3 comments

  • pjmlp31 minutes ago
    The problem with creative coding and languages like Rust, or C++ for that matter, is that long compilation times break down the interactivity that is expected in such workflows.
    • CJefferson23 minutes ago
      Yes, I wanted to play with things like this, I love Rust, but nowadays I use things built in Python or Lua (like love2d) -- because I need fast interactivity for visual creative coding.
  • matusnovak1 hour ago
    This reminds me of OpenFrameworks [0], which provides very similar framework style functionality like Nannou but for C++.<p>[0]: <a href="https:&#x2F;&#x2F;openframeworks.cc&#x2F;" rel="nofollow">https:&#x2F;&#x2F;openframeworks.cc&#x2F;</a>
    • roboben1 hour ago
      yep looks heavily inspired by OF. Anyone knows whats up with that project? I was involved years ago, it seems to still be going but I think many people moved on?
  • plastic0412 hours ago
    It hasn&#x27;t been actively maintained, but it is still a good crate. Also it has good document unlike other similar crates. I loved this community tutorial: <a href="https:&#x2F;&#x2F;github.com&#x2F;sidwellr&#x2F;schotter" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;sidwellr&#x2F;schotter</a>
    • agluszak20 minutes ago
      AFAIK it&#x27;s being rewritten to use bevy<p><a href="https:&#x2F;&#x2F;github.com&#x2F;nannou-org&#x2F;nannou&#x2F;tree&#x2F;bevy-refactor" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;nannou-org&#x2F;nannou&#x2F;tree&#x2F;bevy-refactor</a>