> ... go into the official statistics.<p>There are no "official" statistics. None of this matters. If we judged projects by the number of security holes they had, then no one would be using ffmpeg, which had hundreds of serious vulns.<p>Vulnerability research is useful insofar that the bad guys are using the same techniques (e.g., the same fuzzing tools), so any bugs you squash make it harder for others to attack you. If your enemy is a nation state, they might still pack your laptop / phone / pager with explosives, but the bar for that is higher than popping your phone with a 0-day.<p>Vulnerability research is demonstrably <i>not</i> useful for improving the security of the ecosystem in the long haul. That's where sandboxing, hardening, and good engineering hygiene come into play. If you're writing a browser or a video decoder in C/C++, you're going to have exploitable bugs.
> Vulnerability research is demonstrably not useful for improving the security of the ecosystem in the long haul. That's where sandboxing, hardening, and good engineering hygiene come into play. If you're writing a browser or a video decoder in C/C++, you're going to have exploitable bugs.<p>IMHO, vulnerability research is the stick that drives the ecosystem towards all those things. Reports of vulnerabilities in the codec for Rebel Assult videos (or whatever) leads one to disable codecs other than those they need. Reports of vulnerabilities in playlist support leads one to disable playlist support where it's unnecessary and run transcodes in a chroot sandbox with no network access. Reports of buffer oveflows leads one to prefer implementation in memory safe languages where available with sufficient performance and also to sandbox when possible.