7 comments

  • lukemercado20 days ago
    That was lovely, thank you for sharing.<p>It seems the core of the game is correctly understanding the victory function (time to complete refinement of all resources) and then applying bottleneck theory to correctly optimize each stage.<p>Definitely a joyous little ten minute romp.
  • Pikamander220 days ago
    The game&#x27;s container doesn&#x27;t appear to scale down correctly on Chrome or Firefox for Android.<p>I can&#x27;t see some of the UI buttons regardless of whether I toggle desktop mode or portrait&#x2F;landscape.
    • mionhe19 days ago
      &gt; &quot;... won&#x27;t work well on mobile.&quot;
      • Pikamander219 days ago
        It seems to work fine on a scaled down desktop browser though, and the existing game UI should be suitable enough to fit on a standard phone screen, even if the text is a bit hard to read.<p>I think OP just made a small mistake with some of the CSS&#x2F;JS that handles resizing the game window on mobile viewports. In some cases the buttons are outside of the game, and in some cases the game window isn&#x27;t using up the full screen real estate.
  • jmpavlec20 days ago
    Fun little game, worked well enough on mobile. Some of the upgrades were cut off and I left auto move on, but I was still able to beat the average fairly easily and was just off the leader board.<p>Some small tweaks for having everything be viewable and I&#x27;d say it is playable on mobile.<p>Nice job
  • onion2k20 days ago
    A game that auto-starts with no instructions that&#x27;s also against the clock? That&#x27;s frustrating.
  • PeterStuer20 days ago
    Took me a while, but the algo to beat the game is extremely simple :)
  • dbacar20 days ago
    all manual, and auto move and auto upgrade should be listed in different standings...