KeplerBoy13 hours ago
    I need to check if I can voice clone warcraft peons with some tts-model. I need this everywhere.
  • Fervicus11 hours ago
    Warcraft 3 was so good. Sucks that there never was any worthy successor.
  • bjackman14 hours ago
    ISTR there&#x27;s a &quot;more gold is needed&quot; voice sprite, ideal for out-of-tokens scenarios
  • tomekowal9 hours ago
    Attention! Lawsuit from Blizzard imminent.
  • psyclobe6 hours ago
    What no Linux support?
  • XorNot14 hours ago
    Hmm, time to voice clone the Protoss advisor from StarCraft: &quot;YOU REQUIRE ADDITIONAL TOKENS&quot;
    • nunobrito14 hours ago
      I&#x27;m laughing way too much on this.. :-)
  • ameshkov13 hours ago
    Love the idea, made a Windsurf-compatible version: <a href="https:&#x2F;&#x2F;github.com&#x2F;ameshkov&#x2F;peon-ping-windsurf" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;ameshkov&#x2F;peon-ping-windsurf</a>
  • barbs16 hours ago
    Shouldn&#x27;t the sound for when a task finishes be something like &quot;Job done!&quot;? Looking at the table it seems like it makes the sound for acknowledging that it&#x27;s received an order (e.g. &quot;I can do that&quot;).
    • irjustin16 hours ago
      If we&#x27;re being strict to peons, then no, that&#x27;s the human&#x27;s voice - <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=5r06heQ5HsI" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=5r06heQ5HsI</a>.
      • bloqs16 hours ago
        Hearthsone...
    • chrysoprace16 hours ago
      You&#x27;re thinking of peasants, the Human unit.
    • ponco15 hours ago
      `peon --pack peasant`<p>This was my first thought too, thankfully they thought of it!
    • ddtaylor16 hours ago
      Work complete
  • dr_dshiv15 hours ago
    I use this analogy for Claude Code all the time! Amazing.
  • andrew_mason110 hours ago
    my only request is that when it spawns a subagent we get &quot;nother troll here&quot;
  • hilliardfarmer6 hours ago
    Not for Linux???
  • datapond11 hours ago
    OMG, you are my hero of the day !
  • alentodorov12 hours ago
    just this week i asked claude to use &#x2F;say command instead of echo-ing it’s messages • magic!
  • r00ps13 hours ago
    This is exactly what I was missing!<p>I&#x27;ve made a PR to make it linux compatible if that is usefull to someone else :)
  • boring-human15 hours ago
    Love this. I guess there was no application for &quot;Me not that kind of Orc&quot;? That&#x27;s the best one, but maybe it has hints of homophobia.
  • anarticle6 hours ago
    This is excellent! Much more features than I came up with.<p>I used the Tesla autopilot sound along with iterms notification feature which helps get to the waiting terminal if it&#x27;s buried: <a href="https:&#x2F;&#x2F;github.com&#x2F;gpurkins&#x2F;waiting-for-claudot" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;gpurkins&#x2F;waiting-for-claudot</a>
  • witx10 hours ago
    All I see here is a bunch of people cheering for, allegedly, stolen content
  • cranx7 hours ago
    &quot;Job’s done!&quot;
  • jajuuka7 hours ago
    Time to fork the project and make one for Warcraft 2. &quot;We&#x27;re ready master. (I&#x27;m not ready!)&quot;
  • artemonster15 hours ago
    Is this singularity event everyone was talking about? Certainly feels like it
  • canto12 hours ago
    Good day commander!
  • x-n2o8 hours ago
    Love this!
  • 4b11b44 hours ago
    nice
  • whalesalad9 hours ago
    I can already hear it now… “ready to work!”
  • moomoo119 hours ago
    Horde just continues to be infinitely badass and memorable all these years later.<p>I haven&#x27;t played WoW since like 2006-2011 but I will always be Horde for life! Lok&#x27;Tar Ogar!
  • SpaceManNabs9 hours ago
    I miss the wisp
  • vicentwu9 hours ago
    Genuis!
  • throwa35626215 hours ago
    This is cool and all, but I just dont understand why we cannot simply manage Claude Code sessions from the Claude phone.<p>Yes, I know about running CC on android phones or connecting the bot to your github account. But what I really need is to manage CC sessions I started on some random VM from the app.
    • 2747fc5615 hours ago
      Have you tried something like <a href="https:&#x2F;&#x2F;github.com&#x2F;slopus&#x2F;happy" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;slopus&#x2F;happy</a> or <a href="https:&#x2F;&#x2F;github.com&#x2F;tiann&#x2F;hapi" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;tiann&#x2F;hapi</a> ?
    • tjoff15 hours ago
      I use tmux, whatever implementation the app might have I&#x27;d likely prefer just sshing in anyway
      • throwa35626215 hours ago
        Termux and tmux are useful for crazy coding sessions from your phone&#x2F;tablet but sometimes I just want to continue a job started from my computer without setting up private networks and SSH keys and all that.
        • fragmede14 hours ago
          Have Claude use chrome MCP to setup Tailscale for you
  • aswegs814 hours ago
    Hahaha awesome!
  • BoredPositron14 hours ago
    Taz Dingo man.
  • 29athrowaway15 hours ago
    Make it play &quot;I am a medieval man&quot; when it compacts.<p>You can also play &quot;Your soundcard works perfectly&quot; to test the sound output.
  • khazhoux12 hours ago
    &quot;ok&quot;
  • reeddev4214 hours ago
    [dead]
  • keyle16 hours ago
    The irony is that soon enough the human will be the peon! &#x2F;s
    • roysting15 hours ago
      Arguably that’s long been the case. The genius was in manipulating the peons into striving to be an alpha peon.
    • booleandilemma15 hours ago
      You don&#x27;t even need an &#x2F;s tag.
    • usefulposter15 hours ago
      Indeed!<p>Claude will ask me to record my voice and make a sound pack out of it.<p>I look forward to recording such phrases as &quot;More quota please&quot; and &quot;I apologize for the safety violation in my last input&quot;.
      • roysting15 hours ago
        That’s cute. You think you will still be interacting with Claude once you’ve been made obsolete.